DMP Modding (Afrikakorps)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
I made a new Thread in our forum, there guests can post too.
So if you have problems with registriation please post there
http://www.designmodproject.de/forum/vi ... 5acf951824
regards
Gerhard
So if you have problems with registriation please post there
http://www.designmodproject.de/forum/vi ... 5acf951824
regards
Gerhard
Last edited by DMPTeam on Thu Dec 22, 2011 8:56 am, edited 1 time in total.
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- Lance Corporal - SdKfz 222
- Posts: 20
- Joined: Sat Dec 10, 2011 9:36 pm
I finished this mod and overall I enjoyed it but there were a few things that I didn't like.
As the mod progressed I felt like my actions were being programmed by the extensive use of restrictive terrain. There was usually only one way to play a particular scenario. This was very frustrating.
The color scheme of the restrictive terrain made it hard to tell where it was. Swamp, Bocage and Heavy Forrest all looked similiar to clear terrain.
The AI was very passive. In the late game scenarios it almost never attacked or even moved.
It's definately worthwhile playing this, if only for the unit art.
As the mod progressed I felt like my actions were being programmed by the extensive use of restrictive terrain. There was usually only one way to play a particular scenario. This was very frustrating.
The color scheme of the restrictive terrain made it hard to tell where it was. Swamp, Bocage and Heavy Forrest all looked similiar to clear terrain.
The AI was very passive. In the late game scenarios it almost never attacked or even moved.
It's definately worthwhile playing this, if only for the unit art.
For me, I really liked what you guys did with the ships, but the color scheme put me off. I know it's the desert, and people get suntanned out there and wear the appropriate camouflage, but with a lot of things orange, it made the units less defined, which made my eyes hurt after a while.
Also, for some reason, I couldn't turn off the hex border marker. And it was really strongly defined, which made the map ugly to look at when moving units.
Also, for some reason, I couldn't turn off the hex border marker. And it was really strongly defined, which made the map ugly to look at when moving units.
I've reported your issue in DMP forum, ewhitsitt.
http://www.designmodproject.de/forum/vi ... &p=1039868
http://www.designmodproject.de/forum/vi ... &p=1039868