
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Senior Corporal - Ju 87G
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home 

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
very nice work, I like itWurschtmaxe wrote: ↑Sun Sep 29, 2019 7:54 pm And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home![]()
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Very very nice, thanksWurschtmaxe wrote: ↑Sun Sep 29, 2019 7:54 pm And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home![]()
Re: New Projekt: Phcas & AKRebels Mod "PAK"
After many are already waiting and we have made good progress in the last few days, we have good news for you.
At short notice, we decided to release the first version 2 days earlier. The download link can be found on the first page.
https://www.slitherine.com/forum/viewto ... 61#p793561
Have fun testing ...

At short notice, we decided to release the first version 2 days earlier. The download link can be found on the first page.
https://www.slitherine.com/forum/viewto ... 61#p793561
Have fun testing ...

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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Gentlemen, thank you for this huge surprise: 2 days before the scheduled dateAKRebel wrote: ↑Sun Sep 29, 2019 8:03 pm After many are already waiting and we have made good progress in the last few days, we have good news for you.![]()
At short notice, we decided to release the first version 2 days earlier. The download link can be found on the first page.
https://www.slitherine.com/forum/viewto ... 61#p793561
Have fun testing ...![]()

Greetings and continue your excellent work.

Re: New Projekt: Phcas & AKRebels Mod "PAK"
Thanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.Gentlemen, thank you for this huge surprise: 2 days before the scheduled date. I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work.![]()
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Thank you for this enormous work (1,34 Go)
Works very well with GME(Generic Mod Enabler) :

Works very well with GME(Generic Mod Enabler) :
Last edited by terminator on Mon Sep 30, 2019 6:48 am, edited 1 time in total.
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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello.phcas wrote: ↑Mon Sep 30, 2019 4:31 amThanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.Gentlemen, thank you for this huge surprise: 2 days before the scheduled date. I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work.![]()
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
You must have misconfigured JSGME. Do you have other mods installed ?
You should have something like this :
I have renamed the folder Panzer Corps->PAK-MOD
You should have something like this :
I have renamed the folder Panzer Corps->PAK-MOD
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
You must run the Panzer Corps Steam.exe that is included in the modnono hard et heavy wrote: ↑Mon Sep 30, 2019 9:54 amHello.phcas wrote: ↑Mon Sep 30, 2019 4:31 amThanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.Gentlemen, thank you for this huge surprise: 2 days before the scheduled date. I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work.![]()
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
Mod.png
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Hello Phcas, last night I took it a little the mod, only a motorcycle recon did not have an animation, but everything else I used works well, excellent map design, I have to adapt to the new added features, since I arrived from work I try again
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
I do not have the GOG version but I run as usual once the mod is activated :
Last edited by terminator on Mon Sep 30, 2019 11:59 am, edited 1 time in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Hi Lennis,
The problem with the motorcycle recon is that they carry there rifle on their back. Thats why you only hear the fighting and don't see the fire. We can add fire animation if people like that but the fire is coming from nowere than.
For everyone, I discoverd a error in the Norway scenario. A few units on sea do not have sea transports. It will be fixed in the next update.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
AAA well, on the march they are solved by the drawbacks, as soon as I have time, I'm going to report you if I find out any fault, but it seems great and goes well.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Impressive work, guys!
Enjoying the Poland scenario very much.
Gut gemacht, Jungs.
Enjoying the Poland scenario very much.
Gut gemacht, Jungs.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Thanks Latro.
The prestige awards (positive) Munitions Transport and (negative) losing a civil aircraft will be activ in the next update.
Please give us feedback. The big Poland scenario may not be won in to less turns. If people gets (German

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- Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Hello PHCAS,
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
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- Sergeant Major - SdKfz 234/2 8Rad
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- Joined: Sun Jul 20, 2014 9:54 pm
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
Phcas :
The values of the units stay how they are or are going to change it?
For example, the Do17z bomber has SA 4 and 1 HA.
Perhaps your problem is the small being and as a consequence has little fuel and little bomb charging capacity, but I understand that you should not affect the HA.
literally if a fleet of these planes drop bombs on a column of tanks or a division, it will do a lot of damage, therefore from my point of view their values should be SA 7 and HA 4.
because to reflect their weaknesses, the values of Fuel, GD and AD are changed.
The values of the units stay how they are or are going to change it?
For example, the Do17z bomber has SA 4 and 1 HA.
Perhaps your problem is the small being and as a consequence has little fuel and little bomb charging capacity, but I understand that you should not affect the HA.
literally if a fleet of these planes drop bombs on a column of tanks or a division, it will do a lot of damage, therefore from my point of view their values should be SA 7 and HA 4.
because to reflect their weaknesses, the values of Fuel, GD and AD are changed.
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE
If you start the base Campaign 1939 you will be in the big Poland scenario. The Allied Campaign is also reworked. Much more rework of the scenario is planned in the future.glaude1955 wrote: ↑Mon Sep 30, 2019 2:55 pm Hello PHCAS,
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
I do not know why the black screen appears. If you have a fresh game install of Panzer Corps and copy the mod files in it must be ok. Maybe other people can help you with the black screen.