Robotron wrote: ↑Sun Jan 15, 2023 6:22 pm
Battle of the Yser is added to the Entente event pool after the
Race to the Sea is over and at least 3 German units are on French hexes.
Calais must be under Entente control. If the hex northeast of Calais is empty this spawns an Entente unit on that hex: either a Belgium Army Corps if Belgium has not yet surrendered, else a French Reserve Corps. If the hex is already occupied by a German unit, the German unit will be damaged instead.
Cool, really liked coming across this event.
French Army of Africa spawns at Marseille if played before turn 3 representing they used the time to travel to France. Risks meeting the Goeben though, causing damage.
Like this change too.
Marne Taxis currently does not unlock industrial warfare, PDF is obsolete on this. I think I will re-introduce it though and instead have Gallieni only unlock barbed wire and auto-entrench just Paris and all adjacent hexes with Entente units on them.
I think this would be better.
So just to get it straight, SP Gallieni does the above (And currently also Industrial Warfare if Marne Taxis) but MP Gallieni only does Army + currently Industrial warfare? Or does MP Gallieni also unlock barbed wire, but not auto entrench?
Submarines are difficult to damage until Depth Charges are researched which raise the sub-attack stat that is the only stat used when attacking subs and is quite low at the start of the game.
Also when "Spithead Navy Review" was not played all British naval units have their experience heavily degraded which is not helping either.
Well, my units were 2nd level veteran, which is similar to what they are when review was played. It was a bit weird actually, because I didn't play review (as units were still 2nd lvl instead of 3rd, but all ships were 10 strength + 2 veteran instead of 6 strength and 1 or 0 veteran.) But I couldn't damage the submarine with 5 ships (2 light cruisers, 2 battle cruisers and 1 dreadnought). Yet, I've seen you and the AI kill my subs with 2 or 3 attacks from British ships in the Channel :/ I mean I see more weird stuff I can't replicate sometimes lol. It's really hard to crack the Serbian line for me, but when I play against AI or in multiplayer, somehow my Serbian line disintegrates. Despite stats being same, and backed by Bojovic. A guy killed a 8 strength 2 veteran reserve corps with 3 army corps, rolling a 5-0 on the last one... like I have not seen that ever in 50 games against AI
About Austrian starting PP: just like any other nation Austria starts with a random amount of PP (30 + 3D6 for Austria)
I didn't mean the PP you start with in the bank, I meant actually the number you get every turn. I thought this was not random?
It's not about you winning, I'm asking you to help me out finding bugs in the later stages of V17.

I understand

I will get to it lol. Let me have some fun with new openings first and then I will finish a game on each side.
Does the Crown Prince only unlock for command on t5? Or also after? Because I put an empty army corps near Strassbourg in t10, but nothing happened that turn or the next. Neither did I see the event in the pool.
Enver Pasha is still strong, despite being cut in half. It doesn't really change much, as the first few turns you'll be marching and you can repair in that case anyway. It does eat some Ottoman PP, but they usually have some to spare at the start, especially if KAisers gold and Breslau have been played. The spawned Russian Reserve corps however do quite a lot.
Nail Men still almost always gets unlocked after Anleihe 1, I don't recall ever having seen it before I've picked Anleihe 1.