Guille's PzCorps Support Base - Multipurpose Icons and more.
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speedythefreak
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 160
- Joined: Sat Oct 26, 2013 9:09 pm
- Location: Quebec
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Yrfin :
You should take a look at the thread I've just started : viewtopic.php?f=147&p=742606 . There is one pack already available with masks and icons for the US M4A3, M4A3(76)W and the M4A3 HVSS, also added a couple of coloured units for the M4A3 with different markings for fun. I plan to post another pack for the US M4A1, M4A1(76)W and the M4A1(76)W HVSS. Also as you could have seen on this thread, there is a british Sherman pack in the making, namely Sherman MkII, MkIII, and Sherman V. I do not intend to to all the versions of the Shermans, might add a couple as you suggested, propably the M4A3 105 but with the HVSS suspension.
Best
You should take a look at the thread I've just started : viewtopic.php?f=147&p=742606 . There is one pack already available with masks and icons for the US M4A3, M4A3(76)W and the M4A3 HVSS, also added a couple of coloured units for the M4A3 with different markings for fun. I plan to post another pack for the US M4A1, M4A1(76)W and the M4A1(76)W HVSS. Also as you could have seen on this thread, there is a british Sherman pack in the making, namely Sherman MkII, MkIII, and Sherman V. I do not intend to to all the versions of the Shermans, might add a couple as you suggested, propably the M4A3 105 but with the HVSS suspension.
Best
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Why not ?speedythefreak wrote: ↑Mon Aug 20, 2018 5:06 pm I do not intend to to all the versions of the Shermans...
When im died - I must be a killed.
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speedythefreak
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 160
- Joined: Sat Oct 26, 2013 9:09 pm
- Location: Quebec
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks Guille ! I'm quite satisfied of this one 
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speedythefreak
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 160
- Joined: Sat Oct 26, 2013 9:09 pm
- Location: Quebec
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hi Yrfin
That's quite a wishlist you have
All 3 variants of the M4A3 are done (US) and posted in my thread
All 3 variants of the M4A1 (cast hull) are in the works and ready soon
Since I'm just working from existing stuff, in-game M4 will stay the same
British MkII done
British MkIII done but not posted
British MkV done
British MkIV is the same model as the in-game M4 according to my sources, namely Tank Encyclopedia and Wardrawings.be, so I don't see the need to work on this one
Will work on both version of the 105, the in-game one as a wrong sided machine gun on the right part of the icon, will add your M4A3(105) with the HVSS suspension.
M4 Jumbo both versions, should be rendered properly by the in-game icons for the M4A3, will create one with a shorter barrel that will stand for the 75mm gun
Sherman DD and Crab, too hard for me too make, still not good enough.
Afterwards I intend to work on the in-game firefly icon, I hate things that are not proportionate, so I might end up resizing it, the height of the tank is not properly rendered in-game.
I'm also working on unit insignas, brits didn't have those round Blue-white-red round insignas that belong to the RAF on their tanks, so I might end up doing more personalized things that fits the actual historical sources
Best
That's quite a wishlist you have
All 3 variants of the M4A3 are done (US) and posted in my thread
All 3 variants of the M4A1 (cast hull) are in the works and ready soon
Since I'm just working from existing stuff, in-game M4 will stay the same
British MkII done
British MkIII done but not posted
British MkV done
British MkIV is the same model as the in-game M4 according to my sources, namely Tank Encyclopedia and Wardrawings.be, so I don't see the need to work on this one
Will work on both version of the 105, the in-game one as a wrong sided machine gun on the right part of the icon, will add your M4A3(105) with the HVSS suspension.
M4 Jumbo both versions, should be rendered properly by the in-game icons for the M4A3, will create one with a shorter barrel that will stand for the 75mm gun
Sherman DD and Crab, too hard for me too make, still not good enough.
Afterwards I intend to work on the in-game firefly icon, I hate things that are not proportionate, so I might end up resizing it, the height of the tank is not properly rendered in-game.
I'm also working on unit insignas, brits didn't have those round Blue-white-red round insignas that belong to the RAF on their tanks, so I might end up doing more personalized things that fits the actual historical sources
Best
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Keep it up, Speedy! You are filling an important gap in the equipment. 
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Yrfin
- 1st Lieutenant - 15 cm sFH 18

- Posts: 818
- Joined: Sun Dec 04, 2016 6:47 am
- Location: Behind your backs
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Nice work !speedythefreak wrote: ↑Mon Aug 20, 2018 10:56 pm Hi Yrfin
That's quite a wishlist you have
All 3 variants of the M4A3 are done (US) and posted in my thread
All 3 variants of the M4A1 (cast hull) are in the works and ready soon
Since I'm just working from existing stuff, in-game M4 will stay the same
British MkII done
British MkIII done but not posted
British MkV done
British MkIV is the same model as the in-game M4 according to my sources, namely Tank Encyclopedia and Wardrawings.be, so I don't see the need to work on this one
Will work on both version of the 105, the in-game one as a wrong sided machine gun on the right part of the icon, will add your M4A3(105) with the HVSS suspension.
M4 Jumbo both versions, should be rendered properly by the in-game icons for the M4A3, will create one with a shorter barrel that will stand for the 75mm gun
Sherman DD and Crab, too hard for me too make, still not good enough.
Afterwards I intend to work on the in-game firefly icon, I hate things that are not proportionate, so I might end up resizing it, the height of the tank is not properly rendered in-game.
I'm also working on unit insignas, brits didn't have those round Blue-white-red round insignas that belong to the RAF on their tanks, so I might end up doing more personalized things that fits the actual historical sources
Best
Maybe after you done with Sherman Family, you continue T-34 Family ?
When im died - I must be a killed.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
A pair of early war Soviet recon and light attack aircraft: the Polikarpov R-5 and R-Z. Those models saw service in the Spanish Civil War, the Soviet-Japanese campaign in 1939, the Winter War and early parts of the Nazi-Soviet conflict. The pack includes the "landed" versions of those aircraft. I hope you like them! Enjoy!
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Polikarpov R-5 - R-Z Unit Pack.rar- (195.22 KiB) Downloaded 211 times
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- SE_Polikarpov_R-Z.png (25.5 KiB) Viewed 4951 times
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- Polikarpov_R-5.png (22.72 KiB) Viewed 4951 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Changing the subject, here starts a series dedicated to German infantry-type special forces unit icons... I will test them "in combat" to see if such units add something to the variety, tactical options and "fun factor" of this game. First to arrive are the Brandenburger commandos. According to what is available in wikipedia, they were special forces units belonging to the Army branch of the German Armed Forces and the roles designated for them were: Special Operations, Special Reconnaissance, Airborne infantry, Covert operations, Amphibious warfare. Many of the troops were Germans who were residing abroad before the war and were fluent in many other languages than German, a knowledge they were known to put in good use.
In consequence, this unit icon has the parachute drawing of the paratroopers, and also I think of them being switchable to a recon type unit.
So, the concept is:
"Combat switch": stats like Fallschirmjager, but with +1 init, +1 ground def and +1 air def. Obviously, paratrooper trait, but no bunker-killer. I thought about decreasing its ammo value, but anything less than the 4 units as given to Fallschirmjager makes them impractical for combat, so, 4 ammo it is.
"Recon switch": Spotting = 3, passive attack values (only self-defense firing), +2 ground def. Reconmove and camo traits. Besides, if its works, add "captureflag" to the remove trait column in the equipment file to prevent them from capturing cities when in the "recon" mode. May also add the "nozoc" trait just like the minefield unit (they cannot pin enemy units next to it).
Besides, in both stances, they would have a dedicated move type: "Special Leg" which gives them a little better movement capability over forests, and other terrain types compared to the regular leg move type.
At last, here is the complete unit pack. I hope you like them, and put them in good use!
In consequence, this unit icon has the parachute drawing of the paratroopers, and also I think of them being switchable to a recon type unit.
So, the concept is:
"Combat switch": stats like Fallschirmjager, but with +1 init, +1 ground def and +1 air def. Obviously, paratrooper trait, but no bunker-killer. I thought about decreasing its ammo value, but anything less than the 4 units as given to Fallschirmjager makes them impractical for combat, so, 4 ammo it is.
"Recon switch": Spotting = 3, passive attack values (only self-defense firing), +2 ground def. Reconmove and camo traits. Besides, if its works, add "captureflag" to the remove trait column in the equipment file to prevent them from capturing cities when in the "recon" mode. May also add the "nozoc" trait just like the minefield unit (they cannot pin enemy units next to it).
Besides, in both stances, they would have a dedicated move type: "Special Leg" which gives them a little better movement capability over forests, and other terrain types compared to the regular leg move type.
At last, here is the complete unit pack. I hope you like them, and put them in good use!
- Attachments
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- Brandenburger44.png (19.23 KiB) Viewed 4946 times
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- Brandenburger39-recon.png (16.65 KiB) Viewed 4946 times
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Brandenburger Unit Pack.rar- (105.78 KiB) Downloaded 260 times
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
As Nikivdd (regrettably) told us that he was quitting the upgrades on his excellent equipment file, I decided to continue its evolution... 
One of the last units he added to his .eqp file were the Panzerfaust teams in several variants (Panzerfaust 30, 60, 100, 150), but he used the vanilla game training_wehrmacht_Infanterie icons (because he decided to only use vanilla icons). So, I decided to make some specific icons for those units in regular Wehrmacht and SS variants, also I made some new animations (not great, but acceptable) and adapted a pair of attack audio sfx files. I hope you like them...
One of the last units he added to his .eqp file were the Panzerfaust teams in several variants (Panzerfaust 30, 60, 100, 150), but he used the vanilla game training_wehrmacht_Infanterie icons (because he decided to only use vanilla icons). So, I decided to make some specific icons for those units in regular Wehrmacht and SS variants, also I made some new animations (not great, but acceptable) and adapted a pair of attack audio sfx files. I hope you like them...
- Attachments
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Panzerfaust Unit Pack.rar- (227.26 KiB) Downloaded 209 times
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- SS_Panzerfaust_60.png (18.01 KiB) Viewed 4897 times
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- Wehr_Panzerfaust_60.png (17.33 KiB) Viewed 4897 times
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks Guille! It's always fun to get new icons. 
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks guys for your nice words!
They are more incoming!
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
hello thank you for the great icons is there a file to download all of them in 1 as the first post is out of date thank you for your help
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello GrizzlyKt. From time to time I compile all the up-to-date icons an make a big upload to share everything with the people here and also as an external backup. I will make such an upload and post the link here very soon. Greetings!
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
hi Guille thank you nice one
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Guille,guille1434 wrote: ↑Sat Aug 25, 2018 1:17 am As Nikivdd (regrettably) told us that he was quitting the upgrades on his excellent equipment file, I decided to continue its evolution...
One of the last units he added to his .eqp file were the Panzerfaust teams in several variants (Panzerfaust 30, 60, 100, 150), but he used the vanilla game training_wehrmacht_Infanterie icons (because he decided to only use vanilla icons). So, I decided to make some specific icons for those units in regular Wehrmacht and SS variants, also I made some new animations (not great, but acceptable) and adapted a pair of attack audio sfx files. I hope you like them...![]()
I've been playing with the Nikivdd equipment file for a long time.
I made some arrangements as the addition of the Russian Guard.
Also with each update of Nikivdd, I compared these two last files to see the changes to bring to mine.
Can you keep the Nikivdd structure in your next modifications?
Also, if you could give us in txt file the line to add to the efx file.
Meri a lot for your contribution to the eternal youth of Panzer Corps 1
Best regards
Yves
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Glaude:
I did exactly the same as you, I "synchronized" my eqp file with each release made by Nikivdd, so this equipment roster will be 100% compatible with all the content released by Nikivdd, the official campaigns, and I think also many other mods made by other authors. About your request, I will tell you what I will do: I will release the .eqp file integrated with the icons, UI unit portraits, .efx file and sound effects. So this "mod" could be used as a complete equipment mod.
I was "testing" (having a lot of fun, indeed) it making a play-through of a "customized" GC39 and it was lot of fun. It tends to make the scenarios easier, while playing at "General" level... But, of course anyone having the "too easy" feeling can play it in a more difficult level...
So, in a few days you will be able to download and examine it. Meanwhile, here I attach the complete .efx file which is 100% "vanilla" compatible, and also, the animations and sound files for the Panzerfaust unit.
Greetings!
I did exactly the same as you, I "synchronized" my eqp file with each release made by Nikivdd, so this equipment roster will be 100% compatible with all the content released by Nikivdd, the official campaigns, and I think also many other mods made by other authors. About your request, I will tell you what I will do: I will release the .eqp file integrated with the icons, UI unit portraits, .efx file and sound effects. So this "mod" could be used as a complete equipment mod.
I was "testing" (having a lot of fun, indeed) it making a play-through of a "customized" GC39 and it was lot of fun. It tends to make the scenarios easier, while playing at "General" level... But, of course anyone having the "too easy" feeling can play it in a more difficult level...
So, in a few days you will be able to download and examine it. Meanwhile, here I attach the complete .efx file which is 100% "vanilla" compatible, and also, the animations and sound files for the Panzerfaust unit.
- Attachments
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Panzerfaust Animation and Sounds.rar- (164.27 KiB) Downloaded 202 times
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efx.rar- (11.28 KiB) Downloaded 197 times
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glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thank you Guille
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Atomiswave
- Lance Corporal - Panzer IA

- Posts: 14
- Joined: Thu Nov 16, 2017 9:18 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thnx guille, looking forward to ultimate equipment file!guille1434 wrote: ↑Mon Aug 27, 2018 3:39 pm Hello Glaude:
I did exactly the same as you, I "synchronized" my eqp file with each release made by Nikivdd, so this equipment roster will be 100% compatible with all the content released by Nikivdd, the official campaigns, and I think also many other mods made by other authors. About your request, I will tell you what I will do: I will release the .eqp file integrated with the icons, UI unit portraits, .efx file and sound effects. So this "mod" could be used as a complete equipment mod.
I was "testing" (having a lot of fun, indeed) it making a play-through of a "customized" GC39 and it was lot of fun. It tends to make the scenarios easier, while playing at "General" level... But, of course anyone having the "too easy" feeling can play it in a more difficult level...
So, in a few days you will be able to download and examine it. Meanwhile, here I attach the complete .efx file which is 100% "vanilla" compatible, and also, the animations and sound files for the Panzerfaust unit.
![]()
Greetings!
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Well, if you look in the first page of this long thread (I opened it a little more than six years ago!) one of the first icons converted to AT from AA was the Sdkfz 10/4 halftrack... The wheel turned a complete turn now, as now I upload a new version of this icon, which, in my opinion, looks better. 
The pack contains icons of the regular vehicle, and also the version with armored engine compartment and driver's cab. The unit was designed with three switches on mind:
1) Mobile AA mode: regular half-track movement, but only passive attack stats for surface and air targets.
2) "Sentry" mode: Active Air Attack value able to fire on air targets, but movement limited to 1 hex. This is to prevent the unit being moved around the map chasing behind aircraft and firing on them (anyone heard about interceptor half-tracks??). The one hex move is a compromise to allow the unit to retreat if attacked by land and not to surrender outright (this is achieved by means of a special movement type which allows a one hex only movement over most types of terrains). So you can still move the vehicle one hex and fire on an enemy aircraft. In compensation, its AA range is reduced to 1 hex (which looks more realistic for a 20 mm gun).
3) And, of course, the customary land fire variant with Soft and Hard attack positive values, but passive Air Attack capability.
Happy "Anniversary" to this threat!!
Enjoy!
The pack contains icons of the regular vehicle, and also the version with armored engine compartment and driver's cab. The unit was designed with three switches on mind:
1) Mobile AA mode: regular half-track movement, but only passive attack stats for surface and air targets.
2) "Sentry" mode: Active Air Attack value able to fire on air targets, but movement limited to 1 hex. This is to prevent the unit being moved around the map chasing behind aircraft and firing on them (anyone heard about interceptor half-tracks??). The one hex move is a compromise to allow the unit to retreat if attacked by land and not to surrender outright (this is achieved by means of a special movement type which allows a one hex only movement over most types of terrains). So you can still move the vehicle one hex and fire on an enemy aircraft. In compensation, its AA range is reduced to 1 hex (which looks more realistic for a 20 mm gun).
3) And, of course, the customary land fire variant with Soft and Hard attack positive values, but passive Air Attack capability.
Happy "Anniversary" to this threat!!
Enjoy!
- Attachments
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Sdkfz_10 Unit Pack.rar- (272.42 KiB) Downloaded 245 times
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- Sdkfz_10-4_AA.png (18.41 KiB) Viewed 5574 times
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- SS_Sdkfz_10-4_AA-Gep.png (19.3 KiB) Viewed 5574 times
