Thanks for the feedback. Now to some answers...
Scenario 5
On the top part of the screen in the North, landing ships are all oriented in the wrong direction: they are oriented to the west whereas there is no VH in that direction, I landed my troops on the island for nothing!
The direction thing is one I can't avoid. You can only set one general direction per side in the editor, not individually per unit (at least I don't know any way). As you are attacking from several directions in this scn there is no way to have all ships point to the side they should be landing at the scn start. I can only recommend to check the map(s) before.
Then you have Fidji infantry units which are not on landing ships but on standard ships (like destroyers), It took me a few turns to understand and to see luckily those units could be debarked. According to me they should have landing ships.
It was also the case on one US or USMC infantry unit (standard ship instead of landing ship).
This is ok, these are actually destroyer transports, so converted old destroyers used for fast troop transport. They work basically like any other naval TP, just are faster, and lightly armed, so you could even attack as long the unit has not landed.
Best is to bring up the units panel to check what it says - it should mention that it has a sea transport. In short, any land unit at sea should be able to debark on land, regardless of transport type.
I also think battleships should be used because all I see is small destroyer ships (maybe you respected the historical OOB, so forget what I said but in another scenario in game I would like to see huge icons for battleships), then carriers are really small icons too. But this is a minor detail
These are indeed mostly historical ships. The carriers I used were part of the historical OOBs, but hardly used in that close to the landing groups. But in scn 5 and 6 they are mostly a tribute to the game engine, so that you have something to land as long you didn't conquer an air base.
Don't worry, you get BBs and big carriers later too. But they can't get much bigger than those carriers you see at Tarawa, because the hex size provides a certain limit.
Under playtesting, seems very interesting!!!
I played 10 turns so far, so good!
Hopefully at Sergeant level this is piece of cake but most of infantry units have no trucks so the move to the far eastern side of the map takes time.
The Japanese entrenched canons are deadly!
Yes, some have trucks or amtracs etc, but not all. This is intended, as a little tip - just use the ones without trucks for the objectives in the shorter north-south direction, and the rest for the east-west ends.
I hope this scn is not regarded as unfair - but it was pretty harsh for the first wave landing. But still with the right methods it should be all doable. I can post more hints if needed, but maybe you don't want spoilers.
However, thanks again for the feedback, I hope the answers are helpful
