I would like to know about (in no particular order)
1. the existence of command units/HQ (on/off map), command areas, bonus/malus on coordinating attack/defend
2. heroes and their attributes, ability to move them from unit to unit, list of attributes that can be generic/specialized, off the map heroes with campaign wide effects based on battle/operation/campaign achievements
3. the existence of morale and its effects
4. the possibility of breakdowns for vehicles/guns and its effects based on intrinsic quality/climate/ground conditions/mileage, the possibility of expending prestige to repair
5. the possibility of sabotaging bridges/entrenchments etc, the possibility of revealing the terrain through spec ops
6. the obligation to rotate a certain % of personnel in and out of battle, influencing quality vs morale
7. the extent of initial information given to the player about what to expect in an operation (a series of battles), what are the ultimate targets and when are the deadlines. Knowing that, a player could adjust the number of turns dedicated to each battle more freely.
8. the existence of minefields in land and sea
9. the ability to run simultaneous fronts/operations and not just serially. The ability to transfer limited number of units from one front to another at a cost and sporadically instead of carrying over an entire uber team from one front to the next.
10. the breaking down of the battle results in terms of gains in morale/prestige/fuel/extra units and the ability for the player to select among them.
Ty
