MASSI Hexes and Units

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massi
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Re: new city hexes test

Post by massi »

industral & bunker festival 8)

Image

in editor placed at random...

Image
MikeAP
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Re: new city hexes test

Post by MikeAP »

Can we download it any time soon? :|
massi
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Re: new city hexes test

Post by massi »

I do not know what I'll end it, but they are well advanced.
Then you can download it all, and free.
What do you think of this mod MikeAP?
MikeAP
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Re: new city hexes test

Post by MikeAP »

massi wrote:What do you think of this mod MikeAP?
Massi, I think it looks great, but you're starting to follow suit with H.Balack...lots of images, no downloads.

No offense.
massi
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Re: new city hexes test

Post by massi »

MikeAP wrote: Massi, I think it looks great, but you're starting to follow suit with H.Balack...lots of images, no downloads.

No offense.
I started doing this mod to be even a week ... Christ!
and asking me to download it already? :D
I place the images to see if what I do is good or not, not because I have delusions of leadership.
but can be corrected if I make mistakes ...
I'm not mistaken for Hblack, because otherwise you do not understand anything about me ... :cry:
MikeAP
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Re: new city hexes test

Post by MikeAP »

massi wrote:
MikeAP wrote: Massi, I think it looks great, but you're starting to follow suit with H.Balack...lots of images, no downloads.

No offense.
I place the images to see if what I do is good or not
The images look good. Even if they didnt, it would still be appreciated by the community
massi wrote:I'm not mistaken for Hblack, because otherwise you do not understand anything about me ... :cry:
I apologize :mrgreen:
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

MikeAP wrote:
massi wrote:What do you think of this mod MikeAP?
Massi, I think it looks great, but you're starting to follow suit with H.Balack...lots of images, no downloads.

No offense.
MikeAP, MASSI IS NOTHING LIKE H.BALCK. PLEASE DO NOT EVEN HINT AT ANY SIMILARITIES. THIS MAN IS TALENTED AND DELIVERS.


Look at the original package Massi gave us last year. This package will be even better. [Massi has only been working on this huge new package and learning new methods and techniques for tiles he has never done before for a bit over a week (7 days). One of the reasons he is showing us his progress is to get feedback as he fulfills special requests from forum members. He is learning as he goes on some and he is making more tiles all the time. It will be a large group of tiles, very large. Please be patient with the deal and please do not insult anyone, let alone Massi with such a comparison.

Thanks to Massi the maps in the game and I suspect even the scenarios and they way they will be structured and played in the future will be fundamentally changed considerably by Massi's contribution of this set of the latest tiles. He is expanding his package exponentially from before and the first package was really great.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Chris10
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Re: new city hexes test

Post by Chris10 »

massi wrote:industral & bunker festival 8)

Image
they look really great Massi...
The fabrics in the second layer maybe look a bit to much strung,do they?..The array is a bit to symetric...

another question...would there be any possibility to maintain a little bit the style of the things you have already done in order to be able to expand
on the already great selection ? Becoming to realistic on the images may render the previous tileset you have done obsolete and/or unmixable with the new one.




the costal bunker looks awesome :D
massi wrote: I'm not mistaken for Hblack, because otherwise you do not understand anything about me ... :cry:
cmon...little joke :P
Last edited by Chris10 on Mon May 28, 2012 11:24 pm, edited 3 times in total.
VPaulus
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Re: new city hexes test

Post by VPaulus »

Massi started to rework 7 days ago... a week.
How can you compare?
Massi has already release a complete mod.
But above all why put pressure on the modder? Why the hurry?
Why can't he show what he's doing and ask for suggestions to the community, while he's making it?
Why shouldn't he release only when he finished all the tiles he want to do?
MikeAP
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Re: new city hexes test

Post by MikeAP »

flakfernrohr wrote:Look at the original package Massi gave us last year.
Last year...

I'm just asking him to release what he has instead of building massive packs that he may or may not have time to complete. He can always release follow on downloads.
massi
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Re: new city hexes test

Post by massi »

flakfernrohr my bodyguard :D :D :D
no problem mike.
better follow the discussion you will find the percentages of progress.
Meanwhile you can already download the old mod (if you have not done)
ok brother, have patience and you will have a new game
Chris10
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Re: new city hexes test

Post by Chris10 »

And while looking at the fabrics ..are fabrics out in the green or are they in the city ? :lol:...shouldnt there be city tiles as background ?...just wondering :wink:
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

MikeAP wrote:
flakfernrohr wrote:Look at the original package Massi gave us last year.
Last year...

I'm just asking him to release what he has instead of building massive packs that he may or may not have time to complete. He can always release follow on downloads.

Massi will complete them. You need NOT fear. The man has come to the right side of the "force" and will not be drawn to the "dark side" again by our own Darth Vader.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
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Re: new city hexes test

Post by massi »

...I think we need a mental hospital ... 8)
chris the tiles blend pretty well with the old tiles ... Unfortunately, having experienced the new ones are a little nicer. But do not worry all the time trials
VPaulus
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Re: new city hexes test

Post by VPaulus »

Too edgy when we hear a certain name.
We need to relax again. :mrgreen:
Carius
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Re: new city hexes test

Post by Carius »

Some Star shaped Fortresses would be a nice addition. Also needed are river canals, locks and levies.
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

VPaulus wrote:Too edgy when we hear a certain name.
We need to relax again. :mrgreen:
Yes, I agree. It is a "kill" reflex with me now lately. Sort of involuntary due to recent events. I am sure it will pass. The rope will get longer and it will be done without blood on my hands. :lol:
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
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Re: new city hexes test

Post by massi »

last round guys ..
other small tiles and then sleep ... I'm overwhelmed ...
panzerokorps damn: D
Stop the televoting boys ... are already too full of requests: D
I fused my head ...

Image

goodnight to those who go to bed.
and good morning someone waking
bye
nikivdd
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Re: new city hexes test

Post by nikivdd »

Patience is a virtue and Massi's work is definitely worth waiting for. Give our Italian buddy time to perform his miracle work :)
His work blends in 200% with the vanilla stuff and doesn't give pain to my eyes. I'm not in favor of an excessive modification of terrains and units.
This project stands for a perfect balance to create very interesting maps. Personally i cannot wait (which virtue? :lol: ) to look at Flak's map creations with the new tiles.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
massi
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Re: new city hexes test

Post by massi »

ImageHexagons in productionImage

-1volcano 100% :D
-36 new city ruins 100% (in layer station)
-9 new city hex added and modified and slightly improved 100%
-22 new russian villages: 100% (in layer station...and I only do 12 ...)
-10 small and dispersed trees/forests 100%
-1 Submarine Port" with all these bunkers 100%
- many sections of road with houses 100%
-Coal Mine Complex (in layerstation) 100%
-Stalingrad Grain Elevator (in layerstation) 100%
-historical bridges (in roarlayer)100% arnhem (other bridges tell me that I'm ignorant :) )
-hex the industrial area dirty gray 100% (in stationlayer) 12 different additional factory hexes and Tractor Factory included
-anti tank barrier 100% (in layer station)
-dragons teeth (in layerstation)

Image
-Atlantic Wall style gun emplacements


I've done for now 89 new hexe in layer station. 35 new hex in terrainlayer and 35 new ehex in layer roads = 159 new exe for maniacal mapping :D


in progress

-Oil Fields" tile with shaft towers (in process) medium-high difficulty
-V2 site (in proces) medium-high difficulty
-hex the industrial area dirty gray (in process) medium difficulty
-harbors military ... (see what I can do..) medium difficulty
-barbed wire.
-new trenches

----------------- last requests -----------------
mines (how do I? you have any idea ... usually are underground mines hehe ... I put a wooden sign [WARNING Minen :D ] )
sea mines, ok no problem
tank traps (concrete blocks, how can I make? you have any idea ... I need references )
steel girder traps (the ones from the opening scene of Saving Private Ryan! how can I make? you have any idea ... I need references)
timber spikes (for tearing the bottom out of landing craft) how can I make? you have any idea ... I need references
raised beachfront pill boxes (again like in SPR) * small bunkers?... I need references

other good beach invasion stuff... I need references
Last edited by massi on Tue May 29, 2012 10:15 am, edited 1 time in total.
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