Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: Potzblitz V18.01 FEB 5th 2023
Another crash after the AI finishes its turn and mine starts.
- Attachments
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Turn10V18.zip- (1.67 KiB) Downloaded 29 times
Re: Potzblitz V18.02 FEB 5th 2023
Fixed, I'm off to bed now. All links updated.
V18.02:
https://drive.google.com/file/d/1Wnatcu ... agTaa/view
V18.02:
https://drive.google.com/file/d/1Wnatcu ... agTaa/view

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.02 FEB 5th 2023
Wolf and I can't seem to get MP games started. I'm CP, he's entente, but 3 games have crashed after I ended my turn and his replay wouldn't load.
Both in 18.0, 18.01 and 18.02.
I did reload the game a few times because we were trying to test out the Ostmars variation and I could never find it on the first try. On the uploaded turns, I sent Ostmars, Kaisers gold and Increase Industrial production. I also scrapped the light cruiser and the fighter plane, and dismissed bruderman and dankl. Don't think any of that should matter but with this game, I guess you never know.
no conclusive bugs yet, but things I've noticed
Possible bugs:
AI doesn't send Gallieni as often, in 1 game it was very late (3 turns after it should've been available) and 1 game not at all (after 4 turns of it being available). (samplesize 4 games)
Steamroller bonus shenanigans. In 1 game, the bonus ended and Von Francois unlocked very quickly, after only 1 or 2 attacks. In another game, the Von Francois never got unlocked (perhaps because he doesn't attach to reserve units and there was no cavalry or army corps for him to attach to?) but the bonus either never went active or stopped after a while, because I didn't really notice the Russians having big attacks except for 1 turn. (sample size 4 games. 1 early von Francois, 2 no von francois at all, 1 game where he showed up after a series of boosted attacks that captured Lotzen fortress) In that game, I also went German Army redeploys, yet the for 3 turns, the Russian wireless intercepted bonus did not show up in the pool. It does show up when I send Army redeploys and invest INTEL (though still need to test if this is also the case without army redeploys, though I assume it works. EDIT: it works)
Not sure if this is WAD or not, but Tannenberg still triggers when the attacker is on a Prussian hex and the killed russian unit is on the Russian hex. Edit: It doesn't trigger when the attacker and defender are both on Russian hexes, so I think this is good enough!
Something to consider, since Wireless intercepted, Tannenberg/Hindenberg and Hoffman don't unlock in Ostmars, it might be fair to add a condition to them, that they require war between Belgium and Germany? Otherwise you can go Moltke historical, but just move your units east, and go Ostmars with all the perks/events that are supposed to help Germany win in a 2 front war (Without really having 2 fronts since France can't break through Strassbourg-Mulhouse until 1915 if not later)
Russian cipher remains broken, despite message that the Russian cipher changed after having reached maximum attacks while it was broken. It also gives bonus events for broken cipher, so it's not just display.
Russian rush-mobilization probably should give another small bonus independent of the surprise attack happening or not. Currently it's such a high risk rather low reward event. It's part of a combo and can be disabled by 2 events by CP events, while not even guaranteeing that you get the surprise attack even if CP doesn't counter it. At the same time, it's drawbacks happen regardless of whether the surprise attack actually happens or CP counters the event. So in that case, you get no bonus, lose diplo points, the enemy gets pretty big bonuses on top of countering your event (since redeploy and AH plans are very good cards in their own right, and worth sending without countering the rush-mob) and you still get punish in 1915 during the supply crisis. It's a bit much. And even if it does succeed, the surprise attack is not THAT strong. It's not like you can march on Berlin. Capturing Konigsberg maybe. Danzig, probably not.
It has happened in 2 different games now that I've sent AH howitzers, but the next turn, the bonus does not apply. In this game, I sent german gold, AH plans, AH howitzers and neutrality violated in turn 2, the next turn, I attacked Germany, but AH howitzer bonus and event popup didn't trigger. However, in 2 other games, the event did work. For the Fatherland event still doesn't show up in the pool. Even after spawning multiple units both east and west (I spawned reserve corps and armored trains so far)
WAD:
Neutrality violated seems a lot more balanced now. Brussels usually falls, but 1 game it survived at 1 army strength. Namur usually survives now, though it depends on rolls and where Albert spawns (if in Antwerp, Namur is out of his range). Moltke no longer disappears either.
The Belgian corps stays in Ypres when Brussels falls, but still moves out when it doesn't. So that's perfect.
Love the change on Groener. It's a very useful card now. I managed to transport about 9 units with 3 railway capacity because of his occasional free passage. I think I got very lucky that time haha, on a second test, it was 3 with 2 transports.
Wireless intercepted unlocks hoffman if Hindenburg is in play.
Austrian Insubordination event now works.
Both in 18.0, 18.01 and 18.02.
I did reload the game a few times because we were trying to test out the Ostmars variation and I could never find it on the first try. On the uploaded turns, I sent Ostmars, Kaisers gold and Increase Industrial production. I also scrapped the light cruiser and the fighter plane, and dismissed bruderman and dankl. Don't think any of that should matter but with this game, I guess you never know.
no conclusive bugs yet, but things I've noticed
Possible bugs:
AI doesn't send Gallieni as often, in 1 game it was very late (3 turns after it should've been available) and 1 game not at all (after 4 turns of it being available). (samplesize 4 games)
Steamroller bonus shenanigans. In 1 game, the bonus ended and Von Francois unlocked very quickly, after only 1 or 2 attacks. In another game, the Von Francois never got unlocked (perhaps because he doesn't attach to reserve units and there was no cavalry or army corps for him to attach to?) but the bonus either never went active or stopped after a while, because I didn't really notice the Russians having big attacks except for 1 turn. (sample size 4 games. 1 early von Francois, 2 no von francois at all, 1 game where he showed up after a series of boosted attacks that captured Lotzen fortress) In that game, I also went German Army redeploys, yet the for 3 turns, the Russian wireless intercepted bonus did not show up in the pool. It does show up when I send Army redeploys and invest INTEL (though still need to test if this is also the case without army redeploys, though I assume it works. EDIT: it works)
Not sure if this is WAD or not, but Tannenberg still triggers when the attacker is on a Prussian hex and the killed russian unit is on the Russian hex. Edit: It doesn't trigger when the attacker and defender are both on Russian hexes, so I think this is good enough!
Something to consider, since Wireless intercepted, Tannenberg/Hindenberg and Hoffman don't unlock in Ostmars, it might be fair to add a condition to them, that they require war between Belgium and Germany? Otherwise you can go Moltke historical, but just move your units east, and go Ostmars with all the perks/events that are supposed to help Germany win in a 2 front war (Without really having 2 fronts since France can't break through Strassbourg-Mulhouse until 1915 if not later)
Russian cipher remains broken, despite message that the Russian cipher changed after having reached maximum attacks while it was broken. It also gives bonus events for broken cipher, so it's not just display.
Russian rush-mobilization probably should give another small bonus independent of the surprise attack happening or not. Currently it's such a high risk rather low reward event. It's part of a combo and can be disabled by 2 events by CP events, while not even guaranteeing that you get the surprise attack even if CP doesn't counter it. At the same time, it's drawbacks happen regardless of whether the surprise attack actually happens or CP counters the event. So in that case, you get no bonus, lose diplo points, the enemy gets pretty big bonuses on top of countering your event (since redeploy and AH plans are very good cards in their own right, and worth sending without countering the rush-mob) and you still get punish in 1915 during the supply crisis. It's a bit much. And even if it does succeed, the surprise attack is not THAT strong. It's not like you can march on Berlin. Capturing Konigsberg maybe. Danzig, probably not.
It has happened in 2 different games now that I've sent AH howitzers, but the next turn, the bonus does not apply. In this game, I sent german gold, AH plans, AH howitzers and neutrality violated in turn 2, the next turn, I attacked Germany, but AH howitzer bonus and event popup didn't trigger. However, in 2 other games, the event did work. For the Fatherland event still doesn't show up in the pool. Even after spawning multiple units both east and west (I spawned reserve corps and armored trains so far)
WAD:
Neutrality violated seems a lot more balanced now. Brussels usually falls, but 1 game it survived at 1 army strength. Namur usually survives now, though it depends on rolls and where Albert spawns (if in Antwerp, Namur is out of his range). Moltke no longer disappears either.
The Belgian corps stays in Ypres when Brussels falls, but still moves out when it doesn't. So that's perfect.
Love the change on Groener. It's a very useful card now. I managed to transport about 9 units with 3 railway capacity because of his occasional free passage. I think I got very lucky that time haha, on a second test, it was 3 with 2 transports.
Wireless intercepted unlocks hoffman if Hindenburg is in play.
Austrian Insubordination event now works.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V17 JAN13th 2023
Munt wrote: ↑Fri Feb 03, 2023 3:49 pmHi Umeu,
After the new patch we can meet in the battlefield again.![]()
can you load the replay in our turn, or does it crash for you as it does for Wolf?
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V18.02 FEB 5th 2023
Robotron, would you be willing to adjust or just remove Von Francois being dismissed? I’m already losing him on turn 10. Or just have an event for his dismissal I think he was dismissed from the Eastern Front in 1916.
Re: Potzblitz V18.02 FEB 5th 2023
it's a feature. You're not allowed to attack with him too much before Tannenberg, because orders were to be on the defensive until then, which he ignored (which is why he unlocks) but if he keeps defying orders (aka attacking) too much, he'll be dismissed. If you don't do that, then you can keep him until the end of the game
(maybe add to PDF?)
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Re: Potzblitz V18.02 FEB 5th 2023
I would not have been able to trigger the Tannenberg event if I didn’t use him because the stupid AI almost retreated into Russian hexes.Umeu wrote: ↑Sun Feb 05, 2023 1:57 pmit's a feature. You're not allowed to attack with him too much before Tannenberg, because orders were to be on the defensive until then, which he ignored (which is why he unlocks) but if he keeps defying orders (aka attacking) too much, he'll be dismissed. If you don't do that, then you can keep him until the end of the game
Re: Potzblitz V18.02 FEB 5th 2023
He will only be removed if you attack too often with him before Tannenberg has happened. After Tannenberg he will stay with you.Umeu wrote: ↑Sun Feb 05, 2023 1:57 pmit's a feature. You're not allowed to attack with him too much before Tannenberg, because orders were to be on the defensive until then, which he ignored (which is why he unlocks) but if he keeps defying orders (aka attacking) too much, he'll be dismissed. If you don't do that, then you can keep him until the end of the game
I need some more time to check all the stuff mentioned in Umeu's post...

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.02 FEB 5th 2023
no worries. Most of the stuff is minor, except for the bug in MP, which causes games to crash after 1st turn replay of CP. Might be good to test an MP game between 2 players other than me (I can't seem to play vs Munt and Wolf right now, but the problem might be my files, though I did a clean install, so I think that's unlikely)Robotron wrote: ↑Sun Feb 05, 2023 2:05 pmHe will only be removed if you attack too often with him before Tannenberg has happened. After Tannenberg he will stay with you.Umeu wrote: ↑Sun Feb 05, 2023 1:57 pmit's a feature. You're not allowed to attack with him too much before Tannenberg, because orders were to be on the defensive until then, which he ignored (which is why he unlocks) but if he keeps defying orders (aka attacking) too much, he'll be dismissed. If you don't do that, then you can keep him until the end of the game
I need some more time to check all the stuff mentioned in Umeu's post...
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V18.02 FEB 5th 2023
Umeu wrote: ↑Sun Feb 05, 2023 4:55 am Wolf and I can't seem to get MP games started. I'm CP, he's entente, but 3 games have crashed after I ended my turn and his replay wouldn't load.
Worst case scenario again...I'm collapsing...![]()
AI doesn't send Gallieni as often, in 1 game it was very late (3 turns after it should've been available) and 1 game not at all (after 4 turns of it being available). (samplesize 4 games)
AI isn't guaranteed to play Gallieni but rather draws a random event from the pool. Earliest versions of the mod had set turn dates for specific events which made the game rather predictable but it looks like we need to go back to this route.
Steamroller bonus shenanigans. In 1 game, the bonus ended and Von Francois unlocked very quickly, after only 1 or 2 attacks.
wad
In another game, the Von Francois never got unlocked (perhaps because he doesn't attach to reserve units and there was no cavalry or army corps for him to attach to?
exactly
In that game, I also went German Army redeploys, yet the for 3 turns, the Russian wireless intercepted bonus did not show up in the pool.
okay, fixed
Not sure if this is WAD or not, but Tannenberg still triggers when the attacker is on a Prussian hex and the killed russian unit is on the Russian hex. Edit: It doesn't trigger when the attacker and defender are both on Russian hexes, so I think this is good enough!
the defender hex can't be checked (dead units have no hex) so attacker hex must be checked. Allowing attacker hexes only inside of East Prussia but not on the border would reduce the eligible hexes to a handful and make Tannenberg much harder to achieve.
Something to consider, since Wireless intercepted, Tannenberg/Hindenberg and Hoffman don't unlock in Ostmars, it might be fair to add a condition to them, that they require war between Belgium and Germany? Otherwise you can go Moltke historical, but just move your units east, and go Ostmars with all the perks/events that are supposed to help Germany win in a 2 front war (Without really having 2 fronts since France can't break through Strassbourg-Mulhouse until 1915 if not later)
And get your commanders dismissed all the time for being on the wrong front? I think not. I'll add a negative morale hit to discourage such "gamey" tactics.
Russian cipher remains broken, despite message that the Russian cipher changed after having reached maximum attacks while it was broken. It also gives bonus events for broken cipher, so it's not just display.
Will fix that.
Russian rush-mobilization probably should give another small bonus independent of the surprise attack happening or not. Currently it's such a high risk rather low reward event. It's part of a combo and can be disabled by 2 events by CP events, while not even guaranteeing that you get the surprise attack even if CP doesn't counter it. At the same time, it's drawbacks happen regardless of whether the surprise attack actually happens or CP counters the event. So in that case, you get no bonus, lose diplo points, the enemy gets pretty big bonuses on top of countering your event (since redeploy and AH plans are very good cards in their own right, and worth sending without countering the rush-mob) and you still get punish in 1915 during the supply crisis. It's a bit much. And even if it does succeed, the surprise attack is not THAT strong. It's not like you can march on Berlin. Capturing Konigsberg maybe. Danzig, probably not.
Where did you get the notion that Russia gets punished even if the Surprise Attack does not materialize? It's not true. Just playing Rush-Mobilization does nothing to the Russian Supply Crisis event, it will only be affected if the Surprise Attack actually succeeds.
It has happened in 2 different games now that I've sent AH howitzers, but the next turn, the bonus does not apply. In this game, I sent german gold, AH plans, AH howitzers and neutrality violated in turn 2, the next turn, I attacked Germany, but AH howitzer bonus and event popup didn't trigger. However, in 2 other games, the event did work.
AutoSaveEndTurn AH howitzer bug.rar
A rare bird again caused by reloading but good to fix it anyway
For the Fatherland event still doesn't show up in the pool. Even after spawning multiple units both east and west (I spawned reserve corps and armored trains so far)
fixed and triple checked now
WAD:
At least something works...phew![]()

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V18.02 FEB 5th 2023
Not sure if that's necessary. Just noticed that in previous versions they sent it almost every game, while now, they rarely send it. While France didn't really add events to the pool. Might just be RNG though, or perhaps it's calculating the event differently now, since it's been nerfed a bit. That said, perhaps only for Gallieni it might be worth to add something so it gets sent constently, because it's really the only way the AI can manage to hold a player off from taking Paris. Though in this nerfed version, it mostly delays, not really stop the advance anymore.AI isn't guaranteed to play Gallieni but rather draws a random event from the pool. Earliest versions of the mod had set turn dates for specific events which made the game rather predictable but it looks like we need to go back to this route.
yeah, it's good as it is now.the defender hex can't be checked (dead units have no hex) so attacker hex must be checked. Allowing attacker hexes only inside of East Prussia but not on the border would reduce the eligible hexes to a handful and make Tannenberg much harder to achieve.
It's not so hard to play around that, and after tannenberg, you don't really need anyone except hindenberg. but you can also just attach the generals to a reserve unit which you keep out of combat to give the bonus while your army corps still attack. I agree it's gamey, so no need to work around that. But I think Moltke historical going east is a legitimate strategy, and it's quite fun to do.And get your commanders dismissed all the time for being on the wrong front? I think not. I'll add a negative morale hit to discourage such "gamey" tactics.
Ok, seems I misunderstood that part then. Nonetheless, feels like it doesn't cost the CP much to counter, because the events that counter this, are already really good events. And rush-mob by itself, is just wasted diplo points if you don't also get surprise attack (which also comes with the downside of very likely bringing sweden into the war.) So all in all, it seems to me that Russia is coming out worse most of the time when choosing rush mob + surprise attack, even when it's not countered. Maybe if it would add 1 more army or cavalry corps to the Russian deployment, that would already be great (though perhaps that's too much as well).Where did you get the notion that Russia gets punished even if the Surprise Attack does not materialize? It's not true. Just playing Rush-Mobilization does nothing to the Russian Supply Crisis event, it will only be affected if the Surprise Attack actually succeeds.
Sorry, but reloading is necessary for testingA rare bird again caused by reloading but good to fix it anyway
just tried it in another game, and it works when you use 2 army corps to get the new units in east and west events to pop up. But hopefully the new fix works with all units now.fixed and triple checked now
At least something works...phew![]()
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V18.03 FEB 5th 2023
Here's 18.03
https://drive.google.com/file/d/1RwviKq ... BeRIW/view
I'll open private challenges to check that MP crash bug with both of you, NO RELOADING please, we'll start with the Moltke-Schlieffen scenario and just move crap around until turn 3 then surrender the game.
https://drive.google.com/file/d/1RwviKq ... BeRIW/view
I'll open private challenges to check that MP crash bug with both of you, NO RELOADING please, we'll start with the Moltke-Schlieffen scenario and just move crap around until turn 3 then surrender the game.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.03 FEB 5th 2023
@Umeu: okay, that worked well, let's continue tomorrow with testing Aufmarsch Ost then.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.03 FEB 5th 2023
can test it now, if we do it as quickly as we just did. I have about 45m. Want to go to bed before midnight.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V18.03 FEB 5th 2023
I have an idea: instead of having to get lucky in multiplayer by having to first draw the event for the scenario you'll want to play I'll create specific campaigns for each scenario which can be selected just like the vanilla campaigns. That will spare us some hassle while testing and you can get to bed early now. ^^

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.03 FEB 5th 2023
sounds good. gn
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Potzblitz V18.03 FEB 5th 2023
Do you still want me to join the game you are hosting Robotron?
Re: Potzblitz V18.03 FEB 5th 2023
Yeah, why not, I'll try to play Aufmarsch Ost then, again just until turn 3.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V18.03 FEB 5th 2023
Okay joined.
Re: Potzblitz V18.03 FEB 5th 2023
It’s still crashing during turn replay for me.


