Stalingrad v0.51 Turn 3 or Turn 2 :AKRebel wrote: ↑Thu Mar 11, 2021 5:10 pmhello terminator,terminator wrote: ↑Mon Mar 08, 2021 5:40 pmHere is the savegame, this is the turn 2 of the AI. The bug appears at the beginning of the turn 3 of the Axis when the new equipment window appears.
Autosave (Allies) - New Equipment Bug.zip
Unfortunately, the savegame doesn't work for me, it crashes, in which scenario does the error occur?
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Hello Terminator,terminator wrote: ↑Thu Mar 11, 2021 5:13 pmStalingrad v0.51 Turn 3 or Turn 2 :AKRebel wrote: ↑Thu Mar 11, 2021 5:10 pmhello terminator,terminator wrote: ↑Mon Mar 08, 2021 5:40 pm
Here is the savegame, this is the turn 2 of the AI. The bug appears at the beginning of the turn 3 of the Axis when the new equipment window appears.
Autosave (Allies) - New Equipment Bug.zip
Unfortunately, the savegame doesn't work for me, it crashes, in which scenario does the error occur?
Capture d’écran (701).jpg
I found the problem, will be fixed with the next update.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Okay, I just wanted to give some more customization.AKRebel wrote: ↑Thu Mar 11, 2021 4:58 pmHello lennis,
Sorry ... we don't have time for that ... we only give support for the Pak-Mod!
Thank you.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
@lennis29: Maybe you should also ask your question in your Topic to get an answer otherwise it gets a little messy with the different mods ?
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
I wanted to adapt that part of PakMoD to my MOD, making a specific configuration, but also yesterday I realized that if I do that, I will restrict the user from choosing their game mode.terminator wrote: ↑Fri Mar 12, 2021 6:53 am@lennis29: Maybe you should also ask your question in your Topic to get an answer otherwise it gets a little messy with the different mods ?
Thank you.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Hello pchas and AKRebels!!
Great to know Kursk will be launched on 0.52
The MOD so far is the best one I have ever played for PC.
I don´t know if you have played Kursk scenario on PC2. The Soviet counter offensives Kutúzov and Polkovodets Rumyantsev are greatly showed on PC2 Kursk as you will have to stop your offensives in order to defend your flanks (Soviet forces have a lot of forces waiting top be triggered by some hexes or dates in the game I suppose).
Will PAK MOD scenario have the Soviet counter offensives?
Regards from Ecuador,
David
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Hi ldrd007,ldrd007 wrote: ↑Fri Mar 12, 2021 10:33 pmHello pchas and AKRebels!!
Great to know Kursk will be launched on 0.52
The MOD so far is the best one I have ever played for PC.
I don´t know if you have played Kursk scenario on PC2. The Soviet counter offensives Kutúzov and Polkovodets Rumyantsev are greatly showed on PC2 Kursk as you will have to stop your offensives in order to defend your flanks (Soviet forces have a lot of forces waiting top be triggered by some hexes or dates in the game I suppose).
Will PAK MOD scenario have the Soviet counter offensives?
Regards from Ecuador,
David
Yes the Soviet counter offensive will be there.
Greetings Caspar
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Hi Robert,RobertCL wrote: ↑Sun Mar 07, 2021 9:20 pm HI,
I am finishing the US campaign DLC 1944 (starting at Omaha Beach).
I just finished Torgau and start Operation Unthinkable.
However in Torgau, the US player can purchase Soviet units. Strange, it was surely possible without PAK mod, this is probably the way DLC was created.
It is also strange because there is no supply hex on Soviet side in the Eastern part of the map.
But Soviet units (Guard infantry) have no movement sound excepted tanks.
Infantry and arty (ISU 122 arty) units had no movement sound.
Maybe it could be wise to check movement sound of Soviet units (Guard infantry and ISU 122 arty at least) in PAK e-file.
Thx
I am busy with Soviet units. It will be fixed in the future
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
phcas wrote: ↑Sat Mar 13, 2021 1:13 pmHi Robert,RobertCL wrote: ↑Sun Mar 07, 2021 9:20 pm HI,
I am finishing the US campaign DLC 1944 (starting at Omaha Beach).
I just finished Torgau and start Operation Unthinkable.
However in Torgau, the US player can purchase Soviet units. Strange, it was surely possible without PAK mod, this is probably the way DLC was created.
It is also strange because there is no supply hex on Soviet side in the Eastern part of the map.
But Soviet units (Guard infantry) have no movement sound excepted tanks.
Infantry and arty (ISU 122 arty) units had no movement sound.
Maybe it could be wise to check movement sound of Soviet units (Guard infantry and ISU 122 arty at least) in PAK e-file.
Thx
I am busy with Soviet units. It will be fixed in the future
The sound of the T-34-85 tank is divine )
https://zvukipro.com/oryjie/
https://www.youtube.com/watch?v=nTrt_qP ... rbexPolska
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Be careful with all these links:
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Say thank you to your provider and stupid antivirus and browser ) + you need to watch less porn sitesterminator wrote: ↑Sat Mar 13, 2021 4:04 pm Be careful with all these links:
Capture d’écran 2021-03-13 170029.jpg

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
With Microsoft Edge :
With Opera :
With Opera :
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
terminator wrote: ↑Sat Mar 13, 2021 5:07 pm With Microsoft Edge :
Capture.JPG
With Opera :
Capture2.JPG


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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Stalingrad v0.51
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Stalingrad v0.51
Transport bug
Transport bug
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
I will fix the missing pictures and wrong movements
PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Poland scenario update in v0.52
*Message/prestige points if the 3 Lufthansa aircraft are save on Vienna airfield
*Purchase hexes on rail so rail units can be purchased
*Airfield added near Katowice 26,54
*Krakow Raildepot added 30,59
*Message/prestige points if the 3 Lufthansa aircraft are save on Vienna airfield
*Purchase hexes on rail so rail units can be purchased
*Airfield added near Katowice 26,54
*Krakow Raildepot added 30,59
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
No Battle of Voronezh ?
Stalingrad v0.51
Stalingrad v0.51
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
Good question )terminator wrote: ↑Mon Mar 15, 2021 5:42 am No Battle of Voronezh ?
Capture d’écran (716).jpg
Stalingrad v0.51
https://ss69100.livejournal.com/4922530.html
https://ru.wikipedia.org/wiki/%D0%92%D0 ... 0%BD%D1%8B

https://www.drive2.ru/c/2541881/
https://yandex.ru/turbo/xn--e1adcaacuhn ... -1942.html
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v0.51
When I got bored and decided to cross mods ) the effect turned out to be interesting in its own way 





























In short the company began with the Spanish Civil War )
PAKMOD v 0.51 + LOV-REDUX_1.2 = Interesting battle with units )






























In short the company began with the Spanish Civil War )
PAKMOD v 0.51 + LOV-REDUX_1.2 = Interesting battle with units )
Last edited by uzbek2012 on Tue Mar 16, 2021 8:28 pm, edited 1 time in total.