Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Battlefield: Europe MOD v2.2
Tipps Logistics video
Battlefield Mod introduced a revolutionary way in Logistics operations. Units have to be transferred to be upgraded in certain cities. Air Transport Units can quickly deploy planes covering long distances to all fronts. Sea Transports can be more efficiently protected by air reconnaissance units. These and many more watch the video with Logistics Tips.
SEE THE VIDEO:
https://youtu.be/Ol-COZVKrSs
Logistics tips video is to premiere this Thursday:
Subscribe and set your reminder not to miss it.
Battlefield Mod introduced a revolutionary way in Logistics operations. Units have to be transferred to be upgraded in certain cities. Air Transport Units can quickly deploy planes covering long distances to all fronts. Sea Transports can be more efficiently protected by air reconnaissance units. These and many more watch the video with Logistics Tips.
SEE THE VIDEO:
https://youtu.be/Ol-COZVKrSs
Logistics tips video is to premiere this Thursday:
Subscribe and set your reminder not to miss it.
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: Battlefield: Europe MOD v2.2
Oh nooooMcGuba wrote: ↑Sun May 16, 2021 10:48 amI got side-tracked a bit, I will try my best to upload it on this coming week.PeteMitchell wrote: ↑Sat May 15, 2021 10:44 pm When were you planning to release the version 2.3 with the minor fixes?

And then I started immediately my new campaign ( pictures and more details will come later again) on FM difficulty and finished in 3 weeks with a Minor Victory. This time I was able to defeat Russia but had real no chance for a major Sealion it happened nearly similar like Goose2's campaign). And yesterday I started my 3. try, and hope I ll be able to finish ( obviously again FM and Realistic + and dice chess and same load from Mediterraniean end with poland start I used in my previous campaign) with a Total Victory.
With a Total Victory before any new changes and patch. At least that was my hope


Re: Battlefield: Europe MOD v2.2
This next update will be a rather small one, mainly cosmetic things like some new songs for more ambience, some improved unit icon graphics, and these are compatible with ver 2.2 so players can update to the new version in the middle of the scenario and still enjoy these changes.
There will be some other small scenario fixes which do require a restart though, but nothing really significant or groundbreaking so these may not justify a replay.
And yes, I think I know what you mean, and I do not really plan to make major changes in the forseeable future. I think this mod has reached its limits for the most. Any more major additions would only make it even more complex and prone to breaking. I think it has already become a bit more complex than it should be, especially for new players who have a difficulty to grasp all the details in their first playthrough.
But luckily now we have faos333 with us, who is making these hints and tips videos on a regular basis like a major film studio to help new and not-so-new players. So I think he deserves a huge thanks!
And don't forget that today is a new premiere: https://www.youtube.com/watch?v=Ol-COZVKrSs
There will be some other small scenario fixes which do require a restart though, but nothing really significant or groundbreaking so these may not justify a replay.
And yes, I think I know what you mean, and I do not really plan to make major changes in the forseeable future. I think this mod has reached its limits for the most. Any more major additions would only make it even more complex and prone to breaking. I think it has already become a bit more complex than it should be, especially for new players who have a difficulty to grasp all the details in their first playthrough.
But luckily now we have faos333 with us, who is making these hints and tips videos on a regular basis like a major film studio to help new and not-so-new players. So I think he deserves a huge thanks!



slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Battlefield: Europe MOD v2.2
where can I download the update of your mod itself ?
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- Major-General - Tiger I
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Re: Battlefield: Europe MOD v2.2
How about adding the Spanish Civil War as a training scenario before Poland?
I think there were still many more ideas to make the mod even more interesting and better
I think there were still many more ideas to make the mod even more interesting and better

Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.2
PeteMitchell wrote: ↑Thu May 20, 2021 10:01 pm How about adding the Spanish Civil War as a training scenario before Poland?
I think there were still many more ideas to make the mod even more interesting and better![]()
That would be great in general ) And then all the time you have to beat Poland first ))) That would be great in general ) And then all the time you have to beat Poland first )))In the Spanish Civil War, you can still play in the mod LOV-REDUX 1.2 UPDATE
Re: Battlefield: Europe MOD v2.2
Sure, it would be nice to add it some time in the future. It is on my list and I also had the idea that perhaps the Battle of Britain scenario should have a place as well.PeteMitchell wrote: ↑Thu May 20, 2021 10:01 pm How about adding the Spanish Civil War as a training scenario before Poland?
On the other hand, all these would affect the campaign play as in this case the core units would be able to gain even more experience and kills/heroes which would make it basically compulsory to start the mod the earliest. When currently it can also be started with the main scenario without loosing too much which makes the mod more flexible to play. (Well, some extra prestige and exp, yes, but it is not that vital.)
Yes, but now I am thinking that I would not like to add many more things to the main scenario. Watching goose's playthrough it is evident that a new player has to learn a lot of things and changes and without our help he would not be so successful even though he is a veteran player of the vanilla game. Now it is also apparent that players in general do not really like to read readme files and documentations explaining all the changes and options. They just want to play upfront. That's why the videos made by faos333 are so important, but I am not sure if those can reach every new player, whatever we try to advertise them.I think there were still many more ideas to make the mod even more interesting and better

For example the BE mod can be downloaded from other sites as well like from the German DMP guys and from varius Russian and potentially other sites. These are sometimes complete with a localization made without my input, but do these sites also advertise the youtube videos? Would they understand English language at all?


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
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- Major-General - Tiger I
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Re: Battlefield: Europe MOD v2.2
Yes, I understand all these and I agree overall... I just feel new players don't need to be able to win their first BE attempts... )))
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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- Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.2
Hm, every playthrough ( this is my third) gives me another surprise. This time I captured Iceland with Student and a brandenburger. I didn t expect the Alied would send nearly as a huge Armada+army as to Normandy
Still, I think worth the effort to lose 2 units for tying down so much allied units, because it made me possible to win worthy turns for in the Battle of Atlantic.
Or was it really worth ?

Or was it really worth ?

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- Major-General - Tiger I
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Re: Battlefield: Europe MOD v2.2
It is really hard to hold Iceland)
However, holding Iceland is of course helpful since you have the Keflavik airbase to refuel your planes but it would be really helpful if the Axis could use a port as well, in Reykjavik for example...
I think it is not really worth it overall...
However, holding Iceland is of course helpful since you have the Keflavik airbase to refuel your planes but it would be really helpful if the Axis could use a port as well, in Reykjavik for example...
I think it is not really worth it overall...
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Re: Battlefield: Europe MOD v2.2
Video tips:
The topic of the next video is starting the game, focusing on the early campaigns of the Mod, Poland, Norway, France, Mediterranean. Its premiere will be announced next week.
Till then subscribe in this channel https://bit.ly/3oQTMDR
The topic of the next video is starting the game, focusing on the early campaigns of the Mod, Poland, Norway, France, Mediterranean. Its premiere will be announced next week.
Till then subscribe in this channel https://bit.ly/3oQTMDR
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Battlefield: Europe MOD v2.2
Yes, i did this too in one of the older versions of BE. I actually brought in some reinforcements and managed to defend it, but it ate up a lot of resources that could have been used elsewhere. IMO its not worth it strategically, but its a fun way to do things differently. If Iceland also had a port, it would increase its usefulness and perhaps make this a viable strategy, but alas it only has an airport.PeteMitchell wrote: ↑Tue May 25, 2021 3:08 pm It is really hard to hold Iceland)
However, holding Iceland is of course helpful since you have the Keflavik airbase to refuel your planes but it would be really helpful if the Axis could use a port as well, in Reykjavik for example...
I think it is not really worth it overall...

Re: Battlefield: Europe MOD v2.2
JimmyC wrote: ↑Thu May 27, 2021 1:24 amYes, i did this too in one of the older versions of BE. I actually brought in some reinforcements and managed to defend it, but it ate up a lot of resources that could have been used elsewhere. IMO its not worth it strategically, but its a fun way to do things differently. If Iceland also had a port, it would increase its usefulness and perhaps make this a viable strategy, but alas it only has an airport.PeteMitchell wrote: ↑Tue May 25, 2021 3:08 pm It is really hard to hold Iceland)
However, holding Iceland is of course helpful since you have the Keflavik airbase to refuel your planes but it would be really helpful if the Axis could use a port as well, in Reykjavik for example...
I think it is not really worth it overall...![]()
In reality there was also a seaport but this would have set a precedent for which it would have been necessary for example to send British and Soviet troops to occupy Iran in 1941 )
https://picturehistory.livejournal.com/4241620.html
https://pogo-on-air.livejournal.com/1159244.html
Well, the Germans would have had to try very hard to capture all this )
P.s.


https://pogo-on-air.livejournal.com/945786.html
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Re: Battlefield: Europe MOD v2.2
I haaaate this mod, and I haaate Mc Guba, and I grrrrrrr
( Ofc not, just .....
)
I mean, I really, really do my best this time to earn the magical Total Victory in my 3. playthrough ( still FM difficulty realistic+ ofc ) but in early 1943 russian airforce is so strong that does not matter anymore if I cover my bombers with fighters, they attack with 2-3, so in the previous turn I the dreaded +3+3 Stuka, Ulrich Rudel. I really have no idea what is the counterplay against this, I mean even if I would cover him with 2 fighters, only 1 intercepts....
In a same turn ( turn 44) I only lost 1 U Boat so far, now I lost 3 even the enemy had no LOS about their position before.More than 10 destroyers found them... And my best hero FW 5 was reduced to strenght 2 and Erwin Rommel to str 2 as well.... Life is beautiful


I mean, I really, really do my best this time to earn the magical Total Victory in my 3. playthrough ( still FM difficulty realistic+ ofc ) but in early 1943 russian airforce is so strong that does not matter anymore if I cover my bombers with fighters, they attack with 2-3, so in the previous turn I the dreaded +3+3 Stuka, Ulrich Rudel. I really have no idea what is the counterplay against this, I mean even if I would cover him with 2 fighters, only 1 intercepts....
In a same turn ( turn 44) I only lost 1 U Boat so far, now I lost 3 even the enemy had no LOS about their position before.More than 10 destroyers found them... And my best hero FW 5 was reduced to strenght 2 and Erwin Rommel to str 2 as well.... Life is beautiful

Re: Battlefield: Europe MOD v2.2
Well since you play FM difficulty realistic+, it is rather difficult to go for Total victory, the Mod is a realistic reproduction of history, but history does not change so easilyMarginaldefeat wrote: ↑Thu May 27, 2021 4:29 pm I haaaate this mod, and I haaate Mc Guba, and I grrrrrrr( Ofc not, just .....
)
I mean, I really, really do my best this time to earn the magical Total Victory in my 3. playthrough ( still FM difficulty realistic+ ofc ) but in early 1943 russian airforce is so strong that does not matter anymore if I cover my bombers with fighters, they attack with 2-3, so in the previous turn I the dreaded +3+3 Stuka, Ulrich Rudel. I really have no idea what is the counterplay against this, I mean even if I would cover him with 2 fighters, only 1 intercepts....
In a same turn ( turn 44) I only lost 1 U Boat so far, now I lost 3 even the enemy had no LOS about their position before.More than 10 destroyers found them... And my best hero FW 5 was reduced to strenght 2 and Erwin Rommel to str 2 as well.... Life is beautiful![]()




Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Battlefield: Europe MOD v2.2
Well since you play FM difficulty realistic+, it is rather difficult to go for Total victory, the Mod is a realistic reproduction of history, but history does not change so easilyMarginaldefeat wrote: ↑Thu May 27, 2021 4:29 pm I haaaate this mod, and I haaate Mc Guba, and I grrrrrrr( Ofc not, just .....
)
I mean, I really, really do my best this time to earn the magical Total Victory in my 3. playthrough ( still FM difficulty realistic+ ofc ) but in early 1943 russian airforce is so strong that does not matter anymore if I cover my bombers with fighters, they attack with 2-3, so in the previous turn I the dreaded +3+3 Stuka, Ulrich Rudel. I really have no idea what is the counterplay against this, I mean even if I would cover him with 2 fighters, only 1 intercepts....
In a same turn ( turn 44) I only lost 1 U Boat so far, now I lost 3 even the enemy had no LOS about their position before.More than 10 destroyers found them... And my best hero FW 5 was reduced to strenght 2 and Erwin Rommel to str 2 as well.... Life is beautiful![]()




Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Battlefield: Europe MOD v2.3
v2.3 is ready for download. It is not a major update this time, mostly some small fixes and cosmetic changes.
Changes in v2.3
- A few new units were added and some icons were improved
- WW2 era songs added to the end of each scenario, the long Barbarossa scenario has different songs depending on the outcome (e.g. a sad song for loss), normalized the volume of the vanilla spoken briefings with the rest of the in-game sounds and music (for whatever reason the vanilla spoken briefings are too loud)
- Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50)
- Cavalry moves slower on desert and dunes terrains (2 and 1 per turn, respectively)
- Some small problems fixed like the Italian 90mm mobile AA (it could not attack air units...), typos, etc.
- Hel Peninsula opposite Danzig/Gotenhafen has been improved
- "Known issues" section (troubleshooting) added to the in-game library
The only realtively significant gameplay change is that now sinking the Allied convoy units give some extra prestige to the Axis side at the beginning of the next turn so the player is encouraged to destroy these instead of just hiding on the convoy routes with his U-boats.
Download link here (and in the first page of this topic):
https://www.dropbox.com/s/svdqs85zo1cqw ... 3.zip?dl=0
Changes in v2.3
- A few new units were added and some icons were improved
- WW2 era songs added to the end of each scenario, the long Barbarossa scenario has different songs depending on the outcome (e.g. a sad song for loss), normalized the volume of the vanilla spoken briefings with the rest of the in-game sounds and music (for whatever reason the vanilla spoken briefings are too loud)
- Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50)
- Cavalry moves slower on desert and dunes terrains (2 and 1 per turn, respectively)
- Some small problems fixed like the Italian 90mm mobile AA (it could not attack air units...), typos, etc.
- Hel Peninsula opposite Danzig/Gotenhafen has been improved
- "Known issues" section (troubleshooting) added to the in-game library
The only realtively significant gameplay change is that now sinking the Allied convoy units give some extra prestige to the Axis side at the beginning of the next turn so the player is encouraged to destroy these instead of just hiding on the convoy routes with his U-boats.
Download link here (and in the first page of this topic):
https://www.dropbox.com/s/svdqs85zo1cqw ... 3.zip?dl=0


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Battlefield: Europe MOD v2.3
Very well !Thank you and I download ) And additional motivation like hunting for sea convoys will bring additional prestige which is not superfluous when it does not happen )))) It would be good that the destruction of railway trains would also bring incomeMcGuba wrote: ↑Tue Jun 01, 2021 8:25 pm v2.3 is ready for download. It is not a major update this time, mostly some small fixes and cosmetic changes.
Changes in v2.3
- A few new units were added and some icons were improved
- WW2 era songs added to the end of each scenario, the long Barbarossa scenario has different songs depending on the outcome (e.g. a sad song for loss), normalized the volume of the vanilla spoken briefings with the rest of the in-game sounds and music (for whatever reason the vanilla spoken briefings are too loud)
- Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50)
- Cavalry moves slower on desert and dunes terrains (2 and 1 per turn, respectively)
- Some small problems fixed like the Italian 90mm mobile AA (it could not attack air units...), typos, etc.
- Hel Peninsula opposite Danzig/Gotenhafen has been improved
- "Known issues" section (troubleshooting) added to the in-game library
The only realtively significant gameplay change is that now sinking the Allied convoy units give some extra prestige to the Axis side at the beginning of the next turn so the player is encouraged to destroy these instead of just hiding on the convoy routes with his U-boats.
Download link here (and in the first page of this topic):
https://www.dropbox.com/s/svdqs85zo1cqw ... 3.zip?dl=0

https://ru.wikipedia.org/wiki/%D0%A0%D0 ... 0%BD%D0%B0
Re: Battlefield: Europe MOD v2.3
nice update. thxs.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Corporal - 5 cm Pak 38
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Re: Battlefield: Europe MOD v2.3
Woooow fantastic and awesome change about convoys. That will make me encourage to even sacrifice my whole German fleet ( except the 3 battlecruisers) from the second half of 1942 for getting a lot of prestige until they survive.McGuba wrote: ↑Tue Jun 01, 2021 8:25 pm v2.3 is ready for download. It is not a major update this time, mostly some small fixes and cosmetic changes.
Changes in v2.3
- A few new units were added and some icons were improved
- WW2 era songs added to the end of each scenario, the long Barbarossa scenario has different songs depending on the outcome (e.g. a sad song for loss), normalized the volume of the vanilla spoken briefings with the rest of the in-game sounds and music (for whatever reason the vanilla spoken briefings are too loud)
- Sinking each of the Allied convoy ship units at or near the convoy routes gives 100 prestige points to the Axis side and 100 penalty to the Allies, but patroling the Allied convoy routes now gives 25 prestige points (instead of 50)
- Cavalry moves slower on desert and dunes terrains (2 and 1 per turn, respectively)
- Some small problems fixed like the Italian 90mm mobile AA (it could not attack air units...), typos, etc.
- Hel Peninsula opposite Danzig/Gotenhafen has been improved
- "Known issues" section (troubleshooting) added to the in-game library
The only realtively significant gameplay change is that now sinking the Allied convoy units give some extra prestige to the Axis side at the beginning of the next turn so the player is encouraged to destroy these instead of just hiding on the convoy routes with his U-boats.
Download link here (and in the first page of this topic):
https://www.dropbox.com/s/svdqs85zo1cqw ... 3.zip?dl=0
P:S Meanwhile I am not at turn 60 with my playthrough. Won Tunisia, Won North Africa, just captured Amman, so I ll be fine on the Middle East. Just have captured the 2. oilfield, Vologda and Gorky and Stalingrad too, Astrahan will fall in 4-5 turns. I am 100% sure I can defeat Russia, but I have no time left to try Sealion before Normandy. Do you think I have still a chance for Total Victory by defending successfully in Normandy and try a counterattack around turn 80-85 ? I am confident Minor Victory is certain, I lost nearly my whole fleet and subs, but I only lost ONE fighter , so I ll be probably able to get air superiority after the upgrades
