Roman armies deploy in Roma (II) and Tarquinii (I).
The Sabines deploy in Narnia.
Vae Victis - Romans vs. Etruscans: Ongoing
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 3 deployment unless Etruscans wants to change their deployment after seing Romans.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 3 1st Roman Operation: Army operation.
2nd Roman army and Sabine armies failed to move. (probably still waiting supplies)
2nd Roman army and Sabine armies failed to move. (probably still waiting supplies)
Re: Vae Victis - Romans vs. Etruscans: Ongoing
1st Roman Army moves:
1st move NW from Tarquinii: RD 3, +1 = 4 -> moves and keeps moving
2nd move NW: RD 1; automatic failure.
1st Roman Army is NW of Tarquinii and SW from Vulci.
End of operation for Romans.
1st move NW from Tarquinii: RD 3, +1 = 4 -> moves and keeps moving
2nd move NW: RD 1; automatic failure.
1st Roman Army is NW of Tarquinii and SW from Vulci.
End of operation for Romans.
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teodor6100
- Corporal - Strongpoint

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Re: Vae Victis - Romans vs. Etruscans: Ongoing
1st Etruscan side move:
1st Etruscan army moves:
S => dice of 4 + 1 (hex connected by road) = 5 and continue moving
SE=> dice of 2 + 1 (hex connected by road) = 3 and army stops at Volsinii and ends operations there (I am sorry, forgot to change the marking to SE on the dice roll instead of S)
2nd Etruscan army moves:
SW => dice of 9 +1+1 (hex connected by road and connected to cities) = 11 and continue moving
SW => dice of 5 +1 +1 (hex connected by road and connected to cities) = 7 and continue moving
S => dice of 7 +1+1 (hex connected by road and connected to cities) = 9 and continue moving
S => dice of 8+1+1 (hex connected by road and connected to cities) = 10 and continue moving
SE => dice of 4+1+1 (hex connected by road and connected to cities) = 6 and continue moving
S => dice of 1 and army stops movement for this operation, army is SE of Populonia.
End of Etruscan turn, up for the Roman side.
1st Etruscan army moves:
S => dice of 4 + 1 (hex connected by road) = 5 and continue moving
SE=> dice of 2 + 1 (hex connected by road) = 3 and army stops at Volsinii and ends operations there (I am sorry, forgot to change the marking to SE on the dice roll instead of S)
2nd Etruscan army moves:
SW => dice of 9 +1+1 (hex connected by road and connected to cities) = 11 and continue moving
SW => dice of 5 +1 +1 (hex connected by road and connected to cities) = 7 and continue moving
S => dice of 7 +1+1 (hex connected by road and connected to cities) = 9 and continue moving
S => dice of 8+1+1 (hex connected by road and connected to cities) = 10 and continue moving
SE => dice of 4+1+1 (hex connected by road and connected to cities) = 6 and continue moving
S => dice of 1 and army stops movement for this operation, army is SE of Populonia.
End of Etruscan turn, up for the Roman side.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
End of 1st Etruscan operation.
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 3 Operation 2 Army Operation:
Sabine army moves 1 hex SW and stops. (Rolled 3)
Sabine army moves 1 hex SW and stops. (Rolled 3)
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Chris Townsend
- Staff Sergeant - StuG IIIF

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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Well, Romans and their new allies continue to get organized.
Roman II moved NW from Rome (DR 4+2=6) and then stopped (DR 1).
Roman II moved NW from Rome (DR 4+2=6) and then stopped (DR 1).

