The Torch landings cannot be stopped by the invasion of Britain. It was mainly a US invasion and although historically most of the ships came from England, as far as I know a sizeable part of the fleet came directly from the US. Therefore I deducted that a possible invasion of Britain should not have a great effect on it.JimmyC wrote: ↑Thu Aug 15, 2019 12:41 am Unfortunately something seems to be wrong with the Torch trigger (i think). Although i captured London in mid '42, Torch still activated. I`m pretty sure Torch shouldn't activate in the first place seeing as i had captured London, right? Or do you need to capture the whole of the UK?
However, in a future version I might modify some of it as I think in case of a German invasion of Britain prior to the Torch landings, the US should send some help there to strengthen the defenses. In that case, some or most of the invasion fleet should head to Britain instead.
It might be worth making notes of the coordinates of these mines and if the path of a ship crosses then have to be avoided even if it takes two turns. Other than that I think these are necessary as in the current game system the other moored mines are not deadly enough, they mainly just block and restrict the movement of naval units, when in fact naval mines did inflict some serious damage and losses in the war. For example in the Channel Dash both the Scharnhorst and Gneisenau hit mines, even though the Germans did their best to check and clear their routes prior to the operation. Also, naval mines caused heavy losse to Soviet submarines in both the Black Sea and Baltic Sea. I guess most Soviet submarine losses were due to naval mines. These can only be simulated by the new naval mines as they can actively attack both survace ships and submarines (given that PzC v1.31 exe is used, as recommended).












