Yes, 790... then 0 / 290 after first turn...

While "real +" is probably closer to what it was like in reality...
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Yes, 790... then 0 / 290 after first turn...
McGuba wrote: ↑Thu Jan 30, 2014 10:51 am Battlefield: Europe - The Ultimate World War II Multiplayer Experience
If you got bored of fighting against the predictable AI why not give a try to the multiplayer version of this mod?![]()
Playing against another human general is a completely new challenge and will put your skills to a real test. But fear not, when it comes to a duel, there has to be a loser (unless the result will be a draw) and when playing this mod even losing can be a lot of fun (and this is something I can guarantee as I have already lost two matches and have a good chance to lose another one or two soon) and you can give your opponent a run for his money by making it a glorious loss!
Currently the recommended version for multiplayer games is the next beta version (BE v2.1 beta 4) for which you can find the download link above.
Also, we have a board for the matches to make it easier to find an opponent and to figure out who has more experience:
https://docs.google.com/spreadsheets/d/ ... 1907476535
And anyone can add new entries here:
https://docs.google.com/forms/d/e/1FAIp ... w/viewform
Like what do you perceive as restrictions?
Yes, maybe, I will look into it. But in single player I think it is better if the AI moves towards Vienna via the Ljubljana gap instead of crossing the Alps after capturing Italy from the Axis.
It usually happens if you make a save game using a later version of the PzC exe and then try to load this savegame when using an earlier version of the PzC exe. For example you make a savegame with PzC v1.31, quit the game, then switch to PzC v1.30 and try to load the same game save. The map area goes black and nothing can be done until you try to load it again with 1.31. It happened to me a few times when I was testing different verisons of PzC exe.
Nice!
It was discussed here a few times in the past. There are several reasons for why it is not possible but in a nutshell, in this mod the Axis player can do many things but invading these neutral countries is not one of them.
I think it would be highly unrealistic to capture Iceland (I guess you mean Iceland because Greenland is not included in the game map) with paratroopers as it lies well beyond the maximum range of the Ju 52 flying from the closest Axis base in Norway. But it is still possible to do so as in Panzer Corps air transports do not use fuel and it is not possible to fix it by me as it is hard coded in the game.The mod also prevent player to use paratroopers to conquer greenland.
These will get activated during the fall of 1941, after a few turns. These represent the tanks of the 2. and 5. Panzer divisions which took part in the invasion of the Balkans and after some rest and refit joined Operation Barbarossa in October.PeteMitchell wrote: ↑Sun May 03, 2020 7:33 pm @McGuba: in version 2.14, I see Axis tanks without fuel around Vienna and Stuttgart... what is the story around them?![]()
I suggest to try MP
FYI, having played as Axis, I just surrendered the game with Pingunator at turn 14.PeteMitchell wrote: ↑Sun Mar 15, 2020 9:25 am Just fyi, Pingunator and I initiated a new MP match... played via the Slitherine PBEM server this time, let's see![]()