Yeah, I was a little hesitant to post it here, and the "v7" under the screenshot was meant to imply where it came from.terminator wrote: ↑Sat Oct 20, 2018 4:04 pmThe beta is actually closed. I wait for his answer.bru888 wrote: ↑Sat Oct 20, 2018 3:11 pmYes, that is a head scratcher. Perhaps he is using the Campaign Editor from beta? But in that case, I see that you are over there as well, so you should also have the same Campaign Editor if you are participating in beta.terminator wrote: ↑Sat Oct 20, 2018 2:40 pm From where was taken your screenshot ? What campaign ?
I don't have this option (Importable Cores) in my Campaign Editor ?
(If someone official wants to remove it, please do)
I know the beta ended, but what's the FIRST thing you try, when some DATE-timer runs out?
(But to be fair, it was not supposed to be any copy-protection)
There's still leftover stuff for "skirmish" in all the current updates, so it may not be "dead", yet. But you're right, of course.bru888 wrote: ↑Sat Oct 20, 2018 6:10 pm Remember, beta is beta. Just because you are seeing a new feature, which may or may not be from beta (but I think that's a good guess), it does not mean that the feature will make it into final production. Stuff is floated, fails, and gets pulled all the time in beta. Remember skirmish mode?
I remember the core import being doable in custom campiagns previously, but I guess that was the time of the campaign text files, before they've changed it with the campaign editor.
So what's the best solution with Erik's GGC now? Split with no core import, wait for the update or leave everything as it is?




