"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
59
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 227

BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

I will be "rebuilding" Conquestor (where I stored stuff for Panzer Fury) after taking a whole heap of trash off it, and replacing it with stuff about this mod and War of the World v1.2.
So I was hoping that some of you would be able to supply some cool screenshots that you've got from it (I don't have time to play the whole campaign 5 times!). These can be uploaded onto the forum, or a PM can be sent to somewhere like mediafire.

If you're wondering why, I want to make Conquestor into a "product page" similar to that of the official Slitherine games (eg. http://www.slitherine.com/games/panzer_corps_ak) - only with mods! Otherwise, this is a bit pointless, but might get some more downloaders.

- BNC

(This is a request very similar to the one I made in WotW's forum 2 mins ago)
Ryan O'Shea - Developer - Strategic Command American Civil War
Wellingham
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Sun Apr 27, 2014 8:24 pm
Location: France

Re: WWI v1.1

Post by Wellingham »

BiteNibbleChomp wrote:
Wellingham wrote:
BiteNibbleChomp wrote:They only come if you annoy them (or me!)

- BNC
Well, have I?
They got the sausages, so they're happy for now

- BNC
Let's hope they stay that way!
~UM
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

Announcement:

I hope to release GC '14 (otherwise known as WWI v1.2) around the middle of June. Gc 15 onwards will probably come 1-3 months apart from there - I will be trying to get the Path to Rearmament out by September, and I have started thinking about an 18th-century mod as well (I will create a new forum about the 18-cent. one when it is ready for a page - if you have any questions, PM me instead of filling this forum up with stuff about a different mod).

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1

Post by LandMarine47 »

The briefings may be delayed even more, as Nostalgia hit me hard when I recovered my (working) game boy with Pokemon Red in it! :roll: the child in me will now take over, but I may be back early..... I still can't stand that music that comes from Lavender Town :shock: gave me nightmares as a kid lol.
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

Nintendo!!!!! How dare you attempt to destroy the modding business!

I will order the stormtroopers over there immediately!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Wellingham
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Sun Apr 27, 2014 8:24 pm
Location: France

Re: WWI v1.1

Post by Wellingham »

BiteNibbleChomp wrote:Nintendo!!!!! How dare you attempt to destroy the modding business!

I will order the stormtroopers over there immediately!

- BNC
I thought you like the Nintendo though?
~UM
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

I do, but it's destroying all of us!

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1

Post by LandMarine47 »

If it makes you feel better, I found I Pikachu and named it after you :)
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

LandMarine47 wrote:If it makes you feel better, I found I Pikachu and named it after you :)
OK then... :roll: GET BACK TO THE BRIEFINGS! I do hope to release v1.2 + GC14 (in the one file) on June 28, providing other stuff doesn't get in the way.

- BNC

(why this date? - Sarajevo assassination day - the thing that started the war, to go with the day that started the GC '14-'18)
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1

Post by LandMarine47 »

Then I assume GC 18 ends on Nov. 11?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

LandMarine47 wrote:Then I assume GC 18 ends on Nov. 11?
That was the plan... If you want it to happen I need East Prussia's briefing very soon. (Or I will push GC '14 behind the Path to Rearmament)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1

Post by LandMarine47 »

Well time to get off my last arse then :oops: have it ready by 6
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

I'll be converting the units from v1.1 to v1.2 tomorrow, before resuming the production of GC'14 (which I have basically started again - need to rip out all of the units and re-deply them with new codes, so that GC14 and K'schlacht and run alongside each other, providing graphical updates when I get new icons in.)

Feel free to use this mod to create your own scenarios (wait for v1.2 for the new units), just make sure you upload them here. I couldn't be bothered renaming the countries in the editor, so to reduce confusion:

Germany - Germany, uses units/icons as in Kaiserschlacht
Republican Spain - Austria Hungary
"Red Team" - Tsarist Russia
Vichy France - Germany, as in GC'14 (v1.2 onwards only!)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

I also hope to make single-scenario play possible in v1.2 for the original 23 scenarios. Shouldn't need to much editing to the scenarios (they are all fairly simply coded, with little more than attack and defend set up - this is not a thing that the AI needs to be guided around (War of the World has to basically build metal fences to block the AI out from being silly))

- BNC (If you know how to set this up, please post it on another thread that I made half an hour ago)
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1

Post by BiteNibbleChomp »

I made a few edits to v1.2 while moving units over:

- Prices edited in v1.1 will be the same as in GC '14, and v1.2 of the standard campaign
- Arras 18 is giving you ~10 auxillary artillery, to make your core's miserable life a bit easier (well, it wasn't miserable until you failed somewhere)
- New scenario descriptions (I didn't like the old ones much, but those didn't matter considering that there was no single-scn mode)

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1 - Update due June 28

Post by BiteNibbleChomp »

I was also thinking about adding 1916 (Verdun) and 1918 (Michael) starts for the campaign - any thoughts?

Someone seriously post, or I will bring the stormtroopers back.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Cataphract88
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Wed Apr 22, 2009 8:56 pm
Location: London

Re: WWI v1.1 - Update due June 28

Post by Cataphract88 »

Hi BNC,

Your update date of 28 June is very appropriate - 100 years to the day since the assassination of Archduke Franz Ferdinand (and my birthday too; though I'm not 100!). :lol:
Richard
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1 - Update due June 28

Post by LandMarine47 »

How about a Poland Start for 1915?
BiteNibbleChomp
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3231
Joined: Mon Jul 01, 2013 6:35 am

Re: WWI v1.1 - Update due June 28

Post by BiteNibbleChomp »

Richard1 wrote:Hi BNC,

Your update date of 28 June is very appropriate - 100 years to the day since the assassination of Archduke Franz Ferdinand (and my birthday too; though I'm not 100!). :lol:
The assassination day is why I chose it - I will update at approximately the right time (not just day) +100YRS (10am GMT)

Wouldn't it be funny if you were born on the day that started WWI! I reckon that would be pretty cool. :lol:
LandMarine47 wrote:How about a Poland Start for 1915?
That start, as well as Arras 17, did cross my mind, but I decided that they were too close to other starts (1914 + '18)

Schlieffen -> approx. 3 scenarios to Poland
Arras 17 -> 2 scenarios to Michael

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: WWI v1.1 - Update due June 28

Post by LandMarine47 »

I might be late with briefings again.... I just picked up the new Wolfenstien game (it holds a place in my heart) and well.... There's some nazis that need a killing :twisted: 8)
Post Reply

Return to “Panzer Corps : Scenario Design”