New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi,
I noticed the custom scenario delivered with version 0.50 (they were already available before in a separate download) = correction of existing standalone scenarios so that they are tailor-made for PAK e-file (mostly with correction for transports).
They are great but the SS "nation" is not created.
If a player uses the normal Pz Corps standalone scenario with PAK mod then "SS nation" is available in the e-file.
Why is'nt it available for the "reworked tailor-made" scenarios ?
Personnally I prefer keeping the ability to purchase costly units knowing they have "extra punch" on the battlefield.
So standard scenarios are "funnier" than reworked ones for me even if transports are corrected.
Is there a plan to adapt the reworked standard scenarios ?
I am not speaking at all about the scenarios with big maps.
Thx
I noticed the custom scenario delivered with version 0.50 (they were already available before in a separate download) = correction of existing standalone scenarios so that they are tailor-made for PAK e-file (mostly with correction for transports).
They are great but the SS "nation" is not created.
If a player uses the normal Pz Corps standalone scenario with PAK mod then "SS nation" is available in the e-file.
Why is'nt it available for the "reworked tailor-made" scenarios ?
Personnally I prefer keeping the ability to purchase costly units knowing they have "extra punch" on the battlefield.
So standard scenarios are "funnier" than reworked ones for me even if transports are corrected.
Is there a plan to adapt the reworked standard scenarios ?
I am not speaking at all about the scenarios with big maps.
Thx
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
OK thanks for testplaying Stalingrad. What do you think? Are the Soviet forces to weak? Is it to easy to win for the Germans? Did you really get a problem with the Soviet counter attack? What do you think about this scenario?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
OK thanks. There was an error in movement 57. It's fixed now M class and Teplokhot move as normal. If you put the added movement file in the Data folder the ships are sailing again.MarkusBossard wrote: ↑Sun Jan 24, 2021 8:43 am First of all THANK YOU PAK Mod Team for this great Mod.
With the new movements I figured out that even by starting a new Campagne Poland and/or Barbarossa the M class is not moving and the Fin Mineboots Teplokhot are also not moving. With cheat code there movement is 1 not more. I also did a full installation again but it is still the same.
Go ahead with your great work it is a pleasure to play your Mod
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi strubbel80,strubbel80 wrote: ↑Sun Jan 24, 2021 12:40 pm Hello phcas.
One question.I notice in Moskau 41(typhoon) and stalingrad the information windows during the Game are in Englisch.Till barbarossa every was in german and i can read fine but now i Need to Look at translation sometimes.
It is possible change in german like the scenarios before?
AKRebel is doing the language issues, this question is for him.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi Robert,RobertCL wrote: ↑Sun Jan 24, 2021 12:51 pm Hi,
I noticed the custom scenario delivered with version 0.50 (they were already available before in a separate download) = correction of existing standalone scenarios so that they are tailor-made for PAK e-file (mostly with correction for transports).
They are great but the SS "nation" is not created.
If a player uses the normal Pz Corps standalone scenario with PAK mod then "SS nation" is available in the e-file.
Why is'nt it available for the "reworked tailor-made" scenarios ?
Personnally I prefer keeping the ability to purchase costly units knowing they have "extra punch" on the battlefield.
So standard scenarios are "funnier" than reworked ones for me even if transports are corrected.
Is there a plan to adapt the reworked standard scenarios ?
I am not speaking at all about the scenarios with big maps.
Thx
Tony is busy with the MP scenarios and is doing a v0.50 update for this scenarios. AKRebel is making new countries like country 37 German SS. I do not understand your question so well because I do not play this scenarios. Maybe Tony or AKRebel can answer your question.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Stalingrad is poorly defended )
Everything seems fine but I crushed the Red Army quite quickly ) 30 turn almost the entire territory was captured ) Grozny was not guarded at all , and Baku also resisted weakly ) It would be necessary to add Chechen separatists and NKVD detachments) Yes, the Soviet Union should be strengthened the rest is all in the pictures click and there will be more ....
Maikop also fell quickly even on Turkish territory rushed ) But there were no Soviet or Turkish border guards there
OT-34 flamethrower tank
https://smolbattle.ru/threads/%D0%9E%D0 ... -34.30152/
phcas wrote: ↑Sun Jan 24, 2021 2:26 pmOK thanks. There was an error in movement 57. It's fixed now M class and Teplokhot move as normal. If you put the added movement file in the Data folder the ships are sailing again.MarkusBossard wrote: ↑Sun Jan 24, 2021 8:43 am First of all THANK YOU PAK Mod Team for this great Mod.
With the new movements I figured out that even by starting a new Campagne Poland and/or Barbarossa the M class is not moving and the Fin Mineboots Teplokhot are also not moving. With cheat code there movement is 1 not more. I also did a full installation again but it is still the same.
Go ahead with your great work it is a pleasure to play your Mod
movement.rar
This fix is for everyone or for someone personally ?
P.s.

http://tankfront.ru/italy/DivCor/DivCor131centauro.html
https://freebies.indiegala.com/theatre- ... iisokolov2How to get Theatre of War 2: Centauro for free (not for Steam):
Go to the IndieGala website;
Log in;
Click on the link, and then add the game to the library;
Go to your library, where you can already download the archive with the game.
Theatre of War 2 has already been distributed in the past year. This is a strategy game in which players will take part in a large-scale military conflict in North Africa in the period from December 1942 to mid-May 1943. In the base game, gamers can complete campaigns for the USSR and Germany.
The new campaign offers players to go through the battle path of the armored division "Centauro", starting with the rearguard battles near El Agheila in Libya and ending with the battles near Cape Bon in Tunisia

Last edited by uzbek2012 on Sun Jan 24, 2021 4:43 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi PHCAS
Other subject:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Greetings Robert
If AK rebel adds German SS as nation in those MP scenarios then it would be perfect. MP scenarios have Germany as sole nation, German SS nation is not present, this was the problem I described.Tony is busy with the MP scenarios and is doing a v0.50 update for this scenarios. AKRebel is making new countries like country 37 German SS. I do not understand your question so well because I do not play this scenarios. Maybe Tony or AKRebel can answer your question.
Other subject:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Greetings Robert
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
The (movement) fix is for everyone because the Naval Mine sweepers had no movement. It will be also in the next update but you can use it already.uzbek2012 wrote: ↑Sun Jan 24, 2021 2:46 pm Stalingrad is poorly defended )
Everything seems fine but I crushed the Red Army quite quickly ) 30 turn almost the entire territory was captured ) Grozny was not guarded at all , and Baku also resisted weakly ) It would be necessary to add Chechen separatists and NKVD detachments) Yes, the Soviet Union should be strengthened the rest is all in the pictures click and there will be more ....
Maikop also fell quickly even on Turkish territory rushed ) But there were no Soviet or Turkish border guards there
OT-34 flamethrower tank
This fix is for everyone or for someone personally ?
OK I am making the next changes for the Stalingrad scenario now:
* Entrenchment for Stalingrad USSR units from 18 to 28
* Adding 3 USSR armies and 2 tank Corps for operation Saturn (Turn 30)
* Upgrade defense of Grozny Baku Maikop
* Add OT-34
* More Partisans
* Add 3 german security units (Rail) Pz-III (Rail) Panhard 178 for anti-partisan warfare
* 1 Extra railroad to Stalingrad
* USSR Troops to defend Voronezh
Thanks for your advise
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi RobertRobertCL wrote: ↑Sun Jan 24, 2021 12:51 pm Hi,
I noticed the custom scenario delivered with version 0.50 (they were already available before in a separate download) = correction of existing standalone scenarios so that they are tailor-made for PAK e-file (mostly with correction for transports).
They are great but the SS "nation" is not created.
If a player uses the normal Pz Corps standalone scenario with PAK mod then "SS nation" is available in the e-file.
Why is'nt it available for the "reworked tailor-made" scenarios ?
Personnally I prefer keeping the ability to purchase costly units knowing they have "extra punch" on the battlefield.
So standard scenarios are "funnier" than reworked ones for me even if transports are corrected.
Is there a plan to adapt the reworked standard scenarios ?
I am not speaking at all about the scenarios with big maps.
Thx
If there were SS or as they were SE units in the original MP scenario then I added the Waffen ss nation to the axis side and they should be available in the scenario. For example Operation Huntress has SS UNITS in the original and you can purchase them in the reworked scenario.
Best Wishes
Tony
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Thx a lot Tony!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
OK I will ask AKRebel to add the SS (country 37) to the MP. Units without a graphic are a big problem because the game will crash. Again Tony is doing the MP scenarios and I send him a e-mail already about this issue. Thanks.RobertCL wrote: ↑Sun Jan 24, 2021 4:33 pm Hi PHCAS
If AK rebel adds German SS as nation in those MP scenarios then it would be perfect. MP scenarios have Germany as sole nation, German SS nation is not present, this was the problem I described.Tony is busy with the MP scenarios and is doing a v0.50 update for this scenarios. AKRebel is making new countries like country 37 German SS. I do not understand your question so well because I do not play this scenarios. Maybe Tony or AKRebel can answer your question.
Other subject:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Greetings Robert
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Yes it will hopefully be cool enough ) And then I had to miss the last 17 moves )))phcas wrote: ↑Sun Jan 24, 2021 4:41 pmThe (movement) fix is for everyone because the Naval Mine sweepers had no movement. It will be also in the next update but you can use it already.uzbek2012 wrote: ↑Sun Jan 24, 2021 2:46 pm Stalingrad is poorly defended )
Everything seems fine but I crushed the Red Army quite quickly ) 30 turn almost the entire territory was captured ) Grozny was not guarded at all , and Baku also resisted weakly ) It would be necessary to add Chechen separatists and NKVD detachments) Yes, the Soviet Union should be strengthened the rest is all in the pictures click and there will be more ....
Maikop also fell quickly even on Turkish territory rushed ) But there were no Soviet or Turkish border guards there
OT-34 flamethrower tank
This fix is for everyone or for someone personally ?
OK I am making the next changes for the Stalingrad scenario now:
* Entrenchment for Stalingrad USSR units from 18 to 28
* Adding 3 USSR armies and 2 tank Corps for operation Saturn (Turn 30)
* Upgrade defense of Grozny Baku Maikop
* Add OT-34
* More Partisans
* Add 3 german security units (Rail) Pz-III (Rail) Panhard 178 for anti-partisan warfare
* 1 Extra railroad to Stalingrad
* USSR Troops to defend Voronezh
Thanks for your advise

https://news.myseldon.com/ru/news/index/182653105

http://test.waralbum.ru/278067/
Last edited by uzbek2012 on Sun Jan 24, 2021 6:19 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Sorry this message overcrossed Tony's message. I hear the SS issue is fixed.phcas wrote: ↑Sun Jan 24, 2021 4:47 pmOK I will ask AKRebel to add the SS (country 37) to the MP. Units without a graphic are a big problem because the game will crash. Again Tony is doing the MP scenarios and I send him a e-mail already about this issue. Thanks.RobertCL wrote: ↑Sun Jan 24, 2021 4:33 pm Hi PHCAS
If AK rebel adds German SS as nation in those MP scenarios then it would be perfect. MP scenarios have Germany as sole nation, German SS nation is not present, this was the problem I described.Tony is busy with the MP scenarios and is doing a v0.50 update for this scenarios. AKRebel is making new countries like country 37 German SS. I do not understand your question so well because I do not play this scenarios. Maybe Tony or AKRebel can answer your question.
Other subject:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Greetings Robert
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi PHCAS,
Yes but issue about the (lack of) submarine icons remains:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Stalingrad
Message about Operation Edelweiss
"You receive prestige points if you conquer this oildfields"
Replace "this" by "those"
Yes but issue about the (lack of) submarine icons remains:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Stalingrad
Message about Operation Edelweiss
"You receive prestige points if you conquer this oildfields"
Replace "this" by "those"
Last edited by RobertCL on Sun Jan 24, 2021 5:43 pm, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi,
that some units do not move has already been mentioned (aifield 17,22, that unit) .
With my saves, only the core planes cannot cross rivers. The aux planes will do.
Thereforce I can move a few aux ground units over the water/rivers
Why did you install this new movement system?
30 slots for the core units is not that much, a couple more would be nice.
greetings
that some units do not move has already been mentioned (aifield 17,22, that unit) .
With my saves, only the core planes cannot cross rivers. The aux planes will do.
Thereforce I can move a few aux ground units over the water/rivers
Why did you install this new movement system?
30 slots for the core units is not that much, a couple more would be nice.
greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Addendum
the unit are:
27.56 32.45 39.44 39.46, as well as near Sevastopol the mortar Karl and the Goliath unit.
the unit are:
27.56 32.45 39.44 39.46, as well as near Sevastopol the mortar Karl and the Goliath unit.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi RobertRobertCL wrote: ↑Sun Jan 24, 2021 4:33 pm Hi PHCAS
If AK rebel adds German SS as nation in those MP scenarios then it would be perfect. MP scenarios have Germany as sole nation, German SS nation is not present, this was the problem I described.Tony is busy with the MP scenarios and is doing a v0.50 update for this scenarios. AKRebel is making new countries like country 37 German SS. I do not understand your question so well because I do not play this scenarios. Maybe Tony or AKRebel can answer your question.
Other subject:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Greetings Robert
The submarines are there in the scenario 6 should be present in the scenario with the submarine switch I thought it would be more realistic to start them submerged or at periscope depth otherwise they are easy target for the Royal Navy or air force. I have done the same in other scenarios where there are submarines present such as West USA , Norway , Hunters in the Atlantic etc
Best Wishes
Tony
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi RobertRobertCL wrote: ↑Sun Jan 24, 2021 4:58 pm Hi PHCAS,
Yes but issue about the (lack of) submarine icons remains:
I played MP scenario Sealion 42:
In your e-file the are icon issues for German submarines:
IIB is present two times, the 1st time it is ok but the second time there's no icon at all.
IIC is presented two times: one with just a periscope icon (strange), one without icon at all.
Stalingrad
Message about Operation Edelweiss
"You receive prestige points if you conquer this oildfields"
Replace "this" by "those"
I had another look at the MP scenarios
Hunters in the atlantic all german submarines start at periscope height
sealion 40 5 subs start on surface forgot to submerge them when reworking scenario will probably start at periscope height in updated version
sealion 42 6 subs all start at periscope height
norway one sub each side start at periscope height
USA East Coast both sides subs start at periscope height
Tony
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.50
Hi Tony,
The problem is the purchase menu, the purchase screen, not the in game screen (you put the switch the way you want in scenarios).
Do you mean you can purchase a submarine already fully submerged (so not at periscope depth) ? This explains why there is no icon at all for German submarines IIB and IIC at purchase menu ?
Robert
The problem is the purchase menu, the purchase screen, not the in game screen (you put the switch the way you want in scenarios).
Do you mean you can purchase a submarine already fully submerged (so not at periscope depth) ? This explains why there is no icon at all for German submarines IIB and IIC at purchase menu ?
Robert




