100 YW Campaign - Battle Phase

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Blathergut
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Post by Blathergut »

How about letting the relief army "absorb" the points of the beseiged army (up to the max)? This would make beseiging a bit more risky. Would simulate being attacked from without and having to deal w the defenders sallying forth as well. Just the approach of an army, knowing the defenders could join them to make a larger battle force, would make you think twice about hanging around.
Blathergut
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Post by Blathergut »

Plus...would actually give a benefit or reason for having 100 pts sitting in a castle somewhere!!! You could sprinkle even 50pts around in places, knowing that if someone beseiges it, and you get a relief army there, you will have some benefit from that.
hidde
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Post by hidde »

Blathergut wrote:Plus...would actually give a benefit or reason for having 100 pts sitting in a castle somewhere!!! You could sprinkle even 50pts around in places, knowing that if someone beseiges it, and you get a relief army there, you will have some benefit from that.
Sounds like a good idea. Those points could dwindle down during the siege so the faster you get the relieve force in place the more benefit you have from them.
TheGrayMouser
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Post by TheGrayMouser »

hidde wrote:
Blathergut wrote:Plus...would actually give a benefit or reason for having 100 pts sitting in a castle somewhere!!! You could sprinkle even 50pts around in places, knowing that if someone beseiges it, and you get a relief army there, you will have some benefit from that.
Sounds like a good idea. Those points could dwindle down during the siege so the faster you get the relieve force in place the more benefit you have from them.
Only problem is even France only gets 3 armies, most others 1 or two, dont know how much "sprinking around you could do....
hidde
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Post by hidde »

Came to think of something else. What about intel? After armies have taken casualties in battle and recruitment been done a couple of times there will be no way to know the strength of enemy armies. I think it can be a tad frustrating to attack and defend without a clue to the points of the other army. Should there be some rough estimate of each armie's stregnth for all to see. Maybe Scar throwing a dice or something to determine how accurate the information should be.
Blathergut
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Post by Blathergut »

Hmmm...

What if instead of limiting the number of armies, the number of AP was limited? Or....anything 100 or 50 or under is not considered an army.
TheGrayMouser
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Post by TheGrayMouser »

Blathergut wrote:Hmmm...

What if instead of limiting the number of armies, the number of AP was limited? Or....anything 100 or 50 or under is not considered an army.
My liege, you cannot be suggesting your host of loyal Lorrainers is not an army :D
Scarz
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Post by Scarz »

hidde wrote:Came to think of something else. What about intel? After armies have taken casualties in battle and recruitment been done a couple of times there will be no way to know the strength of enemy armies. I think it can be a tad frustrating to attack and defend without a clue to the points of the other army. Should there be some rough estimate of each armie's stregnth for all to see. Maybe Scar throwing a dice or something to determine how accurate the information should be.
I will try to provide a bit of intel in the write ups for the various battles when I submit the turn report. It won't be 100% accurate, and you can always talk to your allies and such, but I will give some descriptions when I give the summary of the battle turn.
Scarz
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Post by Scarz »

RULES QUESTION

I have received some detail clarification requests on rules. One in particular was very good. Question is as follows:

Army A is in a province. Army B (ally) moves into the province from one route, as does Army C (enemy) from a different route. How is the battle fought? Do A and B automatically combine against C?

The answer is going to make it a bit difficult for you guys to plan exactly what will happen under certain circumstances, but I feel it will keep us from getting too bogged down in rule mechanics, and each new rule adds more chance of rule arguments and my being forced or accidently applying them differently in different circumstance. Also, we have some big limitations with the DAG battles and how we represent multi army battles.

So the answer is this, the Campaign Administrator will decide each case such as the above example on a case by case basis. I would probably flip a coin for C moving into the province. If C won, then C would get there first, and fight A in a DAG battle. If A won the battle, C would retreat and B would just move in. If C won, C and B would then fight a DAG battle (minus C's losses from first fight). If C won the second time, then B would retreat, and A would either retreat out of the province, or take refuge in a castle in his own province.

I know this adds uncertainty, but I feel that's a good thing for the campaign, and it gives me some latitude for trying to get realistic results under the game/campaign limitations. Plus seperate armies of this time were not great at coordinating, and I see it that in the real 100YW you could have three armies in a province and they might not even run into each other if they were trying.
hidde
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Post by hidde »

TheGrayMouser wrote:
hidde wrote:
Blathergut wrote:Plus...would actually give a benefit or reason for having 100 pts sitting in a castle somewhere!!! You could sprinkle even 50pts around in places, knowing that if someone beseiges it, and you get a relief army there, you will have some benefit from that.
Sounds like a good idea. Those points could dwindle down during the siege so the faster you get the relieve force in place the more benefit you have from them.
Only problem is even France only gets 3 armies, most others 1 or two, dont know how much "sprinking around you could do....
This is how I see it:
The points you put into a castle could be considered a garrison and only be part of an army when and if it arrive. They shoulden't be able to do anything on their own,
Blathergut
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Post by Blathergut »

That could work. Identify it as garrison. But i'd keep the points fairly low. Would be interesting, rushing to someone's aid...seeing if you can get there in time to have the defenders join in. Maybe roll to see how much the garrison loses each turn it endures seige.
deadtorius
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Post by deadtorius »

If a besieged province gives 1/2 its normal pay for the season does the besieger get the other half? Would king of make sense since his army is out in the world pillaging away, preventing the local lords from sending money to their king. Or at the very least let the besieger pillage the province
Scarz
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Post by Scarz »

deadtorius wrote:If a besieged province gives 1/2 its normal pay for the season does the besieger get the other half? Would king of make sense since his army is out in the world pillaging away, preventing the local lords from sending money to their king. Or at the very least let the besieger pillage the province
I hate to make it too punitive yet. Lets go a year as it is, then we can toss out revisions you guys really think are needed, or add or take away rules we don't like.
ianiow
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Post by ianiow »

The Duke of Normandy has sent a sizable force, known throughout the region as Longbows-are-Us, into the province of Anjou. The much smaller Army of Anjou under the capable command of the Duke of Brittany's half brother Sir Stephan of Anjou must DECIDE to fight, retreat or flee to a local castle in Anjou and await for much needed support. Descretion being the better part of valor, Sir Stephan retreat his small force.
The Duke of Normandy make 'chicken noises' as Sir Stephan runs away :lol:
Blathergut
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Post by Blathergut »

*Samples some Rhinemaidens and schnapps.*

:twisted:
Blathergut
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Post by Blathergut »

I don't suppose if we disband some troops we get anything back into our coffers?
Scarz
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Post by Scarz »

Blathergut wrote:I don't suppose if we disband some troops we get anything back into our coffers?
No refunds, you just don't have to pay the upkeep, and then they will disband.
deadtorius
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Post by deadtorius »

The Duke of Normandy make 'chicken noises' as Sir Stephan runs away
Ahh you poor deluded English type.... we Frenchies have outclevered you silly English k-nigits once again. WE are not making the run away but have decided to visit the southern ports of our Province, the spring is the time one usually goes south to smell the fleurs and frolic with the women. We leave you in the north, where the summer plagues will soon set in and the foul vapors will bring sickness and disease to your ranks. enjoy your stay but try not to make it the messes as we shall be back again soon enough.

Sir Stephen
Scarz
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Post by Scarz »

I have gotten some new questions regarding victory conditions and what it means to be a vassal.

In my opinion, each player's number one priority in the game should be survival of his house/kingdom. Second should be growing in power (ie meeting your victory conditions) with third being prosecuting the war between France and England. After all, how does putting Edward on the throne of France help me? What's Louis offering me? Is it in my interests to do x or y?

At the same time, everyone can't be king. So, if I had to become someones vassal to survive, or if they offered some new lands, or a title etc, I would do it and not feel like I was losing the game. Ultimately in the feudal system everyone has a lord except the king. And there are only two kings, in France (well he claims to be king of France) and England (king of England and claiming France), everyone else is just trying to preserve their house and grow in power.

Some houses, say Burgundy for example, might be in a position to try and stay free of ultimately being a vassal, but some of the smaller houses might have to accept it as the only way to survive. You can always rebel later. :)
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Post by Amaz_Ed »

Ahh you poor deluded English type.... we Frenchies have outclevered you silly English k-nigits once again. WE are not making the run away but have decided to visit the southern ports of our Province, the spring is the time one usually goes south to smell the fleurs and frolic with the women. We leave you in the north, where the summer plagues will soon set in and the foul vapors will bring sickness and disease to your ranks. enjoy your stay but try not to make it the messes as we shall be back again soon enough.

Sir Stephen
It seems that the Frenchies are difficult to pin down in the South too. Failing to accept a challenge will not make us go away you know! :P
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