MASSI Hexes and Units

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massi
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Re: new city hexes test

Post by massi »

El_Condoro wrote: If we make a whole forest of them they may not look quite right. From what I can see they are what I envisaged.
explained better El_Condoro :) I do not understand English very well, and google traslator, does the translations crazy haha
I have to modify the woods?
I now work for panzercorps are available until 20:00 Italian time

Image
massi
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Re: new city hexes test

Post by massi »

-Submarine Port" with all these bunkers (good examples are Bordeaux and Brest) -> (I have no idea how to do it, I need a reference photo)
typical submarine bunkers in Brest
Image[/quote]

Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better
airbornemongo101
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Re: new city hexes test

Post by airbornemongo101 »

Wow,great work
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
VPaulus
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Re: new city hexes test

Post by VPaulus »

Great work on the forest tiles, massi.
It matches perfectly the ground tile.
That is a masterpiece.
massi
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Re: new city hexes test

Post by massi »

10 minutes and take out a bridge
massi
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Re: new city hexes test

Post by massi »

bridge 1
Image
bebro
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Re: new city hexes test

Post by bebro »

I really admire your dedication. I generally like gfx modding a lot, but personally I try to avoid modding the terrain graphics whenever I can (though I had to for my campaign, but it was more a pain for me) :mrgreen:

Your results however are excellent and your work adds a lot to the game and mods. :thumbsup:
massi
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Re: new city hexes test

Post by massi »

thank you very much bebro
but the magic hat, yet many rabbits will come out hehe: D


Image
HBalck
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Re: new city hexes test

Post by HBalck »

Nice graphics Massi - let me know if you need my ukrainian houses and church.
Image

H.Balck
massi
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Re: new city hexes test

Post by massi »

HBalck wrote:Nice graphics Massi - let me know if you need my ukrainian houses and church.
thanks mike I have modeled some of the houses Ukrainian and Russian.
nothing special as the ones you posted
I see how my models are rendered, then let you know if I need help.
Chris10
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Re: new city hexes test

Post by Chris10 »

massi wrote: Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better
hell..yeah...the bunker looks great :lol: ...although my thought was going more in dirction of merging it or making it part of a harbor tile as most harbors right now look like trade ports with cranes and stuff but less like military ports :lol:
massi
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Re: new city hexes test

Post by massi »

soon, I create some military harbor. I hope ..
Meanwhile, let's keep this thing for submarines
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

chris10 wrote:
massi wrote: Image

What do you think Chris? is not very detailed .. but for a secret submarine base is better
hell..yeah...the bunker looks great :lol: ...although my thought was going more in dirction of merging it or making it part of a harbor tile as most harbors right now look like trade ports with cranes and stuff but less like military ports :lol:
I've got a question, not as much to make more work for Massi Destruction, but more from implementation of this Sub Pen Base as a hex unit in a game. The reference picture is great, but it's under construction. There aren't any AA Batteries around or on it. In a real situation and it being functional, wouldn't a person want to have several AA Batteries around this thing, an airport nearby, etc. Or should the Sub Pens have AA guns built on top of them? Just a theoretical question on how to use this beautiful hex in the game.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
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Re: new city hexes test

Post by massi »

Image

I am proud to Arnhem bridge, and the like.
My last effort of the day.
night guys
As said, Rossella Hoara: TOMORROW 'ANOTHER DAY!
MikeAP
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Re: new city hexes test

Post by MikeAP »

He has returned!
Chris10
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Re: new city hexes test

Post by Chris10 »

massi wrote:Image

I am proud to Arnhem bridge, and the like.
My last effort of the day.
night guys
As said, Rossella Hoara: TOMORROW 'ANOTHER DAY!
ohhh..this bridge is beautiful...... :D
VPaulus
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Re: new city hexes test

Post by VPaulus »

I guess you'll have a lot of work in front of you, Chris. :wink:
Chris10
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Re: new city hexes test

Post by Chris10 »

VPaulus wrote:I guess you'll have a lot of work in front of you, Chris. :wink:
errrrr..at the moment I wont touch the map again otherwise I never get the mod done... :lol: ..
later for a final release this will be a different story though :wink:
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

Yes, that is a marvellous rendering of the bridge at Arnhem. I wonder if Eric has seen this tile that will be forthcoming?
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
El_Condoro
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Re: new city hexes test

Post by El_Condoro »

massi wrote:
El_Condoro wrote: If we make a whole forest of them they may not look quite right. From what I can see they are what I envisaged.
explained better El_Condoro :) I do not understand English very well, and google traslator, does the translations crazy haha
I have to modify the woods?
I now work for panzercorps are available until 20:00 Italian time
Perfect. Thank you. :)

I just meant one tile does not give a clear picture of what many tiles (a forest) would look like - this does.
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