*edit*
The bug was caused by spawning neutral units on turn 1, which was conflicting with the new scenario setups.

Moderators: Slitherine Core, The Lordz
I’m a little happy are uploading tomorrow. Otherwise I’d probably stay up late tonight playing.
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[14:53:04][17444]Starting PBEM game. Id: 398874 Umeu vs koberich
[14:53:06][17444]Game instance downloaded, moving on
[14:53:09][17444]POTZBLITZ MOD V20.0 IS INSTALLED.
[14:53:09][17444]GAME LUA CHECK 1
[14:53:09][17444]GAME LUA CHECK 2
[14:53:09][17444]GAME LUA CHECK 3
[14:53:09][17444]Invalid railroad from: KRISTIANA
[14:53:13][14864]ui/main_hud.lua:204 ui/main_hud.lua:204: attempt to compare number with nil
Fixed..
Fixed (strange that it never happened before though)In before the leaves fall, on t3, if I attack serbian units in AH, it triggers belgian DoW (might be WAD?)
Fixed.Reloading on t2 and then choosing violations of neutrality on t2 caused a crash
ctgw t2 neutrality bug.rar
Fixed.king albert is not unlocked by default for Belgian AI anymore (dunno about MP)
The scenario has a 13 turn limit to give the Entente player the opportunity to re-capture Paris. The victory calculation segment is still buggy but will be fixed for the next version.taking Paris in home before leaves fall doesn't actually end or win the game. (probably WAD?)
Okay, will try a different method then.full Russian mob seems to be always 5 extra turns, entering on turn 8 (maybe the variable is working, but I haven't seen it)
Okay, no fleet disbanding for that scenario then.In before leaves fall, scrapping fleet should not be possible or give a huge morale penalty, otherwise it seems to me that AH and Germany should just scrap most if not all of their fleet.
Define "wonky". Also he can spawn on either an Army Corps or a Cavalry Corps both of which are already present near Königsberg from the start.Von Francois should also just unlock on a reserve corps, him not unlocking seems to make steamroller a bit wonky.
Sure, why not.german belgium yeilds event should maybe also yield brussels, unless you think it's correct that they can't use railways (which was kinda the main reason to get Belgium to yield)
Done.also the belgium and serbia yield events maybe don't belong in lights out in europe, since everyone is warlike and aggressive
Fixed.the descriptions of the scenarios are still those of the old game, 1914, 1915 etc.
See my earlier post from today. Can't do much about it.Also, the name changes with what you have installed, not sure if you can fix that. (so if I have potzblitz 18, it just says v18. If I have v17, it says v17. If I have base game, it names the corresponding base game campaign etc)
Removed from "Home before..." scenario. For all other scenarios added unlocking of "Centralised Fire Control" tech, reduced naval tech upgrade cost, +75 experience for each German surface fleet.tirpitz plan, can it be removed from before the leaves fall? it's not relevant until turn 9, and fleets do even less in this scenario than they do in a long scenario. Also, Tirpitz plan might just need a buff in general, such as boosting German naval tech, giving a discount or reduced build time to warships (not subs), give a experience bonus (maybe too similar to Royal Naval Review), or an experience bonus for newly built naval units (including subs).
Fleets in ports already cost no upkeep.lowering upkeep for all navies while in open sea might be considered, lowered by 1 for all ship types. or for light cruisers and battlecruisers especially, this indirectly gives britain and usa a small buff, and germany too albeit smaller. While not really affecting the other nations much
You mean stockpiling diplo to bring Sweden into the war via "Von Essen Strike"? That event is discarded when playing "Full Russian Mobilization". Raised PP bonus per turn until DOW and resilience to Supply Crisis.not sure if full Russian mob is good enough, it means the Germany and Austria can send units to other fronts which is a way bigger boon than Russia getting 3 extra army corps + faster industrial warfare. Maybe also needs 1 more army corps in the north as well. also gives Germany more time to stock up Diplo points to bring Russia into the war
Added to PDF.raw material department doesn't show up unless Russia is at war it seems (might be WAD, but it's not in the PDF)
Okay.Would be cool if spanish flu also reduced the strength of units by 1 point just like serbian typhoid, rather than just efficency.
Gave Russia a random bonus on "industrial warfare" research.Russia might still need better starting positions in Ostmars (I can draw a map with suggestions if needed), but other than that, they are probably fine if they get an event that unlocks industrial warfare around turn 8 or 9. Though perhaps, with better starting positions, that's not even needed.
If Netherlands starts pro-CP then the Violation event will not matter much. Else just invade Luxembourg or bite the bullet and try without.neutrality violated feels like it fits better in the schlieffen plan actually, especially now Netherlands gets properly upset over it and is easy to persuade to join the allies. it should probably extend the attack bonus until turn 4 or 5, since it has been reduced.
There's already an event for Italy that does exactly what you describe. See no problem with roflstomping Romania/Bulgaria though.DoW on Italy, Romania and Bulgaria should not be allowed, so you can't build up forces and then blitz them 1 turn before they're supposed to join. Alternatively they could get some army corps spawned defensively when war is declared upon them instead of other way around. If it's not possible, I suppose this can be fixed by gentleman's agreement.
Define "too early".yildirim group event was available too early. (mentioned this before, and it might've been fixed already)
This event: "THREAT OF WAR WITH ITALY RISES"Which event prevents invading italy? Is it new? Because when I played vs wolf in v18, I invaded italy 1 turn before it was going to DoW
It's situational: if Netherlands is pro-CP, then going "Violations of Neutrality" is a given, else you might risk an early Dutch DOW.