For now I added a one turn delay. Which is two weaks. So after one turn the invasion fleet appears and the ships can be moved to Sicily. Which is second turn (1 month). Then in the next turn the units can be landed, but still cannot attack. So currently it is like 3 turns/1.5 month. I was thinking to add a 2-3 turn initial delay and I may do so later. But the problem is it always happens much later than it actually happened. In this game Torch happened in spring 1944, almost together with Normandy, which is much, much later. And in single player it is also possible to delay it significantly even if the player is not very good or do not deploy too many units for the defense of Tunisia.After all, the next turn will begin the landing in Sicily.
It would be nice if there was some delay. Historically, it was two months.
Perhaps this would be enough to organize the defense.
Now I have no units for the defense of Sicily or for the defense of Italy.
I think when the Axis player sees that he is unable to hold Tunisia he can start to build up the defenses in Sicily, if he wants to. I think in this game we both saw that it would fall several turns earlier and in single player it can also be seen a few turns earlier. And nevertheless, a few extra Axis units appear for the defense of Sicily right after the fall of Tunis so it is not completely defenseless. On the other hand, now of course it is harder to strengthen it as new units cannot be purchased directly in Sicily, which is good, I think. Otherwise the Axis player would just purchase new units in each turn and block the beaches.




