LandMarine47 wrote:
Perhaps remove an AI zone from another area? While I under stand no Metz or Holland zones, Paris needs to have one. As for the Free French, after Paris fell, former French Partisans joined the Newley formed French Army, but had no real artillery. They did have tanks however!
You are absolutely right, Paris would deserve its own AI zone, but there is just not enough at the moment. Believe it or not, e.g. currently even Stalingrad does not have its own AI zone. Sad, but true: I need some AI zones for the main objectives like England, some for the prestige allocation system, some for the partisans, some for the various allied landing beaches, some for the Battle of the Atlantic, which leaves only a hanful of AI zones that I can use for certain battles. And these only include the most decisive ones such as Moscow or Kursk. There is just not enough AI zones and I doubt that I could remove any of these existing ones as it could have unforseeable effects.
I was even forced to use several AI zones for different tasks, which is not ideal at all. Under certain circumstances these can conflict each other leading to weird AI behaviour, or even worse, game crash. Thus I have to be very cautious when assigning and scripting these zones to avoid such outcome.
The only option is to get more AI zones, I guess.
Isnoop wrote:
Well, I would suggest "desaturating" the victory hexes to black and white (as well as the adjacent German territory) - like in Saboteur but vice versa . But it's not possible, is it?
I am afraid it is not.
But, keep trying.
Uhu wrote:
If you will not handle them as Untermensch (slaves) they could be your ally. After freeing from the terror of Stalin they could...
iceFlame wrote:
Absolutely. In fact I think this was one of the biggest mistakes made post-Barbarossa. Come to think of it, I already said as much earlier in the thread so I won't repeat myself here.
There is no doubt that it was a big mistake, even the Germans started to realize it by 1943, but by then it was too late to make it better. However, as in this mod the nazi leaders are supposed to be removed from power in 1941, the occupation policy is supposed be a different one as well. Hopefully a more reasonable and acceptable one. Still, Moscow will continue to support those commie partisans in the hinterland, and try to make trouble in every possible way.
Here's my last entry in the Zerstorer sweepstakes.

It's actually a bit of a hybrid as I took the insignia from StG51, (mostly 'cause I like the look on the 110).
OK, but psssh! Do not let BNC know about this, as it will really drive him crazy!
Okay, so I'm done with the 110's. But while we're on the subject of cleaning house...
This is the last thing I'm gonna do with victory hexes... Honest.
Or, maybe not.
First off, I really like the look of the searchlights - but the 'beams' just aren't doing it for me. This being the case, I've decided to go with a Radio Command Tower. The idea here is that each victory hex represents a crucial communication centre [link] in the enemy's command network.
This victory hex theme really gives me a headache. No radioactive glowing flag? No target reticle? No iron cross? No push pins? No search lights? No nothing? Sorry, but I want a break now. Where is the beer!?
What we really need is this:
The big idea. With large capital letters. While I like your radio station idea in general, I think this blue colour is a bit out of place here. Reminds me of this, if you do not mind my blantancy, sorry:
http://uk.images.search.yahoo.com/searc ... r2=piv-web
Maybe if it was red and white, dunno.
Well, those were actual insignias so if they're 'overrepresented' then I guess The Luftwaffe shouldn't have been so gauche.

But seriously, if they seem a little large for the canvas, then it was merely due to trying to convey as much detail as possible into a small area rather than ending up with an indistinguishable blob.
I understand, but a good balance has to be found, which is not easy for sure.
Not an IL-2 fan? Ouch!
Of course, I am, it is just some modders may have added the wrong insignia to the wrong plane, so I like to see things on actual WW2 photos before implementing them.
Western Front scripting ideas would likely enhance the mod considerably. Given the limit in the AI zones, I suppose it comes down to priorities. That is, whether these enhancements might prove better than certain others that are already included.
Sure, I would only add that it would also mean a serious rework and re-testing, which would take some time...
phcas wrote:
Hello and thanks for the Bf-110 graphics.
Hi, and you are welcome!
I was thinking of the nightfighter version and how to use it in the game. This is what I was thinking about:
The problem here is that there are no night turns.

I mean like the ones we had in Pacific General. Night fighters (and bombers) would only start to "shine" under those circumstancies IMO. By the way I like your thinking, I just do not feel ready to implement such radical gamerule changes. Also the player could attack US day bombers as well with it in the same way, making this method a bit unrealistic.