The Lost World Campaign
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Or maybe they should just increase the amount of territory you have to defend. either with the local militia or with one of your three armies. I'm remined of many campaign games such as the Total War series where once you reach a certain size, you're unstopable because the more you conquer, the more troops you can raise even though you may be far from home occupying lands that are hostile to you.
Deeter
Deeter
I am a little late into this discussion, but I would vote for a couple changes.
1. You should be able to resign (withdraw) from a battle on turn 1 with only a lose of national moral. Thus you decided things were not right, and your army just refused battle.
2. If the battle starts, maybe the rule should be no resignation for 6-8 turns or such.
3. I think managing 6 battles in defense and 6 in offense is a bit too much. I would vote for one army in offense, one in defense, and then any other defense you must play with a 400 point army. In addition, can only be attacked 3 times. Thus one defense army could be a big 650 point but the other two would be more local and at 400 or so.
Just thoughts.
1. You should be able to resign (withdraw) from a battle on turn 1 with only a lose of national moral. Thus you decided things were not right, and your army just refused battle.
2. If the battle starts, maybe the rule should be no resignation for 6-8 turns or such.
3. I think managing 6 battles in defense and 6 in offense is a bit too much. I would vote for one army in offense, one in defense, and then any other defense you must play with a 400 point army. In addition, can only be attacked 3 times. Thus one defense army could be a big 650 point but the other two would be more local and at 400 or so.
Just thoughts.
I withdraw my suggestion for limiting counter-invasions, as I think the ideas of TheGrayMouser and others focusing on numbers of armies and territories held would achieve that and be far more realistic. ie max of three 650 point armies at start, only three outer areas can be attacked initially, extra points (for poor quality?) garrisons for cities and capital area, every extra 3 areas gained allows one more 650 pointer but would also allow more enemies to attack.
Higher maintenance costs for operating in enemy territory would be a useful additional constraint.
Higher maintenance costs for operating in enemy territory would be a useful additional constraint.
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TheGrayMouser
- Field Marshal - Me 410A

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I like your suggestion of higher costs for the attacker Ironclad.
Not sure what can/ will be changed and not speak out of turn but to generalize it appears players are looking for:
*defeats be more decisive
*> harsher penalties for doing things that would either slow gameplay and be difficult/problematic to do in reality(ie resigning from the middle of a raging battle)
*avoid a steamroller effect aka TL games as Deeter mentioned which would mean limits of Field Armies
*not sure if i am getting too far ahead but maybe to at least narrow down an end game? ( I like how it is open ended and if knockedout you can rejoin w same or new army, new players can join etc, but at some point would be nice to have a final victor? (well maybe not one as i cant see someone wanting to host a campaign beteen two players each controlling 60 territories each going back and forth WW1 style) Maybe some kind of "national" goal would be good
Of course the game just started and its not even the summer season yet!
Now I must mention the second victory of Roman arms versus the tribes of the Nervii, news at 11
Not sure what can/ will be changed and not speak out of turn but to generalize it appears players are looking for:
*defeats be more decisive
*> harsher penalties for doing things that would either slow gameplay and be difficult/problematic to do in reality(ie resigning from the middle of a raging battle)
*avoid a steamroller effect aka TL games as Deeter mentioned which would mean limits of Field Armies
*not sure if i am getting too far ahead but maybe to at least narrow down an end game? ( I like how it is open ended and if knockedout you can rejoin w same or new army, new players can join etc, but at some point would be nice to have a final victor? (well maybe not one as i cant see someone wanting to host a campaign beteen two players each controlling 60 territories each going back and forth WW1 style) Maybe some kind of "national" goal would be good
Of course the game just started and its not even the summer season yet!
Now I must mention the second victory of Roman arms versus the tribes of the Nervii, news at 11
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Morbio
- Brigadier-General - Elite Grenadier

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I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?
I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!:
Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control
For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.
I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!:
For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.
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batesmotel
- Field of Glory Moderator

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As an alternative, you can always get your armies slaughtered before you have to maintain themMorbio wrote:I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?
I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!:Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control
![]()
For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.
I believe your taxes at the end of the year can increase if you are feeling exceptionally extortionate so the 4,000 isn't quite a hard limit
Bessus
Shahanshah of Phanagoria
....where life is beautiful all the time
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TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
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batesmotel wrote:As an alternative, you can always get your armies slaughtered before you have to maintain themMorbio wrote:I know everyone is excited about the game, but is anyone keeping track of the armies they are raising? ... the casualty lists? ... the cost of all this?
I'm just wondering that if, when Peter returns, we find that some countries are bankrupt!:Now, i know that many of these armies are Greek or derivatives, but it is important that the national debt doesn't get completely our of control
![]()
For example, if you are fighting on 6 home regions and 6 away regions at the same time then that is 12 armies! That's 7,800 coins of the 20,000 just to raise the armies. By my calculations maintenance per year per army is 2.5 times the cost of raising the army, so that's 19,500. Giving a total of 27,300. Now unless your defence has been superb and you've captured a number of regions then you're going to have big trouble at the end of year 1, because you only have 20,000 plus the harvest money, 4,000 coins, if there is no growth.![]()
I believe your taxes at the end of the year can increase if you are feeling exceptionally extortionate so the 4,000 isn't quite a hard limit
Bessus
Shahanshah of Phanagoria
Hmm, not sure how this works I got the impression from one of Peter's posts buried hear somewhere that it would work like this:
1 raise 650 army , 650 deducted from treasury
take army to war, say 500 survive battle 1 , war is over and you either retreat or conqurer, the army dispurses and 500 goes back into treasury
i think the only time you pay additional maintanance is when your armies are still contesting a territory and the season ENDS and then you pay the maint. costs of the survivers?
does this sound correct?
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Blathergut
- Field Marshal - Elefant

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petergarnett
- Field of Glory Moderator

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petergarnett
- Field of Glory Moderator

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TheGrayMouser
- Field Marshal - Me 410A

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Marching through Georgia (to get to Parthia)
The Crimean advance on Parthia continues.
Crimea
27/69
8973/56000
Parthia
67/61
10396/41520
Erm... Now what?
Crimea
27/69
8973/56000
Parthia
67/61
10396/41520
Erm... Now what?
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TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: Marching through Georgia (to get to Parthia)
I think you (or your opponent) needs to pm Peter w the results, and assuming his inbox isnt full he will work out the new #s in his labiversonjm wrote:The Crimean advance on Parthia continues.
Crimea
27/69
8973/56000
Parthia
67/61
10396/41520
Erm... Now what?
BTW Marching Thru Georgia, reference to David Drake novel?
Re: Marching through Georgia (to get to Parthia)
Good catch!TheGrayMouser wrote:
BTW Marching Thru Georgia, reference to David Drake novel?
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petergarnett
- Field of Glory Moderator

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