Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Airfixpelz
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Tue Apr 18, 2017 7:44 pm
- Location: Berlin, Germany
- Contact:
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Great game so far.
Have a problem at the Malta scenario - cannot place my units...
Any suggestions?
CHEERS!
Have a problem at the Malta scenario - cannot place my units...
Any suggestions?
CHEERS!
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Did you fulfill the scenario circumstances? First you have to capture objectives with the Paracudisti units, as stated in the briefings/in-game message. This will allow the placement of the core units.
Airfixpelz wrote:Great game so far.
Have a problem at the Malta scenario - cannot place my units...
Any suggestions?
CHEERS!
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Airfixpelz
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Tue Apr 18, 2017 7:44 pm
- Location: Berlin, Germany
- Contact:
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Thanks so much - did not read the scenario circumstances correctly...
You really did a great job on this Italian Campaign!
CHEERS to you and partner!
Norman
You really did a great job on this Italian Campaign!
CHEERS to you and partner!
Norman
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
I'm happy, the problem has been solved to you! Thanks and good fight for the Great Roman Empire! 
Airfixpelz wrote:Thanks so much - did not read the scenario circumstances correctly...
You really did a great job on this Italian Campaign!
CHEERS to you and partner!
Norman
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beb1331
- Lance Corporal - Panzer IA

- Posts: 14
- Joined: Tue Jan 31, 2017 3:54 pm
- Location: Quebc, Canada
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
In Greek scenario 1 there is no location available for my light cruiser. I did the scenarion without him. But suprise it disappears from my main unit list. Why ?
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Sorry for that, it has been already reported, it's a bug. You should download the new, 1.91 version, where I fixed this. Than you have to play from the last save, before the first Greek scenario. Or if you do not want to replay the scn (which I can understand, because it is a real hard one), I can make a Greek 2 scenario with an additional core Light Cruiser - but in that cause, only the xp can be replaced, the kill, which generates later heroes, cannot be added.
beb1331 wrote:In Greek scenario 1 there is no location available for my light cruiser. I did the scenarion without him. But suprise it disappears from my main unit list. Why ?
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hi,
I can't find the North Afrika download? I am playing the game without the maps installed and it doesn't look that good without the desert.
I can't find the North Afrika download? I am playing the game without the maps installed and it doesn't look that good without the desert.
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
You do not need anymore since v1.9 the DMP's north Africa graphics pack, as the desert scenarios use the vanilla desert graphics.
You want to say, you do not like the vanilla desert graphics?!
...and you already asked this on 9th April.
Or something else is happened?
You want to say, you do not like the vanilla desert graphics?!
...and you already asked this on 9th April.
Or something else is happened?
demyansk wrote:Hi,
I can't find the North Afrika download? I am playing the game without the maps installed and it doesn't look that good without the desert.
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hi uh,
I have the game installed and I don't have any desert graphics. In N. Africa it's all green and on some of the scenarios the airfield tiles don't show up, if they do show up its in various places, mountains are not mountains and it happens in other situations with mis-labeled tiles.
Not sure of what I have going on?
I get confused with the folder locations on this game between the my documents folder and the you have folders in the program folder.
What should I do with the game now?
Thanks for helping
I have the game installed and I don't have any desert graphics. In N. Africa it's all green and on some of the scenarios the airfield tiles don't show up, if they do show up its in various places, mountains are not mountains and it happens in other situations with mis-labeled tiles.
Not sure of what I have going on?
I get confused with the folder locations on this game between the my documents folder and the you have folders in the program folder.
What should I do with the game now?
Thanks for helping
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Did you use a clean PzC version and installed the v1.91 on it? I again checked the mod files with this method and everything works fine. Even, already pre-desert scenarios (Mareth, Tug Argan) have desert tiles, so it has to work. It seems, you have some mix of files in your directories. I do not know the file structure of the steam version, in the normal version you have the game files in the game folder and only the saves and replays are stored elsewhere in a Windows my document, or so folder.
I recommend, that in worst cause you can also make a copy from a clean PzC version and simply overwrite the files with the IC files and play it so.
Please report back, how the cause has been sold!
I recommend, that in worst cause you can also make a copy from a clean PzC version and simply overwrite the files with the IC files and play it so.
Please report back, how the cause has been sold!
demyansk wrote:Hi uh,
I have the game installed and I don't have any desert graphics. In N. Africa it's all green and on some of the scenarios the airfield tiles don't show up, if they do show up its in various places, mountains are not mountains and it happens in other situations with mis-labeled tiles.
Not sure of what I have going on?
I get confused with the folder locations on this game between the my documents folder and the you have folders in the program folder.
What should I do with the game now?
Thanks for helping
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hi guys
Just a quick update on the german translation. I am half way throug the briefings. So i think with the additional pop up texts during missions im 2/5 done. I aim for a finished translation end of may.
Regards Carfax
Just a quick update on the german translation. I am half way throug the briefings. So i think with the additional pop up texts during missions im 2/5 done. I aim for a finished translation end of may.
Regards Carfax
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Very well, thank you!
Carfax wrote:Hi guys
Just a quick update on the german translation. I am half way throug the briefings. So i think with the additional pop up texts during missions im 2/5 done. I aim for a finished translation end of may.
Regards Carfax
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panzercorpsfan
- Private First Class - Wehrmacht Inf

- Posts: 8
- Joined: Wed Aug 21, 2013 7:12 am
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hi Uhu,
fantastic campaign!!!
Any idea when the second part will be online?
Thx
fantastic campaign!!!
Any idea when the second part will be online?
Thx
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hello,
thank you,I'm happy you like the campaign!
I'm right now working in Germany and I do not have my PC with me. But this will change soon - than I play/test the rest of the scenarios and than it will be released.
What are your experiences? On what difficulty level do you pkay. You can write some details about your fights for the New Roman Empire!
thank you,I'm happy you like the campaign!
I'm right now working in Germany and I do not have my PC with me. But this will change soon - than I play/test the rest of the scenarios and than it will be released.
What are your experiences? On what difficulty level do you pkay. You can write some details about your fights for the New Roman Empire!
panzercorpsfan wrote:Hi Uhu,
fantastic campaign!!!
Any idea when the second part will be online?
Thx
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hi guys,
I will have my PC in Aug., so, after I played/tested the rest of the "winning path" scenarios, Part II will be finished and publised in late August. Part III - the "defense/loosing path" - when it's done.
I will have my PC in Aug., so, after I played/tested the rest of the "winning path" scenarios, Part II will be finished and publised in late August. Part III - the "defense/loosing path" - when it's done.
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hello, Uhu,
I'm here to write about my experiences with your excellent campaign. I've finally beaten Sidi Barrani, but I had to save-load a lot. I made a few loads in previous scenarios, but Sidi was a real save-load fest
Which brings me to a certain point - I don't want to sound critical, but the odds the player faces in this scenario are just plain ridiculous
. I get it you tried to make your campaign really hard, but maybe you've stepped too far? Of course it's just my humble opinion, you can safely ignore my ramblings
. On the other hand I really enjoy all the detail you've put into units and historical info, pics. What I really like is that I need to stick to historical transport for my units. But why put so much work to make the campaign really feel historical, when your ideal army composition is so ahistorical? You have more tanks than infantry and twice the number of arty than tanks? Where's history in that?
Again I don't want to sound sardonic, I'm really enjoying your mod despite my few reservations. Here hoping that 2nd part of the campaign will come soon 
I'm here to write about my experiences with your excellent campaign. I've finally beaten Sidi Barrani, but I had to save-load a lot. I made a few loads in previous scenarios, but Sidi was a real save-load fest
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Andrewnator
- Corporal - 5 cm Pak 38

- Posts: 30
- Joined: Sat Feb 14, 2015 6:50 pm
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
When selecting tanks, there is transport

When choosing artillery, repeated horse transport



When choosing artillery, repeated horse transport


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GodsHunt3r
- Lance Corporal - Panzer IA

- Posts: 11
- Joined: Wed Aug 23, 2017 1:00 pm
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
Hey Uhu.... I love your scenario/mod with all its aspects and I am looking forward to the other parts. Just wanted to tell you
GJ
Forza FCH !!!
Re: Italian Campaign 2.0 (v.1.9 on 30th March 2017)
I got somehow in the last time no notifications about new messages from the forum...GodsHunt3r wrote:Hey Uhu.... I love your scenario/mod with all its aspects and I am looking forward to the other parts. Just wanted to tell youGJ
Thank you very much! The "monstrous" BE 1.9 took my time, so I got delayed, but I hope, soon I will go back to the desert to my loved Italian army!




