Because I’m a poor commander.Robotron wrote: ↑Mon Mar 13, 2023 11:49 pm That's probably caused by the combat bonus for the first submarine attack "Silent Killers" but I'm not sure. Maybe we should exclude Troop Transports from the event, although it's unrealistic.
Why were you not able to protect (= surround) the BEF troop transport with units from the Royal Navy?
Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: Potzblitz V21.1 MAR 6th 2023
Re: Potzblitz V21.1 MAR 6th 2023
Aha, so for a change it wasn't my fault. But don't lose heart, I'm also quite lousy at this game, maybe we should have a match sometime?Wolf001 wrote: ↑Tue Mar 14, 2023 12:59 pmBecause I’m a poor commander.Robotron wrote: ↑Mon Mar 13, 2023 11:49 pm That's probably caused by the combat bonus for the first submarine attack "Silent Killers" but I'm not sure. Maybe we should exclude Troop Transports from the event, although it's unrealistic.
Why were you not able to protect (= surround) the BEF troop transport with units from the Royal Navy?
Immediately! Young Helmuth won't have any of this "eastward ho!" nonsense, you know how emotional he can get if he can't have things his way.Umeu wrote: ↑Tue Mar 14, 2023 1:48 am Do you mean he'll resign immediately or he'll just get fired after France is defended? With all the other changes to nerf the strategy, can we please keep Moltke XD how can it be Moltke Goes East without Moltke![]()
Besides there's always an Aufmarsch Ost in a different timeline.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
so what dismisses him now? Invading Russia, or not invading Belgium?Robotron wrote: ↑Tue Mar 14, 2023 1:09 pmAha, so for a change it wasn't my fault. But don't lose heart, I'm also quite lousy at this game, maybe we should have a match sometime?Wolf001 wrote: ↑Tue Mar 14, 2023 12:59 pmBecause I’m a poor commander.Robotron wrote: ↑Mon Mar 13, 2023 11:49 pm That's probably caused by the combat bonus for the first submarine attack "Silent Killers" but I'm not sure. Maybe we should exclude Troop Transports from the event, although it's unrealistic.
Why were you not able to protect (= surround) the BEF troop transport with units from the Royal Navy?
Immediately! Young Helmuth won't have any of this "eastward ho!" nonsense, you know how emotional he can get if he can't have things his way.Umeu wrote: ↑Tue Mar 14, 2023 1:48 am Do you mean he'll resign immediately or he'll just get fired after France is defended? With all the other changes to nerf the strategy, can we please keep Moltke XD how can it be Moltke Goes East without Moltke![]()
Besides there's always an Aufmarsch Ost in a different timeline.
Btw, while looking through some code I noticed that the nice refusal of Currie to be dismissed is still for commander 97, which is von Francois. Also, Currie doesn't unlock with the Canadian corps immediately in SP, but he does in MP. Not sure if this is WAD or not. in SP, Currie just unlocks in 1915, even if you didn't send the Canadian event.
In SP, if you invade Russia with a Turkish unit, you get Enver Pasha and his army. But in MP, you just get Enver Pasha, but not his army
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
Do you think it would be better to have Currie exclusively tied to the Canadian Corps event? You're not guaranteed to get to play Canadian Corps as it's discarded in 1915.
Moving any army corps with a commander to the east.so what dismisses him now? Invading Russia, or not invading Belgium?
Ah, will have to remove the spawning units if Turkey attacks first from SP too then. This one sparks joy!In SP, if you invade Russia with a Turkish unit, you get Enver Pasha and his army. But in MP, you just get Enver Pasha, but not his army

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
not sure, flavor-wise, probably. Game-wise, depends a bit on how much of a window you have to send Canadian Corps. British have plenty of Commanders that come only with certain events, so I think it's fine for Currie to be the same.Robotron wrote: ↑Tue Mar 14, 2023 2:23 pm Do you think it would be better to have Currie exclusively tied to the Canadian Corps event? You're not guaranteed to get to play Canadian Corps as it's discarded in 1915.
Moving any army corps with a commander to the east.so what dismisses him now? Invading Russia, or not invading Belgium?
Ah, will have to remove the spawning units if Turkey attacks first from SP too then. This one sparks joy!In SP, if you invade Russia with a Turkish unit, you get Enver Pasha and his army. But in MP, you just get Enver Pasha, but not his army
But even if there would be another way to get him besides the event, I think he should come for sure if you take the event (like, either get him in already in 1914 if you go fast blockade and industrial warfare, or wait until he unlocks organically in 1915.) But he's a really good commander, so I think it's fair if he comes at a price. Either make sure you get the Canadians, or don't get Currie.
it's fine if invading with Turkey first doesn't get you the army, but then I'd still like to be able to send the event XD now I got nothing
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
surrounding the BEF with ships would've been even worse. You just lose unit if I take Calais, since it has nowhere to go. (unless it goes back to your production queue, which would be lame).Wolf001 wrote: ↑Tue Mar 14, 2023 12:59 pmBecause I’m a poor commander.Robotron wrote: ↑Mon Mar 13, 2023 11:49 pm That's probably caused by the combat bonus for the first submarine attack "Silent Killers" but I'm not sure. Maybe we should exclude Troop Transports from the event, although it's unrealistic.
Why were you not able to protect (= surround) the BEF troop transport with units from the Royal Navy?
But you can cut off the channel with 2 ships and at least prevent a battlecruiser or light cruiser from getting in, not really a sub. You used to do this in the first few games we played, not sure why you stopped doing it in the last few. i thought it was smart!
Btw, I thought D'Annunzio was supposed to be harder to get :O he just swung italy 30 points fml
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
Mamma mia! ^^
30 points? Surely something else must have happened during the same turn that caused such an oscillazione incredibile.
Which turn is it in your match and what's going on?
30 points? Surely something else must have happened during the same turn that caused such an oscillazione incredibile.
Which turn is it in your match and what's going on?

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
Sure I’ll play anytime you want.Robotron wrote: ↑Tue Mar 14, 2023 1:09 pmAha, so for a change it wasn't my fault. But don't lose heart, I'm also quite lousy at this game, maybe we should have a match sometime?Wolf001 wrote: ↑Tue Mar 14, 2023 12:59 pmBecause I’m a poor commander.Robotron wrote: ↑Mon Mar 13, 2023 11:49 pm That's probably caused by the combat bonus for the first submarine attack "Silent Killers" but I'm not sure. Maybe we should exclude Troop Transports from the event, although it's unrealistic.
Why were you not able to protect (= surround) the BEF troop transport with units from the Royal Navy?
Not sure what causes the massive Italian swing. Could it becsuse Umeu used poison gas first?
I haven’t done anything that would massively swing Italy yet.
Re: Potzblitz V21.1 MAR 6th 2023
no I used poison gas after that swing. Poison gas made them go from 11 to 6, which is normal. (BTW, how does gas work? If I use it first as CP, does entente still get the +4 or +2 bonus on their turns as well?)
but now that I think of it, it was probably like 20 by d'annunzio, and 10 by Ottomans joining CP, which happened like 1 turn before. Or whichever distribution, to make 30 together.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
no I used poison gas after that swing. Poison gas made them go from 11 to 6, which is normal. (BTW, how does gas work? If I use it first as CP, does entente still get the +4 or +2 bonus on their turns as well?)
but now that I think of it, it was probably like 20 by d'annunzio, and 10 by Ottomans joining CP, which happened like 1 turn before. Or whichever distribution, to make 30 together.
The Italian pro-Entente swing from Turkey joining CP equals the number of the current game turn, if Italy is more than 35% pro Entente.
Currently both sides will profit form raised artillery strength values when gas is first used if both sides have researched and equipped chlorine gas. It's only the side who used it first that will be blamed by losing all diplo points and negative alignment shifts.
*edit*
Should we change it so that only the side using gas first gets the combat bonus?

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
not sure. Iniative matters, but it does seem that currently there's mostly downsides to using it first. You could just wait for the other side to use it first, and then still enjoy the bonus to steamroll a front. But this favors the Entente more. I feel like CP is kinda forced to use gas asap in early 1915 to force breakthroughs in key areas.Robotron wrote: ↑Wed Mar 15, 2023 12:43 pmno I used poison gas after that swing. Poison gas made them go from 11 to 6, which is normal. (BTW, how does gas work? If I use it first as CP, does entente still get the +4 or +2 bonus on their turns as well?)
but now that I think of it, it was probably like 20 by d'annunzio, and 10 by Ottomans joining CP, which happened like 1 turn before. Or whichever distribution, to make 30 together.
The Italian pro-Entente swing from Turkey joining CP equals the number of the current game turn, if Italy is more than 35% pro Entente.
Currently both sides will profit form raised artillery strength values when gas is first used if both sides have researched and equipped chlorine gas. It's only the side who used it first that will be blamed by losing all diplo points and negative alignment shifts.
*edit*
Should we change it so that only the side using gas first gets the combat bonus?
it partially depends on whether you make France's starting tech bonus the same as Germany's. If they're both getting it on the same turn (assuming neither built an extra lab) then it's always going to be Germany who gets to attack first, as CP starts the game. But if France keeps the lead, they can just always get the bonus before Germany does.
I think it's fine for both to get the bonus probably, otherwise it's always the same side who gets to have the bonus. Or the one that uses it first can get +4 on first use, anyone else using it within the "surprise" gas time frame, gets +2?
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
Aufmarsch-Ost playing as the Entente. On the first turn AI can play the Belgium Ultimatum.
Re: Potzblitz V21.1 MAR 6th 2023
in sp, as both alliances, Russia has an army corps in warsaw, but in MP it's still a reserve. It should probably also become army corps
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V22.0 MAR 19th 2023
(...)
Last edited by Robotron on Sun Mar 19, 2023 5:59 pm, edited 2 times in total.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
you forgot the following change:
Chaos in German Command spawns 1 German tank in Konigsberg and unlocks all 3 tank techs as compensation for losing Moltke!
on a more serious note:
https://img.onl/epU6z1
Full mob event represents this, by getting 3 extra army corps when Russia joins the war. But I think these army corps should spawn always (except perhaps in the case of surprise attack, if that's too unbalanced), difference being that in Full mob, the army corps are spawned faster (around t7-9 depending on when Russia goes to war, while without playing full mob, they should arrive around 12-14, maybe. Or, with full mob, they spawn near the front, at Lodz, but without full mob, they spawn later + further away, near minsk or Kiev.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
Can you immobilize units on certain hexes, cities and fortresses? In the current Aufmarsch-Ost campaign against the AI Turkey declared war very early and sent almost everything against the Russians. Once the Abadan event was unlocked I found Basra to Baghdad undefended other then the home guards and a army corps that spawned on Kut.
Re: Potzblitz V21.1 MAR 6th 2023
@Wolf: I don't think that simply immobilizing Ottoman units in Mesopotamia would be helpful, therefore I've implemented a similar routine for spawning Ottoman units in Mesopotamia in singleplayer mode vs CP AI like for British units in the Persian Gulf in singleplayer vs Entente AI.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V21.1 MAR 6th 2023
Btw, what about a "Relief Offensives" event, can also be called Champagne & Artois offensives, which is added to Entente event pool if the Germans play Gorlice-Tarnow offensive. The idea is that an offensive on the Western Front will force the CP player to defend there and call back some units from Russia.
I'm thinking, 2-3 turns. Will give attack bonus for British and French army corps, but they will also suffer more casualties (since these offensives were huge meatgrinders and the Entente suffered more casualties), also either gives PP to both Britain & France, or it spawns 1 army corps each, depending on what would be more balanced (to represent that Entente had numerical superiority). Maybe also boosts Russian morale by 1d6 or something.
I can probably write the code for it.
I'm thinking, 2-3 turns. Will give attack bonus for British and French army corps, but they will also suffer more casualties (since these offensives were huge meatgrinders and the Entente suffered more casualties), also either gives PP to both Britain & France, or it spawns 1 army corps each, depending on what would be more balanced (to represent that Entente had numerical superiority). Maybe also boosts Russian morale by 1d6 or something.
I can probably write the code for it.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V21.1 MAR 6th 2023
That works thanks Robotron!Robotron wrote: ↑Fri Mar 17, 2023 11:09 am @Wolf: I don't think that simply immobilizing Ottoman units in Mesopotamia would be helpful, therefore I've implemented a similar routine for spawning Ottoman units in Mesopotamia in singleplayer mode vs CP AI like for British units in the Persian Gulf in singleplayer vs Entente AI.
You may have already fixed it but I’ve noticed on Aufmarsch-Ost that the events related to entering Belgium or forcing Belgium to join the Entente don’t seem to appear.
Field Post Offices for the Entente never appear. Although the AI playing as the CP unlocked the event.
Re: Potzblitz V21.1 MAR 6th 2023
@Wolf: I've modified the events you mentioned to be more likely available in Aufmarsch Ost/Rupprecht Plan scenarios.
Added the "Entente Relief Offensive" event suggested by Umeu if CP plays "Offensive in the East": for 4 turns all French & British units receive a +4 combat bonus against German units but each attack will use up 1-10 French/British manpower. France gets either Flamethrower or Steel Helmet Tech unlocked.
Also added a separate "Latvian Riflemen Battalions" event and events for spawning Ottoman aircraft.
Will upload V22 later today, unless more issues/wishes need to be fixed/included.
Added the "Entente Relief Offensive" event suggested by Umeu if CP plays "Offensive in the East": for 4 turns all French & British units receive a +4 combat bonus against German units but each attack will use up 1-10 French/British manpower. France gets either Flamethrower or Steel Helmet Tech unlocked.
Also added a separate "Latvian Riflemen Battalions" event and events for spawning Ottoman aircraft.
Will upload V22 later today, unless more issues/wishes need to be fixed/included.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610


