New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Wurschtmaxe
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by Wurschtmaxe »

And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home :lol:
Attachments
Fw200V3_AH.png
Fw200V3_AH.png (57.44 KiB) Viewed 3240 times
Fw200_LH.png
Fw200_LH.png (58.55 KiB) Viewed 3240 times
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by AKRebel »

Wurschtmaxe wrote: Sun Sep 29, 2019 7:54 pm And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home :lol:
very nice work, I like it
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Wurschtmaxe wrote: Sun Sep 29, 2019 7:54 pm And now the FW200. Again two icons - AH (26+00 "Immelmann III") and Lufthansa (D-ACON). Funfact of the day: Immelmann´s grave is less then 500m away of my home :lol:
Very very nice, thanks
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by AKRebel »

After many are already waiting and we have made good progress in the last few days, we have good news for you. :D
At short notice, we decided to release the first version 2 days earlier. The download link can be found on the first page.

https://www.slitherine.com/forum/viewto ... 61#p793561

Have fun testing ... 8)
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by nono hard et heavy »

AKRebel wrote: Sun Sep 29, 2019 8:03 pm After many are already waiting and we have made good progress in the last few days, we have good news for you. :D
At short notice, we decided to release the first version 2 days earlier. The download link can be found on the first page.

https://www.slitherine.com/forum/viewto ... 61#p793561

Have fun testing ... 8)
Gentlemen, thank you for this huge surprise: 2 days before the scheduled date :o . I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work. :D
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by phcas »

Gentlemen, thank you for this huge surprise: 2 days before the scheduled date :o . I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work. :D
Thanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by terminator »

Thank you for this enormous work (1,34 Go) :D

Works very well with GME(Generic Mod Enabler) :

Capture d’écran (290).jpg
Capture d’écran (290).jpg (990.53 KiB) Viewed 3174 times
Last edited by terminator on Mon Sep 30, 2019 6:48 am, edited 1 time in total.
Ljungen81
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Ljungen81 »

Woohoo! :)
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by nono hard et heavy »

phcas wrote: Mon Sep 30, 2019 4:31 am
Gentlemen, thank you for this huge surprise: 2 days before the scheduled date :o . I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work. :D
Thanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.
Hello.
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
Mod.png
Mod.png (285.25 KiB) Viewed 3134 times
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by terminator »

You must have misconfigured JSGME. Do you have other mods installed ?

You should have something like this :
Capture.JPG
Capture.JPG (47.42 KiB) Viewed 3116 times

I have renamed the folder Panzer Corps->PAK-MOD
Capture(2).JPG
Capture(2).JPG (35.79 KiB) Viewed 3116 times

Capture(3).JPG
Capture(3).JPG (20.04 KiB) Viewed 3116 times
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by lennis29 »

nono hard et heavy wrote: Mon Sep 30, 2019 9:54 am
phcas wrote: Mon Sep 30, 2019 4:31 am
Gentlemen, thank you for this huge surprise: 2 days before the scheduled date :o . I'm downloading your mod right now and tomorrow will be the crucial moment. Too eager to play. Thank you, thank you, thank you, thank you from a Frenchman.
Greetings and continue your excellent work. :D
Thanks, remember this is only the beginning. We are already very busy with the first update. So much work to do. Things will be better and better. The big Poland scenario gives a impression of how things are going to be. But also the big Poland map is not finished and will be updated in future updates.
Hello.
Here's what's happening to me. As Terminator, I use JSGME to build the mod. Using Gog games Panzer Corps 1.30
Greetings
Mod.png
You must run the Panzer Corps Steam.exe that is included in the mod
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by lennis29 »

Hello Phcas, last night I took it a little the mod, only a motorcycle recon did not have an animation, but everything else I used works well, excellent map design, I have to adapt to the new added features, since I arrived from work I try again
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terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK"

Post by terminator »

lennis29 wrote: Mon Sep 30, 2019 11:38 am You must run the Panzer Corps Steam.exe that is included in the mod
I do not have the GOG version but I run as usual once the mod is activated :

Capture d’écran (294).jpg
Capture d’écran (294).jpg (394.13 KiB) Viewed 3104 times
Last edited by terminator on Mon Sep 30, 2019 11:59 am, edited 1 time in total.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by phcas »

lennis29 wrote: Mon Sep 30, 2019 11:45 am Hello Phcas, last night I took it a little the mod, only a motorcycle recon did not have an animation, but everything else I used works well, excellent map design, I have to adapt to the new added features, since I arrived from work I try again
Hi Lennis,

The problem with the motorcycle recon is that they carry there rifle on their back. Thats why you only hear the fighting and don't see the fire. We can add fire animation if people like that but the fire is coming from nowere than.

For everyone, I discoverd a error in the Norway scenario. A few units on sea do not have sea transports. It will be fixed in the next update.
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by lennis29 »

AAA well, on the march they are solved by the drawbacks, as soon as I have time, I'm going to report you if I find out any fault, but it seems great and goes well.
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Latro
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by Latro »

Impressive work, guys!

Enjoying the Poland scenario very much.

Gut gemacht, Jungs.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by phcas »

Latro wrote: Mon Sep 30, 2019 2:24 pm Impressive work, guys!

Enjoying the Poland scenario very much.

Gut gemacht, Jungs.
Thanks Latro.

The prestige awards (positive) Munitions Transport and (negative) losing a civil aircraft will be activ in the next update.

Please give us feedback. The big Poland scenario may not be won in to less turns. If people gets (German :) ) victory please tell us how many turns you used for that.
glaude1955
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by glaude1955 »

Hello PHCAS,
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
lennis29
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by lennis29 »

Phcas :
The values of the units stay how they are or are going to change it?
For example, the Do17z bomber has SA 4 and 1 HA.
Perhaps your problem is the small being and as a consequence has little fuel and little bomb charging capacity, but I understand that you should not affect the HA.
literally if a fleet of these planes drop bombs on a column of tanks or a division, it will do a lot of damage, therefore from my point of view their values ​​should be SA 7 and HA 4.
because to reflect their weaknesses, the values ​​of Fuel, GD and AD are changed.
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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE

Post by phcas »

glaude1955 wrote: Mon Sep 30, 2019 2:55 pm Hello PHCAS,
Should we play the DLC 39 or the base campaign?
Where should we put the big scenar?
I have the same problem as Bruno (aka Nono), which means a black screen when I choose the campaign.
The DLC 39 works but I do not see a big scenario Poland ...
Thank you for helping us
If you start the base Campaign 1939 you will be in the big Poland scenario. The Allied Campaign is also reworked. Much more rework of the scenario is planned in the future.
I do not know why the black screen appears. If you have a fresh game install of Panzer Corps and copy the mod files in it must be ok. Maybe other people can help you with the black screen.
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