"Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

What do you think should be done following the end of development for the WWI campaign?

Napoleonic Wars Campaign
50
22%
1870 Franco-Prussian War Scenario
15
7%
WWI Entente Campaign
28
12%
WWI Central Powers Grand Campaign
65
29%
1914-1945 "Combined" Campaign
59
26%
WWI Single MP Scenario (Western Front)
5
2%
WWI Single MP Scenario (Eastern Front)
5
2%
 
Total votes: 227

BiteNibbleChomp
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Re: WWI Kaiserschlacht Campaign v1.0 RELEASED!

Post by BiteNibbleChomp »

McGuba wrote:Congratulations for the release of the first WWI mod for PzC!

It is great that this deadline was not changed - I think in this way Schleiffen plan can be started in the 24th hour and the stormtroopers can finally start their march in-game, instead of harrassing the members of this beautiful community in their own houses!
My stormtroopers still can annoy you - but if you play the mod they will jump in to your computer and assisst you!

I'm liking the idea of 2 or 3 different artillery. I'll consider those for the v1.1
Wildthing wrote:Downloaded! I hope i can have a look this weekend (starts tomorrow :D )
I really like the efforts to handle an age, that has not enough respect in our times.

Greets, Wild
Here's an idea - find another suitable era of war and make a mod on it. You'll see me spamming ideas to help you (and probably stormtroopers as well :twisted: )

- BNC
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Re: "Kaiserschlacht" WWI Campaign v1.0 Released

Post by iceFlame »

BiteNibbleChomp wrote:Kaiserschlacht is released!
Congratulations! :D

Great to see a whole new era make its PzC debut! Thanks for putting in the time and effort, much appreciation! :)
Image
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Re: WWI Kaiserschlacht Campaign v1.0 RELEASED!

Post by BiteNibbleChomp »

As I said when the poll got added, I will work on whatever the community chose. That is the Grand Campaign '14-'18!

I'm starting work on a Grand Campaign '14 now. All new suggestions will go there rather than to the main WWI campaign (Horse Transports for example would severely unbalance that campaign, which was designed without them. Also all German artillery currently there would become the new "Light Artillery" unit, which is quite a bit weaker than the standard Kaiserschlcht Artillery, which has become the "Medium Artillery"). New graphics etc. will go to the GC.

The main artillery is being broken into 3 for the new GC:

Light Artillery: 125pp cost. 3/4 as good at killing infantry as the original artillery unit.
Medium Artillery: 200pp cost. Approx. the same as the original one, but with a new graphic.
Heavy artillery: 275pp cost. Slightly better than the Medium Artillery vs. Infantry, many times better vs. Strongpoints and Tanks.

The FT-17 and Horse Transports (for Germany, Austria-Hungary, Britain, France and Russia) will also be added.


- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by LandMarine47 »

And once again, I'll be in charge of making you feel really good, or really bad about your progress :)
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by morge4 »

LandMarine47 wrote:And once again, I'll be in charge of making you feel really good, or really bad about your progress :)
ROTFLMFAO!!
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

I present to you the first scenario of Grand Campaign '14: "Meuse Crossing" (August 2-3, 1914)
MeuseCrossingStrategic.JPG
MeuseCrossingStrategic.JPG (127.67 KiB) Viewed 6174 times
Objective here is to guard the railroad that runs from the eastern edge of the map to the river Meuse. It will be your supply line in the next scenario (LandMarine, include that in the briefing). Also, you are tasked with getting all five "Heavy Artillery" auxillaries (Heavy Art. are a new type of unit, along with Light and Medium Art.) across the Meuse and onto the Firing Zones north of Liege, which I have marked with "A"s.
FiringZones.JPG
FiringZones.JPG (140.48 KiB) Viewed 6174 times
Some new unit graphics that the community has provided:
NewGraphics.JPG
NewGraphics.JPG (162.01 KiB) Viewed 6174 times
You will find new graphics for most of the infantry and artillery, as well as new horse transports and a few others.

DV: All 5 Heavy Artillery make it to firing zones north of Liege, no Belgian units on the railraod
MV: 1-4 Heavy Artillery make it to firing zones (railroad can have Belgians, but this is not advised)

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by captainjack »

I managed to take Paris, though just too late to get the DV, and am now in Poland.

One minor point - there was a message about a gas attack on one of the cities in the pre-deployment briefing for this scenario, but I couldn't retrieve it using Control + M. I will just have to gas every city to ensure I get the one I was after.

The extra range of the artillery and the recon cavalry seem to work well. There goes my weekend....
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

captainjack wrote:I managed to take Paris, though just too late to get the DV, and am now in Poland.

One minor point - there was a message about a gas attack on one of the cities in the pre-deployment briefing for this scenario, but I couldn't retrieve it using Control + M. I will just have to gas every city to ensure I get the one I was after.

The extra range of the artillery and the recon cavalry seem to work well. There goes my weekend....
Good idea - just gas them all! The city that the message indicates is Novo-Georgievsk, as this was done historically.

You'll have to go back to Paris in 1918 if you want to invade Great Britain. No swinging around strong fortresses there however!

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by McGuba »

LandMarine47 wrote:
Were siege mortars still in use?
Yes, there were still a few types in use, such as the Austro-Hungarian 24cm Mörser M.98, a design which dates back to 1898. I think it is a very cool and steampunk looking piece of artillery:

Image

Austria-Hungary had some 96 of these in 1914. Despite its age it was quite effective and it lead to the development of the excellent Skoda 30.5 cm Mörser, which was used by the Germans well into WWII.

Back then I made a icon for it to be used with the k.u.k mod for Panzer General:

Image

Haha, it looks soooo small today :D


For more information on WWI artillery (and tanks and weapons) I highly recommend the landships site:

http://www.landships.info/landships/art ... icles.html

I used it as a great source while making the WWI mod for PG. There are many articles on the different weapons used by each nation with technical data and stuff.

BNC wrote:
I present to you the first scenario of Grand Campaign '14: "Meuse Crossing" (August 2-3, 1914)
I am glad that you decided to add those icons to the WWI DLC. I think it will improve the look of this mod greatly. Not because those were done by me, :wink: but I really do think that having proper WWI icons in a WWI game adds a lot to immersion.
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

McGuba wrote:
BNC wrote:
I present to you the first scenario of Grand Campaign '14: "Meuse Crossing" (August 2-3, 1914)
I am glad that you decided to add those icons to the WWI DLC. I think it will improve the look of this mod greatly. Not because those were done by me, :wink: but I really do think that having proper WWI icons in a WWI game adds a lot to immersion.
Well, at the moment only the Germans have the no-SMG icons. I will need a French, a British and a Multinational graphic for the rest of the nations (French prefferably with the bright uniforms because of their "offensive spirit" doctrine.

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by asuser »

Hello BNC...and Mc Guba!

Surely it was thought transmission...? Anyway, tonight I will post the first of the big guns, the 305 mm mortar...

I'm just wondering of the lack of new big gun icons, because in my opinion the WW1 was also impressed from the big guns! So, there comes more stuff in the next days...


...and please, don't forget the war at sea (eg Skagerrak, submarines...), for this we need also the ship icons...
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

asuser wrote:...and please, don't forget the war at sea (eg Skagerrak, submarines...), for this we need also the ship icons...
There may be another Jutland-type scenario or 2 in the GC

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by iceFlame »

McGuba wrote:I am glad that you decided to add those icons to the WWI DLC. I think it will improve the look of this mod greatly. Not because those were done by me, :wink: but I really do think that having proper WWI icons in a WWI game adds a lot to immersion.
Yes, yes. Fully agree on the immersion. Good to see the community pulling together to create the new WWI icons of late. Well done chaps! :)
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

Anyone planning on writing an AAR for us?

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by LandMarine47 »

Well with McGubas info on those siege mortars, I think we have something to bring down the walls of Verdun :wink: PS I can't think of how to punish the people who fail the first scenario, any ideas?
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by captainjack »

Brusilov Offensive AAR. General, Reform Units and Dice Chess.

Note to self, don't buy an anti air unit.
Well, I'm a bit of an artillery fan, and having learnt the hard way that 1 move can be VERY slow, I reckon that if I have a ton of artillery there's a good chance that at least some will be in range at any time. So I bring all my artillery (about 12 I think) and most of my 1916 infantry, a zeppelin and a fighter.

I had originally planned to send the infantry and cavalry to plug any holes in the trenches while the artillery crawled forwards to support the defence line. I had forgotten how bad the Austro Hungarian infantry was. Luckily, when they started to collapse, my artillery was perfectly positioned to back them up as the survivors retreated into the barbed wire fields.

More by luck than judgement I ended up in an excellent defensive position with just enough room to allow infantry units to pull out to rearm. The crowd of Russians (there were quite a few) helped me force surrenders of the cavalry - their best combat units. The Zeppelin was very useful for spotting any guns that got in range and my sheer numbers allowed me to blast them to pieces pretty much as soon as I knew they were there. As a result, I hardly took any casualties in my core force other than two units that were supporting the AH troops. The northern group had held well for a while, but suddenly collapsed and I only just stopped them before they took the city.

I replaced the cavalry unit with a tactical bomber (which turned out to be pretty handy with the enemy attacking close to the airport) and one of my infantry reserves, and kept reloading the guns.
By about turn 20 the southern attack had started to thin out, and eventually ran out of troops, leaving a single artillery piece guarding the Russian held city. I sent three infantry units to deal with that and swung the artillery to the central mass. By turn 28 I had wiped out the entire Russian army, and on turn 30 had my first DV.

By the end of this, I had three artillery with move heroes and another with a range hero. The move heroes were the most useful in the following Romanian scenario and allowed me to rapidly clear out Romanian opposition in the lower right hand cities using a combined machine gun, Flamethrower and artillery force in support of the Bulgarians. I gained a fourth move hero and second range hero and comfortably got a DV - mostly thanks to the fast artillery.

I tried out gas artillery in the scenario before Verdun but couldn't work out how to make it properly effective - defensive fire and rugged defence didn't help. However, normal artillery in large numbers is good enough for me so far.
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

I beat the campaign with 15 artillery at the end! Gas Units are good vs. infantry, but rubbish against most other stuff. You use them the same way you use a V2

- BNC
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by LandMarine47 »

Finished Liege 14.... McGuba if you read this, be warned, BNC is giving you a serious run for your money with this Masterpiece! So much content! So Many Battles! So Much Blood :twisted:!

I'd suggest you do something quick because when GC 14' comes out, he might knock you out with it!
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by McGuba »

I wish good luck to this WWI mod and hope to see even more content in the GC.
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Re: WWI - Campaign Released, Grand Campaign '14 Announced

Post by BiteNibbleChomp »

LandMarine47 wrote:Finished Liege 14.... McGuba if you read this, be warned, BNC is giving you a serious run for your money with this Masterpiece! So much content! So Many Battles! So Much Blood :twisted:!

I'd suggest you do something quick because when GC 14' comes out, he might knock you out with it!
Not just GC '14 - there's going to be GCs '15-'18 as well! Oh well, all the more blood!
McGuba wrote:I wish good luck to this WWI mod and hope to see even more content in the GC.
You've already seen the WWI mod, this is now the expansion! (or DLC - though it runs as a separate entity)

Here's the campaign path for Grand Campaign '14:
Campaign Path.JPG
Campaign Path.JPG (43.98 KiB) Viewed 6011 times
Info will arrive tomorrow on the Liege14 and East Prussia Scenarios

- BNC
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