conditions are secret? im trying with argentum to skip war directly to race to the sea or winter or both... im saving energy for real warsRobotron wrote:To clarify: RACE TO THE SEA is designed to trigger in either player's turn at any time when a unit moves in France or Belgium after a certain set of conditions has been met.
Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
Hello guys
Sorry, I'm very busy and wasn't rellay able to keep up with the discussions. trying to do my turns quickly vs Nehi and keep forgetting to move my ships
can I be of any further help?
Sorry, I'm very busy and wasn't rellay able to keep up with the discussions. trying to do my turns quickly vs Nehi and keep forgetting to move my ships
me, and argentum picked it upWell then maybe something is wrong with the sea mines event then or the general movement routines.
AGAIN: WHO IS HOSTING THAT GAME?
As far as I can remember, yes, winter started, ( I remember the pop up about the German advance halted)zombo, what have u done in last ententes turn? events etc.
came winter?
can I be of any further help?
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
Rupprecht opens opportunities for a whole new game, but I agree with Nehi that the German objectives/collapse points, etc need to be tailored to that precise situation.
btw, Rupprecht (the leader) should not be able to be redeployed in the east, as is the case now.
I'm alos a little worried that it may well be an optimal strategy for Germany, so I think a morale penalty to start with should be considered.
Also, about:
Honesly, I think that the British should move towards intervention for each French city/fort captured (apart from those on the border, and should actually enter war automatically if the Germans come within two hexes of Paris
The whole idea of British continental policy was maintaining a sort of balance between France and Germany, so that they would "cancel each other" (this is why they didn't want to be too harsh in the Versailles settlement and afterwards supported Germany in its revision)
btw, Rupprecht (the leader) should not be able to be redeployed in the east, as is the case now.
I'm alos a little worried that it may well be an optimal strategy for Germany, so I think a morale penalty to start with should be considered.
Also, about:
I actually think that if the British hadn't (for some reason) entered war yet when the Germans are about to take Paris (or worse, have taken it already), they wouldn't bother anymore, lest they would piss off the new master of Europe.Already in the game: every German attack on Paris shifts British alignment by 1, taking Paris makes Britain enter the war at once.
Honesly, I think that the British should move towards intervention for each French city/fort captured (apart from those on the border, and should actually enter war automatically if the Germans come within two hexes of Paris
The whole idea of British continental policy was maintaining a sort of balance between France and Germany, so that they would "cancel each other" (this is why they didn't want to be too harsh in the Versailles settlement and afterwards supported Germany in its revision)
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
i hope this will be enough, as it looks dynamic map changes are reason our games are stuckedZombo wrote:
As far as I can remember, yes, winter started, ( I remember the pop up about the German advance halted)
can I be of any further help?
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
how does "influence" work, exactly? Every time I use it it seems to have either a negligible effect, or no effect at all
P.S strangely, this turn (as the CP) I only got 2PP, while having a decent positive production bonus (something like +19)
normal?
P.S strangely, this turn (as the CP) I only got 2PP, while having a decent positive production bonus (something like +19)
normal?
Last edited by Zombo on Fri Jul 07, 2017 6:14 am, edited 1 time in total.
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
page 7Zombo wrote:how does "influence" work, exactly? Every time I use it it seems to have either a negligible effect, or no effect at all
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
@Argentum, zombo & nehi: getting infos from you guys is like getting blood out of a stone...why don't you just answer these 5 questions I posted?
1. who played which side and in which player's replay the crash happened.
2. in what game turn the crash happened.
3. what unit saw you moving last? alternatively: which action did you see before the crash?
4. if game turn 11 or later: was it already winter?
5. Was Britain already in the war?
I puzzled that much together:
1. nehi CP, zombo Entente. The game crashed in nehi's replay of zombo's last turn.
2. as soon as turn 11 maybe later
3. ?
4. zombo who is Entente saw the winter map when he ended his turn. Nehi who is CP and therefore going first in every turn saw NO winter map.
5. since war plan Rupprecht was chosen, Britain was not in the game
Is that correct? PLEASE ANSWER, I MUST KNOW IT!
If that is correct, then indeed random winter onset is out of the game for MP.
1. who played which side and in which player's replay the crash happened.
2. in what game turn the crash happened.
3. what unit saw you moving last? alternatively: which action did you see before the crash?
4. if game turn 11 or later: was it already winter?
5. Was Britain already in the war?
I puzzled that much together:
1. nehi CP, zombo Entente. The game crashed in nehi's replay of zombo's last turn.
2. as soon as turn 11 maybe later
3. ?
4. zombo who is Entente saw the winter map when he ended his turn. Nehi who is CP and therefore going first in every turn saw NO winter map.
5. since war plan Rupprecht was chosen, Britain was not in the game
Is that correct? PLEASE ANSWER, I MUST KNOW IT!
If that is correct, then indeed random winter onset is out of the game for MP.

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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
1. Argentum CP VS Nehi Entente. Game crashes in CP turn.
2. Turn 8.
3. Russian infantry moving.
4. No winter map.
5. Yes.
About my game with Zombo and second game with nehi I cant say anything definite because game always crashes in CP turn.
2. Turn 8.
3. Russian infantry moving.
4. No winter map.
5. Yes.
About my game with Zombo and second game with nehi I cant say anything definite because game always crashes in CP turn.
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
@Argentum: thanks a lot, now I know at least the crash could ALSO be caused by other things than random winter onset, because the crash already happened in turn 8. 

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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
argentums games are about race to the sea, bothRobotron wrote:@Argentum: thanks a lot, now I know at least the crash could ALSO be caused by other things than random winter onset, because the crash already happened in turn 8.
just few turns difference in reverse, both schlieffens
me cp in 6th - last seen corpse attacking arty
me entente in 8th - dunno what argentum saw in his turn
zombos one is most likely about winter, ruprecht, me cp in 11th, first and last seen army moving
in reverse is winter closing (so far we just reached in 11th too)
so i guess its about dynamic map changes (during the turn, question is if it will be better let it happen at end of turn - if im right in vanilla its happening at end of the turn, maybe it has reason), because it crashes in turn after that change, i havent seen winter in zombos replay, but he said it came in that last turn
Last edited by nehi on Fri Jul 07, 2017 4:05 pm, edited 1 time in total.
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
Early winter happens at the start of a game turn, NOT during a player's phase. It's the same point of time as in vanilla, where seasons also changed at the start of a game turn.
---------- start turn (season change happens here!)
--- CP phase
--- ENT phase
--------- end turn
---------- start turn (season change happens here!)
--- CP phase
--- ENT phase
--------- end turn
Last edited by Robotron on Fri Jul 07, 2017 4:07 pm, edited 1 time in total.

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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
yeah, im talking about it, change in or before actions is maybe killing itRobotron wrote:Early winter happens before the turn, not before a player's phase or during a player's phase.
---------- start turn (season change happens here!)
--- CP phase
--- ENT phase
--------- end turn
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
It's the same point of time as in vanilla, where seasons also changed at the start of a game turn.

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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
but map is changin after click when sent/loaded?Robotron wrote:It's the same point of time as in vanilla, where seasons also changed at the start of a game turn.
i dont see winter map in zombos game, i guess it has been loaded later than his first action
then replay is showing autumn even it should be winter allready
zombo, did u attack with that army nearby paris?
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
The "click-on-map-to-load-winter-map" function will only work if winter starts BEFORE CP phase and the game then gets autosaved.nehi wrote:but map is changin after click when sent/loaded?Robotron wrote:It's the same point of time as in vanilla, where seasons also changed at the start of a game turn.
i dont see winter map in zombos game, i guess it has been loaded later than his first action
then replay is showing autumn even it should be winter allready
zombo, did u attack with that army nearby paris?
That was clearly not the case in your game!
You played CP and had NO(!!!) winter map.
Zombo said he had the winter map.
Zomba was Entente.
Entente is second in turn (after CP).
But winter map only changes at START of turn (before CP player's phase)
Why did YOU not have the winter map then since you were playing CP and CP is going first in every turn?
How comes Zombo had the winter map?

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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
ok, so where the winter map disappeared? now i remember it was there before, ive played during winter turn 11 - weak attacks, zombo saw it too, but when replaying its autumn backRobotron wrote: The "click-on-map-to-load-winter-map" function will only work if winter starts BEFORE CP phase and the game then gets autosaved.
That was clearly not the case in your game!
You played CP and had NO(!!!) winter map.
Zombo said he had the winter map.
Zomba was Entente.
Entente is second in turn (after CP).
But winter map only changes at START of turn (before CP player's phase)
Why did YOU not have the winter map then since you were playing CP and CP is going first in every turn?
How comes Zombo had the winter map?
mp is about saving-sending-loading, it sounds somehow like that case
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
new one report
me cp, argentum entente, no event played (we just wanted to try race to the sea / winter), i declared war to belgium, liege, brusselsm, ypres and reims were mine, antwerp argentums
i moved fleet to yellow boxes
last seen was corpses move, then turn 8 replay crashes
yellow boxes still there, no log, but testscript2 wrote
[01:07:16][8900]SEARACE START
[01:07:16][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/37
[01:07:16][8900]SEA RACE END
[01:07:17][8900]SEARACE START
[01:07:17][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:17][8900]SEA RACE END
[01:07:19][8900]SEARACE START
[01:07:19][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/91
[01:07:19][8900]SEA RACE END
[01:07:20][8900]SEARACE START
[01:07:20][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/24
[01:07:20][8900]SEA RACE END
[01:07:21][8900]SEARACE START
[01:07:21][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/68
[01:07:21][8900]SEA RACE END
[01:07:22][8900]SEARACE START
[01:07:22][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/44
[01:07:22][8900]SEA RACE END
[01:07:23][8900]SEARACE START
[01:07:23][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/51
[01:07:23][8900]SEA RACE END
[01:07:26][8900]SEARACE START
[01:07:26][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/60
[01:07:26][8900]SEA RACE END
[01:07:30][8900]SEARACE START
[01:07:30][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/44
[01:07:30][8900]SEA RACE END
[01:07:32][8900]SEARACE START
[01:07:32][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/6
[01:07:32][8900]SEA RACE END
[01:07:35][8900]SEARACE START
[01:07:35][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/63
[01:07:35][8900]SEA RACE END
[01:07:36][8900]SEARACE START
[01:07:36][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:36][8900]SEA RACE END
[01:07:39][8900]SEARACE START
[01:07:39][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:39][8900]SEA RACE END
[01:07:40][8900]SEARACE START
[01:07:40][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/26
[01:07:40][8900]SEA RACE END
[01:07:41][8900]SEARACE START
[01:07:41][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/49
[01:07:41][8900]SEA RACE END
(which range or number triggers it?)
happened anything special, argentum? what did u as last?
me cp, argentum entente, no event played (we just wanted to try race to the sea / winter), i declared war to belgium, liege, brusselsm, ypres and reims were mine, antwerp argentums
i moved fleet to yellow boxes
last seen was corpses move, then turn 8 replay crashes
yellow boxes still there, no log, but testscript2 wrote
[01:07:16][8900]SEARACE START
[01:07:16][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/37
[01:07:16][8900]SEA RACE END
[01:07:17][8900]SEARACE START
[01:07:17][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:17][8900]SEA RACE END
[01:07:19][8900]SEARACE START
[01:07:19][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/91
[01:07:19][8900]SEA RACE END
[01:07:20][8900]SEARACE START
[01:07:20][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/24
[01:07:20][8900]SEA RACE END
[01:07:21][8900]SEARACE START
[01:07:21][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/68
[01:07:21][8900]SEA RACE END
[01:07:22][8900]SEARACE START
[01:07:22][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/44
[01:07:22][8900]SEA RACE END
[01:07:23][8900]SEARACE START
[01:07:23][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/51
[01:07:23][8900]SEA RACE END
[01:07:26][8900]SEARACE START
[01:07:26][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/60
[01:07:26][8900]SEA RACE END
[01:07:30][8900]SEARACE START
[01:07:30][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/44
[01:07:30][8900]SEA RACE END
[01:07:32][8900]SEARACE START
[01:07:32][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/6
[01:07:32][8900]SEA RACE END
[01:07:35][8900]SEARACE START
[01:07:35][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/63
[01:07:35][8900]SEA RACE END
[01:07:36][8900]SEARACE START
[01:07:36][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:36][8900]SEA RACE END
[01:07:39][8900]SEARACE START
[01:07:39][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/28
[01:07:39][8900]SEA RACE END
[01:07:40][8900]SEARACE START
[01:07:40][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/26
[01:07:40][8900]SEA RACE END
[01:07:41][8900]SEARACE START
[01:07:41][8900]++++++++++RACE TO SEA: CHANCE/ROLL8/49
[01:07:41][8900]SEA RACE END
(which range or number triggers it?)
happened anything special, argentum? what did u as last?
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
@nehi: stop using the test scripts, those are already outdated and won't help anymore.
Try matches using ScriptFix V4.76.
@all: please have patience. It's very unfortunate that during MP the logfile does not report the cause of the crashes. We will have to rely on sheer trial & error if we want to fix this.
Try matches using ScriptFix V4.76.
@all: please have patience. It's very unfortunate that during MP the logfile does not report the cause of the crashes. We will have to rely on sheer trial & error if we want to fix this.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
that last vs argentum is 4.75 or 4.76, argentum hosts so i dont know which version, it was that evening u released 4.76 i guessRobotron wrote:@nehi: stop using the test scripts, those are already outdated and won't help anymore.
Try matches using ScriptFix V4.76.
@all: please have patience. It's very unfortunate that during MP the logfile does not report the cause of the crashes. We will have to rely on sheer trial & error if we want to fix this.
are u sure that isnt race to the sea again?
can u make test scenario, winter in 2nd turn? it takes at least whole day to make 11 turns or more, when its argentum in good shape, else even more days
om top of that there is danger of race to the sea happens first, as last time
Re: POTZBLITZ V4.76 (beta), JUL 6th 08:25 PM MET
I actually remember seeing that "German advance halted" event. Isn't that related to the onset of winter?Zombo said he had the winter map.
Robo, do you want me to check my game vs Argentum again, to see what turn it was? Or any other relevant detail?
regarding influence, what does "with a % chance of the number of INFLUENCE points spent" exactly mean?
1) is it a % equal the all the influence points spent on that nation since the beginning?
2) is it a % equal the all the influence points spent on that nation on the turn you choose the influence option?
3) Is that die-roll only made on the turn you used the influence option?



