New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
47 rounds and game over comrade Stalin
Nice map!
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- Stalingrad.jpg (508.56 KiB) Viewed 2256 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hello Sapa, Here are your historical destroyers near Narvik, Z 2 Georg Thiele, Z 9 Wolfgang Zenker, Z 11 Bernd von Arnim, Z 12 Erich Giese, Z 13 Erich Koellner, Z 17 Diether von Roeder, Z 18 Hans Lüdemann, Z 19 Hermann Künne, Z 21 Wilhelm Heidkamp and Z 22 Anton Schmitt.Sapa wrote: ↑Tue Jan 26, 2021 8:40 am Hey fantastic work guys!Just started playing the Norway scenario and because im from Sweden i have always been interested of the war in Norway and have to ask: There were 10 German destroyers entering Vestfjord against Narvik on April 9 to deliver the Gebirgsjägers but i cant see any ships up north? Sorry for asking
Regards Mats
For gameplay reasons the Gebirgsjäger-Regiment 139, 3. Gebirgs-Division are on the ss Rauenfels, ss Bärenfels and ss Alster.
If you use this Norway scenario's you can see and use them. Will also be included in update v0.51. Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
As you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.phcas wrote: ↑Tue Jan 26, 2021 12:17 pmHi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)
Last edited by ajs81 on Tue Jan 26, 2021 1:06 pm, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Many thanks for the new Norway scenario! 

Regards Mats
Regards Mats
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
The Balkans all seem fine but did not manage to capture the last point )

















The Greeks can also be made more active )))

















The Greeks can also be made more active )))

Last edited by uzbek2012 on Tue Jan 26, 2021 4:21 pm, edited 2 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Thanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?ajs81 wrote: ↑Tue Jan 26, 2021 12:43 pmAs you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.phcas wrote: ↑Tue Jan 26, 2021 12:17 pmHi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
phcas wrote: ↑Tue Jan 26, 2021 3:34 pmThanks very much for the feetback. I am going te rework the Stalingrad scenario with your feetback. What about the Soviet Navy? What units are you missing?ajs81 wrote: ↑Tue Jan 26, 2021 12:43 pmAs you know, I am a fan of the Second World War, so I can guess what will happen after November 19, 1942;) The defense was prepared. I mixed a few Italian, Romanian and German units so it wasn't that hard to defend myself.phcas wrote: ↑Tue Jan 26, 2021 12:17 pm
Hi ajs81,
Thanks for testplaying. Please answer this questions:
After turn 30 when the border goes down the Uranus USSR counter offensive starts. The USSR units have to go to programed zones and will surround Stalingrad with that. I see you won as German side. How did it go with the USSR attack? Was it (to) easy to beat them? Did it work well?
I was surprised that no one attacked Hungarian units after 19/11. So it looks like this, I mean Uranus. But! What was strange to me was the lack of a Soviet counter-defense from Kharkiv to Stalingrad. As we know from history, the 62 and 64 Armies forces supported in the right order, they were not slaughtered as was normal in the Soviet Army June-September 1941. I was only marching East with almost no defense. I think you should add 2x more Soviet troops (Uranus) or put pressure on the entire front. Especially from the south on the Astrakhan - Stalingrad line.
You should set the smaller minor Axis units to a max of 6-8 HP and no more. So they started with 10 but after loose, some HP max should be 6-8 By the way, no one defends the Black Sea coast. I managed to transport my units from Sevastopol to Novorossiysk or Sochi. Soviet Navy is very poor at this scenario. The Soviet defense in the Caucasus was not very strong.
By the way, if Axis is unable to purchase units, all smaller cities should not be cities. Why? Because after a few rounds I sow the Soviet partisans, and after another 2-3 rounds they had Tetrarch tanks: D It was fun.
PS Kerch should be at German hands at 28th June 42 (Crimea)

https://flot.com/blog/piton56/chernomor ... diya-z.php
https://may9.ru/history/articles/oboron ... olya-long/
https://weapon.temadnya.com/19592978588 ... 1941-1942/
Perhaps Stalingrad itself is a city that needs to be done more )
https://topwar.ru/27718-rechnye-tanki-stalingrada.html
https://worldofwarships.ru/ru/news/hist ... talingrad/
http://muzrechflot.ru/volzhsk_voen_flotiliya/
https://oper-1974.livejournal.com/758392.html
https://ava.md/2013/02/12/kak-soyuzniki ... lingradom/
https://www.stena.ee/blog/vengry-na-pod ... talingradu
https://maxpark.com/community/14/content/6998777
https://nic-pnb.ru/analytics/satellity- ... -na-volge/
http://www.streitmacht.com/viewtopic.ph ... 60#p346460
https://www.youtube.com/watch?v=C2sbtjK ... 0%B4%D0%B0

Can you draw the Red Army planes that are on the ground something like this )
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
I didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?phcas wrote: ↑Wed Jan 27, 2021 10:26 am Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
Or do you get one from 3 archives ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi. It is one small update in 3 parts because the files posted can not be too big. Pictures in the UI folder Stalingrad files in the Data folder that's alluzbek2012 wrote: ↑Wed Jan 27, 2021 5:20 pmI didn't quite understand the three archives you need to download and where to install in the mods folder D:\Program Files (x86)\Panzer Corps\MODS\PAKMOD !?phcas wrote: ↑Wed Jan 27, 2021 10:26 am Update v0.50b Updated, expanded and better balanced Stalingrad scenario. Now 45 core slots (was 30). Needs v0.50a update. This all will also be in coming update v0.51.
Panzer Corps - Update v0.50b (Part 1).rar
Panzer Corps - Update v0.50b (Part 2).rar
Panzer Corps - Update v0.50b (Part 3).rar
Or do you get one from 3 archives ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
I downloaded three files became one and threw it into the folder of your mod for merging ()
I installed all the fixes and updates and began to replay them, but already for the Soviet Union ( since I already played for the Germans and it's boring to repeat it ) but initially there are no troops in Baku and Grozny ( so whether the AI is smarter, it is very easy to throw a landing force or just send troops to an empty Soviet airfield )
Tell me, will there be an uprising of Chechens and Crimean Tatars that would already send their NKVD troops to Baku and Grozny !?
https://life.ru/p/1084604
https://topwar.ru/40198-mif-o-nespraved ... -godu.html
https://fishki.net/anti/2035277-deporta ... tatar.html
https://eto-fake.livejournal.com/217963.html











I played the original Soviet Corps with your mod ) Chechens with the red flag icon but for one thing with the Germans )))
viewtopic.php?f=58&t=103380&p=902874#p902874

http://rushforberlin.uw.hu/downloads.htm
I installed all the fixes and updates and began to replay them, but already for the Soviet Union ( since I already played for the Germans and it's boring to repeat it ) but initially there are no troops in Baku and Grozny ( so whether the AI is smarter, it is very easy to throw a landing force or just send troops to an empty Soviet airfield )
Tell me, will there be an uprising of Chechens and Crimean Tatars that would already send their NKVD troops to Baku and Grozny !?
https://life.ru/p/1084604
https://topwar.ru/40198-mif-o-nespraved ... -godu.html
https://fishki.net/anti/2035277-deporta ... tatar.html
https://eto-fake.livejournal.com/217963.html











I played the original Soviet Corps with your mod ) Chechens with the red flag icon but for one thing with the Germans )))
viewtopic.php?f=58&t=103380&p=902874#p902874
http://rushforberlin.uw.hu/downloads.htm
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
We’re a little lost with all these hotfix 
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Those problems are easy to fix but need time and good feedback. Right now I'm testing Stalingrad scenario. Soon I will finish.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
The Stalingrad scenario is a BETA version. Together with some forum members we improve this scenario. The hotfixes improve some important balance issues. You do not need to use the hotfixes, it will all be in the coming v0.51 update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
If you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)
I hope all our observations and suggestions are taken into account )
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
I can not make other hotfixes now because the work on update v0.51 is changing too much in the equipment file already. Just give your sugestions and wait for update v0.51 to see the next level of the scenario. A BETA version of a scenario gives this kind of strugle but you can play the scenario more early, have you comment on the development and at the end the scenario will be better. You also can wait playing the scenario till it's finished in the Future.uzbek2012 wrote: ↑Thu Jan 28, 2021 11:43 amIf you do not install all your fixes how will we find the truth in this beta of Stalingrad )
Panzer Corps - Update v0.50a
Panzer Corps - Update v0.50b (Part 1)
Panzer Corps - Update v0.50b (Part 2)
Panzer Corps - Update v0.50b (Part 3)
I hope all our observations and suggestions are taken into account )



