Potzblitz V26.01 OCT 26th 2025

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Wolf001
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

I would be checking ctgw_steam.exe correct? The time stamp on the steam file is August 17th 2016

The save game you uploaded is working for now I am on turn 27. Oddly enough the Russian Supply Crisis event as not occurred yet. Can that possibly happen? The AI hasn't played the Offensive in the East event yet.

***Edit*** The Supply Crisis triggered on turn 29
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

I've made it to turn 35 before the game crashed again. The game is crashing at the start of the AI's turn 36. The turn starts normally with the AI attacking a convoy and then will crash.
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

Yet again I was able to continue the game. Please try how far you can continue this time, maybe I can find a pattern.
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

What is going on with this game? I'll keep progressing through my game.
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

The game is crashing as soon as I end turn 36 using the save you uploaded for me.
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

Robotron wrote: Mon Jan 23, 2023 6:42 pm I remember you said you noticed some weird stuff going on during replay: units vanished or what was that about again?
that was in MP only. The replay didn't match the board state. For example, sometimes replay said the unit survived with 2 health, but when I saw the boardstate to make my move, the unit was destroyed. Or the replay said the damage done to it was 4, but then instead of 6 health, the unit had 7 left. Stuff like that.

btw what are the max hoffman requirements? Asking for a friend.
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

Maybe this will cheer you up Robotron. Umeu beat me on the first game we played. I got outmaneuvered and fought on too many front unable to devot manpower to where it mattered. France put up a good fight but lost too many sons. The British Empire sought more new lands and paid the price for being too greedy and the royal navy has been heavily damaged. Russia perhaps had the best outcome only losing part of Poland and her armies are still largely intact.

We’ve started a new game and it is the opposite of the first one. I am playing the Entente again and Serbia has stopped the Austriian invasion and striking a major blow to Austrian hopes by killing a general. In the east the Russian steamroller has devastated East Prussia and the Austrian-Hungarian border with a surprise attack.

The Goeben was sent to the Ottomans but has been been found by the French fleet it’s now racing desperately towards the Dardanelles.

On the western front the war is relegated to local French attacks trying to reclaim the lost provinces.

The British haven’t decided to get into the fight or stay out of it. Britain warned Germany not to invade Belgium and Germany hasn’t.
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

@Wolf: Thanks a lot for the good vibes, great you both are still enjoying the game. Did you see the final victory screen? What was the outcome?

About the last savegame you posted: again I can successfully proceed with the game from your save. Let's stop this for now until I upload the next complete update, obviously there's something different in my version of the mod but I don't know what :?

@Umeu: Max Hoffmann req:

- no "Bring Hindenburg" (this is meant as a challenge but in reality it's both ahistoric and quite unrealistic to achieve Tannenberg without Hindenburg in the game, need to change that)
- "Victory at Tannenberg" was achieved
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

interesting, I thought Hoffman was like one of the architects of Tannenberg, so I always thought you need to get him before you get tannenberg, not other way around.

There's another way to unlock him, I know from experience but also saw it in the files... you lose Konigsberg lol =_= but luckily good ole Max will help you retake it!

I have a few small bugs and suggestions based on my game with Wolf as well as Munt and Yrdron. I can write it up during the weekend and share it with you if you'd still consider doing some (minor) changes for MP.
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

Happy to write battle reports for you Robotron. Although I lack the creative writing skill of Umeu.

Even if I didn’t finish my current game single player game I do have a few suggestions if you would be interested in reading them. If you want to just focus on finding the reason for the crash I can just write them down and give them to you later.

I do have one suggestion for multiplayer also.

Edit I did not see the victory/defeat screen.
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

I'm not quite sure if this is the right place to discuss about changes for my mod. :roll: :wink: :mrgreen:
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

Wolf001 wrote: Tue Jan 24, 2023 1:17 pm Maybe this will cheer you up Robotron. Umeu beat me on the first game we played. I got outmaneuvered and fought on too many front unable to devot manpower to where it mattered. France put up a good fight but lost too many sons. The British Empire sought more new lands and paid the price for being too greedy and the royal navy has been heavily damaged. Russia perhaps had the best outcome only losing part of Poland and her armies are still largely intact.

We’ve started a new game and it is the opposite of the first one. I am playing the Entente again and Serbia has stopped the Austriian invasion and striking a major blow to Austrian hopes by killing a general. In the east the Russian steamroller has devastated East Prussia and the Austrian-Hungarian border with a surprise attack.

The Goeben was sent to the Ottomans but has been been found by the French fleet it’s now racing desperately towards the Dardanelles.

On the western front the war is relegated to local French attacks trying to reclaim the lost provinces.

The British haven’t decided to get into the fight or stay out of it. Britain warned Germany not to invade Belgium and Germany hasn’t.
pretty accurate description lol.

I was actually going to do a Moltke Goes East variation, Ostmars without sending Ostmars, but I got smacked in the face with a Russian invasion instead. Not sure if it's actually better for me that I redirected east, or worse...
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

Umeu wrote: Tue Jan 24, 2023 1:44 pm There's another way to unlock him, I know from experience but also saw it in the files...
If you are able to read the lua scripts then why are you asking?
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

Robotron wrote: Wed Jan 25, 2023 11:08 am
Umeu wrote: Tue Jan 24, 2023 1:44 pm There's another way to unlock him, I know from experience but also saw it in the files...
If you are able to read the lua scripts then why are you asking?
I'm learning to decipher it now, some are easier to read than others. And the max hoffman one was contrary to what I expected, so wasn't sure if I understood it right, so asked you for confirmation :shock:
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

Added the following events that lacked proper description to the PDF, comments or new addition are welcome.

New version 17.1 is due on Saturday.

FOR THE FATHERLAND

Conditions
At least 1 newly built German unit was deployed both in the west and east.
The "Wave of Patriotism" event was played.

Effect
All German units gain 50% more experience from battles.
Repairing units does not reduce experience anymore.
Every attack performed by German units uses up 1 manpower.
The effects last either until 1915 or if the "Bloodbath at Langemarck" event was triggered.



GERMAN OFFENSIVE IN THE EAST

Conditions
Year is 1915 and winter has passed.
Either "Tsar takes Command" happened before or General Von Mackensen is unlocked.
Brest-Litovsk is under Russian control.

Effects
Germany gains 60 production points.
Until winter all German troops enjoy a combat bonus against Russia.
The bonus will be highest against Russian troops still on German or Austrian hexes, lower against Russian units before the "Russian supply Crisis" starts and lowest after the "Russian Supply Crisis" was triggered.
The event will be removed from the game once both Warsaw and Brest-Litovsk are under CP control.




LET CROWN PRINCE TAKE ARMY COMMAND

Conditions
Game turn is 5 or later.
A leaderless German Army Corps is stationed within a 2 hex radius around Strasbourg.
Neither "Kaiser celebrates" nor "Siege of Verdun" occurred before.

Effect
Crown Prince Wilhelm is attached to the leaderless Army Corps near Strasbourg.
Every attack conducted by the Crown Prince's Army Corps raises German morale by 1.
Should the Crown Prince die in battle, Germany loses morale according to the number of her collapse points.



MAX HOFFMANN

Conditions
Hindenburg is unlocked.
The event "Russian Wireless intercepted" was played by CP.
Neither Warsaw must be taken by CP nor "Russian Invasion repelled" must have happened before.

Effect
For one turn all German units receive a substantial combat bonus against Russian units.



RUSSIAN WIRELESS INTERCEPTED

Conditions
Russian units must have entered East Prussia.
Year is 1914 before onset of winter.

The event is added to the CP event pool if CP have invested more INTEL on Russia than Entente.
Should Entente invest more INTEL on Russia then the event will be temporarily removed again from CP event pool until CP have gained the upper hand again.

If "German Army redeploys" was played by CP the event will be automatically added to the CP event pool without having to invest INTEL.

Neither Warsaw must be taken by CP nor "Russian Invasion repelled" must have happened before.

After the event was played, a number of German or Russian units must perform enough attacks onto each other until the effects described below will take place. The CP player will be informed once enough attacks were performed.

Effect
Unlocks "Max Hoffmann" event for CP if Hindenburg is already in play.

The Russian cipher (SIGINT) is automatically broken, making Russia susceptible to INTEL effects.

All Russian units will tested against their experience, if failed they will be marked on the map even if hidden in fog of war. Marked units suffer more damage from German attacks.

The more INTEL was invested before the event triggers, the longer the described effects will last.
The CP player will be informed when the event's duration is over.

The event can be prematurely ended by the "Tsar takes Command" event.



WAR RAW MATERIAL DEPARTMENT

Conditions
Added on turn 6 if "Aufmarsch Ost" was not played by CP.

Effect
All repair and upgrade PP costs for German units that are higher than 1 are reduced to 1.
Effect lasts for 6-12 turns randomly determined at game start or until General von Falkenhayn is unlocked.



WILHEM GROENER

Conditions
Germany, France and Russia are at war.
Must be played before 1915.

Effect
German rail transport capacity is raised by 1.
Additionally each time a rail transport move is used there's a 25% chance that this rail move will not be deducted, counting as a "free ride".

German susceptibility to "Hunger Crisis" events is raised.
To counter this effect CP should play "Ersatz" when possible.



If have not yet solved the AI crash problem but I think it might be tied to mismatching internal values caused by excessive use of randomization during turn replay which might also be tied to the phenomenon encountered by Umeu where units suffered different damage during replay in multiplayer.
Last edited by Robotron on Thu Jan 26, 2023 10:38 am, edited 1 time in total.
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

Does Hoffman still get unlocked as well if you lose Konigsberg?

I think Fatherland wasn't getting unlocked before. At least I couldn't manage to get it depsite having a lot of diplo points and meeting the requirements.

How easy will it be to unlock hindenberg? In my experience, it's quite hard to kill russian 2 units in Prussia (or 1 army corps), without those attack boosting events. I guess one could go Wireless intercepted > try get Tannenberg > unlock hindenberg and thus hoffman. Depends on how strong the attack bonus is.

Russian steamroller attack bonus seems like it's quite a bit stronger than it was before.

I played Groener in an MP game as Austria, and the extra rail was added to Austria instead of Germany.

Might be interesting to hear what others think about the increased entrenchment bonus. I think it's more realistic, but it does mean the game becomes a lot more fixed in place on many fronts, as units are harder to dislodge. Artillery becomes more important
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

Umeu wrote: Wed Jan 25, 2023 3:11 pm Does Hoffman still get unlocked as well if you lose Konigsberg?
No.

I think Fatherland wasn't getting unlocked before. At least I couldn't manage to get it depsite having a lot of diplo points and meeting the requirements.
Noted.
How easy will it be to unlock hindenberg? In my experience, it's quite hard to kill russian 2 units in Prussia (or 1 army corps), without those attack boosting events. I guess one could go Wireless intercepted > try get Tannenberg > unlock hindenberg and thus hoffman. Depends on how strong the attack bonus is.
Yes that's the order I'm aiming at. You have to decide if you want to invest into both INTEL and Russian Wireless or just Bring Hindenburg.

Russian steamroller attack bonus seems like it's quite a bit stronger than it was before.
Yes.

I played Groener in an MP game as Austria, and the extra rail was added to Austria instead of Germany.
Noted.

Might be interesting to hear what others think about the increased entrenchment bonus. I think it's more realistic, but it does mean the game becomes a lot more fixed in place on many fronts, as units are harder to dislodge. Artillery becomes more important
Yes, let's hear what the other one has to say. :P
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Re: Potzblitz V17 JAN13th 2023

Post by Umeu »

Robotron wrote: Wed Jan 25, 2023 3:29 pm
Umeu wrote: Wed Jan 25, 2023 3:11 pm Does Hoffman still get unlocked as well if you lose Konigsberg?
No.

I think Fatherland wasn't getting unlocked before. At least I couldn't manage to get it depsite having a lot of diplo points and meeting the requirements.
Noted.
How easy will it be to unlock hindenberg? In my experience, it's quite hard to kill russian 2 units in Prussia (or 1 army corps), without those attack boosting events. I guess one could go Wireless intercepted > try get Tannenberg > unlock hindenberg and thus hoffman. Depends on how strong the attack bonus is.
Yes that's the order I'm aiming at. You have to decide if you want to invest into both INTEL and Russian Wireless or just Bring Hindenburg.

Russian steamroller attack bonus seems like it's quite a bit stronger than it was before.
Yes.

I played Groener in an MP game as Austria, and the extra rail was added to Austria instead of Germany.
Noted.

Might be interesting to hear what others think about the increased entrenchment bonus. I think it's more realistic, but it does mean the game becomes a lot more fixed in place on many fronts, as units are harder to dislodge. Artillery becomes more important
Yes, let's hear what the other one has to say. :P
ok, let's see how it pans out.

Ok, since it's not my imagination about the Russian Steamroller, I think it might have been buffed a bit too much. Even Premyszl can fall against the bonus attack now, which I think is a bit overtuned.

As for the PDF, now that you've added For the Fatherland, perhaps also adding explanation of Langemark, since it refers to that event, but it's not in there. Battle of the Yser isn't in there either I think, while I think it's a cool one but it might also be considered a bit complicated, especially in MP where units don't spawn immediately and thus I'm also not sure how the damaging works (for example, if hex is empty when I play event, but then during CP turn, a unit is moved there, or other way around, what happens?)

btw, as France, I thought getting a message about German railways being congested meant that the surprise element is lost, or am I mistaken? Because I got that message in MP, but still got French army Surprised as well later.
Added the following events that lacked proper description to the PDF, comments or new addition are welcome.

New version 17.1 is due on Saturday.
does the invitation for comments and additions extend only to the PDF? Or also to v17.1? Based on my games with Ydron, Munt and Wolf I came across a few (possible) bugs and wrote down a few things I think might require tweaking.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
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Re: Potzblitz V17 JAN13th 2023

Post by Robotron »

Ok, since it's not my imagination about the Russian Steamroller, I think it might have been buffed a bit too much. Even Premyszl can fall against the bonus attack now, which I think is a bit overtuned.
The Russian steamroller bonus stops as soon as either "Tannenberg" was achieved or both Tarnopol & Lemberg (= Austrian Border overrun event) or Przemysl or Königsberg or Danzig are captured by Russia. The steamroller bonus is meant to allow Russia to achieve anything at all which in the game is difficult because CP players have the benefit of hindsight and dig in with the Austrians while Germany enjoys the defense bonus from having "industrial warfare" tech already unlocked. Without the bonus Entente players would probably decide not to attack at all with Russia. In case of a successful "Russian Surprise Attack" the bonus is probably too high right now.

As for the PDF, now that you've added For the Fatherland, perhaps also adding explanation of Langemark, since it refers to that event, but it's not in there. Battle of the Yser isn't in there either I think, while I think it's a cool one but it might also be considered a bit complicated, especially in MP where units don't spawn immediately and thus I'm also not sure how the damaging works (for example, if hex is empty when I play event, but then during CP turn, a unit is moved there, or other way around, what happens?)
Okay, will add those too.

btw, as France, I thought getting a message about German railways being congested meant that the surprise element is lost, or am I mistaken? Because I got that message in MP, but still got French army Surprised as well later
The message means that CP have rolled quite low for their surprise chance, it might mean they actually lose surprise but it is not guaranteed. Consider it as "flavor".


does the invitation for comments and additions extend only to the PDF? Or also to v17.1? Based on my games with Ydron, Munt and Wolf I came across a few (possible) bugs and wrote down a few things I think might require tweaking.
Be my guest.
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Re: Potzblitz V17 JAN13th 2023

Post by Wolf001 »

This is going to be a long post if some of it has already been addressed in the new version arriving Saturday or is working as intended then disregard.

In my games I haven’t had a problem getting the “Battle of Tannenberg” event to unlock vs. the AI its usually pretty easy to lure an army corps into a salient and destroy it.

I don’t see a problem with the entrenchment bonus as you have to plan out where to attack rather than attacking up and down the line. For me this has made aircraft/airships play a more important role.

The steamroller bonus I’m not sure if it’s too powerful or not. As the Entente player you are taking a risk not getting any reward for using points for an early Russian mobilization. If the effect was lessened I would be inclined to not play the event and invest my points somewhere more useful. As the CP player if you see that event has played then you should start digging in and perhaps redeploy to counter the early Russian attack.

Applying to all Schlieffen Plan and Moltke-Schlieffen Plan vs. the AI. Is there a way to prevent the AI from playing the Tirpitz event? If you play the BEF event and the AI has played the Tirpitz event the AI will send a battle cruiser and attack the BEF transport at Calais dooming it to getting sunk by the Royal Navy. In my opinion this is reducing the difficulty of the early game since the AI is wasting an event. If you are playing the Central Powers the event does have usefulness so if you are unable to prevent the AI from playing that event I would prefer it to stay in the game rather than removing it.

I believe the Rupprecht Plan might need some adjusting regarding the “Fires in the Desert” event. A problem I came across is if Turkey and Britain both come into play on the same turn the AI and I assume in multiplayer the CP player have a massive advantage.

It will take two turns at best for the Entente player respond with reserve corps and six turns after building and landing with army corps. Because of this CP can pressure the Suez and move towards Cairo with the Senussi. In theory if the CP is lucky the AI/player can move two army corps, two reserve corps and one artillery and however many Senussi spawn while the Entente player will be more or less helpless.

My suggestion and this would only apply to the Rupprecht and Aufmarsch Ost plan. Put a delay on when the “Fires in the Desert” event can be played perhaps three or four turns? This would give the Entente player enough time to send at least a handful of forces to oppose the Turks and Senussi.

In the Rupprecht game I was playing I ended up reloading one end turn save just to have the AI pick another event because it did pick the “Fires in the Desert” and attack the Suez on the first turn Turkey and Britain joined the war.
Now on to Italy this will apply to all battle plans for both playing as the Entente and Central Powers in single player and would probably also apply to multiplayer as well.

If the Central Powers cedes Trento to Italy I would suggest for an Italian home guard or perhaps a reserve corps to spawn on Trento. Right now if Italy is about to join the Entente the CP AI will start moving units and will always move a unit one hex away from Trento while the nearest Italian reserve corps will have to move two hexes to take Trento. So the CP will be able to take Trento dealing a moral hit to Italy and a collapse point I believe as well with no risk. This happened on the Rupprecht game and it was very frustrating.

I don’t know if this is intended or not but I kept getting the “Failed Italian Offensive” event after the AI played its turn. After around seven turns Italy had already gotten six collapse points, manpower dangerously low and moral at 50%. The only advantage was unlocking Diaz very quickly for me.

Aufmarsch Ost seems to be impossible to reach the 1914 objectives if playing as the Central Powers now. The AI is too aggressive in the east and has triggered the “Austrian Borders Overrun” event and somehow made Von Francois get unlocked which has never happened before. I’ve tried playing different strategies to counter the AI but I can’t push towards any objective and try to keep Austria and East Prussia from being overwhelmed.
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