azrael86 wrote:dave_r wrote:
As I have previously stated you can't make people play a game and if they are going to try once and then give up I would suggest they aren't particularly commited in the first place. However, I am interested to know - what the hell where the opponents of the Light Horse using such that they could simply run over the table and batter them? Light Horse takes time and need many turns to soften up their enemy, you can't simply "ride over the table" and shoot somebody to death. It also takes a lot of risk if you want to win rather than get slight victories or defeats.
True, the problem is really a comp one. that LH armies are a heads I win, tails I draw Option. Suppose I pick a solid army, let us say Alex Mac.
In an open comp,. if I draw an army with knights, I have a chance: If I draw another combined arms army(e.g. LRR), I have a chance, because my cav and pike are good. If I draw a warband/heavy foot army (e.g. Viking or ancient brit) I have a good chance, although I'm outnumbered. If I draw a LH army, say Parthian. It is literally unbeatable. It throws the cats in (which some players won't, but say they do) - and I kill them, losing a unit in the process. Now I can't catch the LH, best option is something like a 12-8, even having killed the 2 or 3 of the enemies best units.
Please explain how you can get a better result against a competent opponent?
Have to agree with you there.
I played against a Parthian army with my Pontics (legionary version) in a 500 pts tourney using smaller tables a couple of weeks ago. More than half my army was useless as terrain went against me and we ended up playing in an open field pretty much. Even if my heavy cavalry had overwhelmed his cataphracts (which they didn't) there was just no way my line of legionaries and other foot could have caught his horse archers and even if they had, my understanding is that there is no way I can get him to evade off table and get any attrition points for it.
I don't mind playing in an open field, that's the way it goes sometimes. I don't mind playing against Parthians - light horse armies are a perfectly valid choice and one day I will get that Alan army I have always promised myself. I don't even mind losing because his army is better suited to the conditions than mine, I could have chosen any number of armies but I selected Pontic, that's not my opponents problem. But to have literally next to no chance of winning seems to make the game a little pointless and if I was a beginner I'd be put off by playing a game I had almost zero chance of winning.
Half the problem with DBM was that heavy infantry armies were useless, so much so that often pikes were reduced to being "flying columns" or baggage guards. It seems to me that the easy and obvious answer in FoG is to change nothing other than give APs for chasing light horse off the table. Banning light horse armies or putting restrictions on the number of their BGs seems artificial and to cause more problems than it solves and sticking to themed tournaments and games seems restrictive. After a while I'm going to get bored playing my Hellenistics against the same old Romans, Gauls and Persians, half the beauty of Ancients is the endless variety of opponents in "what if" games.
To alter the rules against LH armies seems to be taking a sledgehammer to crack a nut but to ignore the problem or deny it exists seems to be putting one's head in the sand. As I've said before with petrol being the ludicrous price it is here in the UK I'm not going to waste time and money going to tournaments to pointlessly chase LH around the board all day. I want a bit of fun with a fairly realistic rule set, which FoG pretty much is.
If I want MORE fun, what is IMO MORE realism and less chance of a headache then I spend a day playing Piquet at my friend's place! That's a full day's job though, with all the set up etc and whilst FoG isn't perfect once this LH problem is sorted out I can't see any major issues with what for me has become a set of rules that are a lot better than I thought they were originally.