In the original game !!!!
Campaigns for Modern Conflicts
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Brigadier-General - Elite Grenadier
- Posts: 2017
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Campaigns for Modern Conflicts
I mean MC, that's what I'm working with in this campaign. In the Pak-Mod or original the Soviet flag is present but that is of no use to me because other flags are missing.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
About music, may I suggest you to still post it with a tutorial for the user to install it in the main MC mod; so that we have the "full experience".
As long as it not replace anything inside, it should not provoke any problem.
[/quote]
Background music.
Make a copy of the original music folder beforehand!
Unzip the folder and insert the ingame_desert file into the music folder of the main game.(ModernConflicts)
https://www.slitherine.com/forum/viewtopic.php?t=117223

[/quote]
Background music.
Make a copy of the original music folder beforehand!
Unzip the folder and insert the ingame_desert file into the music folder of the main game.(ModernConflicts)
https://www.slitherine.com/forum/viewtopic.php?t=117223
Last edited by Tobi72 on Sat Mar 08, 2025 9:53 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
But it's really strange. I've tried everything. To install Israel I had to sacrifice another nation in MC to make it work.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
103rd Airborne Forces rules,Will the operations of the Soviet limited contingent continue until 1989?
Re: Campaigns for Modern Conflicts
The “Afghanistan” campaign ends in August 1984, and I have no plans to continue it at the moment.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Kabul is taken.
https://www.mediafire.com/file/mpau8acw ... 7.rar/file
I lost my first unit, fortunately not one from my core. I took the afghan counter-attack for the palace too lightly and didn't have enough troops to protect it at first. Due to an initial awful dice rolls, one of my core parachute unit was also nearly destroyed! But fortunately, the second ennemy attacking it did low damage and left mine with 1 HP... My luck balanced itself.
I finished the mission with a coordinated assault from airborne infantry; and that was cool
Excellent mission perfectly using infantry + helicopter units. Helicopters transports and the need to deploy everywhere to accomplish various tasks (neutralize police stations, prepare the arrival of other troops, protect the palace,...) gives interesting gameplay and feeling. It was the movie "Black Hawk Diwn", but here things go well.
Ennemy are composed of police units not trained to fight against an army and not so loyal soldiers that can't equal the player troops. The ennemy is an obstacle, but not a real threat; that was more or less what really happened during Chtorm-333. They try to oppose your advance and counter-attack, but your overwhelming show of force quickly force them to surrender.
It remind me one of your mission from your first pack (operation Morning Glory I think; but maybe I'm confusing the names), but this new one is far more polished. Comparing both, we can see how much you progressed!
Your scenarios are now definitevely "Akkula's level" quality, but with your own different design philosophy. Very interesting.
The last little "mistakes" were some graphical details you mostly can't change.

Even if this unit will fall from his hex
The only one thing I dislike is when ennemy appear on the edge of the map on my own units, while my recon just confirmed that there was nothing here. I can understand if they spawn from a montain range out of sight, but not directly next to my units in a clear terrain I've just checked.
I'll now try the next missions with the new music, thanks
Edit : Ahh d**n, it replace the existing desert track. Is there is no way to add it instead of replacing the old desert music? From what I understood, it is linked to the "theater" selection in the editor.
I'll check how it works while listening it with my mp3 player. For now, it's the same kind of music from the main mod : 10/10
https://www.mediafire.com/file/mpau8acw ... 7.rar/file
I lost my first unit, fortunately not one from my core. I took the afghan counter-attack for the palace too lightly and didn't have enough troops to protect it at first. Due to an initial awful dice rolls, one of my core parachute unit was also nearly destroyed! But fortunately, the second ennemy attacking it did low damage and left mine with 1 HP... My luck balanced itself.
I finished the mission with a coordinated assault from airborne infantry; and that was cool

Excellent mission perfectly using infantry + helicopter units. Helicopters transports and the need to deploy everywhere to accomplish various tasks (neutralize police stations, prepare the arrival of other troops, protect the palace,...) gives interesting gameplay and feeling. It was the movie "Black Hawk Diwn", but here things go well.
Ennemy are composed of police units not trained to fight against an army and not so loyal soldiers that can't equal the player troops. The ennemy is an obstacle, but not a real threat; that was more or less what really happened during Chtorm-333. They try to oppose your advance and counter-attack, but your overwhelming show of force quickly force them to surrender.
It remind me one of your mission from your first pack (operation Morning Glory I think; but maybe I'm confusing the names), but this new one is far more polished. Comparing both, we can see how much you progressed!
Your scenarios are now definitevely "Akkula's level" quality, but with your own different design philosophy. Very interesting.
The last little "mistakes" were some graphical details you mostly can't change.

Even if this unit will fall from his hex

The only one thing I dislike is when ennemy appear on the edge of the map on my own units, while my recon just confirmed that there was nothing here. I can understand if they spawn from a montain range out of sight, but not directly next to my units in a clear terrain I've just checked.
I'll now try the next missions with the new music, thanks

Edit : Ahh d**n, it replace the existing desert track. Is there is no way to add it instead of replacing the old desert music? From what I understood, it is linked to the "theater" selection in the editor.
I'll check how it works while listening it with my mp3 player. For now, it's the same kind of music from the main mod : 10/10

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Tobi, my friend!
I have an excellent new: you can put your music in yout mod without changing anything from base game!!!!!
In your mod, just create a "Audio" folder, then "music" folder inside again. Now, just put your desert music!
I have tried it right now and it works
How it looks like :

I now continue my "adventure in Afghanistan" with a new music
I have an excellent new: you can put your music in yout mod without changing anything from base game!!!!!

In your mod, just create a "Audio" folder, then "music" folder inside again. Now, just put your desert music!
I have tried it right now and it works

How it looks like :

I now continue my "adventure in Afghanistan" with a new music

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Thank you for your feedback. I'm glad you enjoyed the mission. Unfortunately, it can still happen from time to time that enemy units appear in the secured area, I hope I didn't overdo it. I still had the articles I read about it in my head. There, the mujahideen, who previously went about their daily business as farmers, traders or “normal people”, would suddenly appear in the rear of the Afghan or Soviet army and shoot at them with mortars and the like and then disappear again immediately afterwards. But as I said, I hope I haven't exaggerated.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Oh thank you very much, I'll try it out right away. You're not playing the campaign with JSGME, are you? Then I have hope again because of the flags.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
I have put together old music and new music, but for now only for the desert theme.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Thanks for the tip, I'll reposition the unit when I plan another campaign. The gun smugglers should also be a bit out of the ordinary as they have gotten quite large. I have a big screen, but I'm lying on the couch about 5 meters away, maybe that's why.



Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
I use JGSME to launch mods (including MC, of course), but your campaign is simply in my documents.
You should have 0 problem with this method. From what I understand, when panzer corps start a custom campaign, it check two places : where the base game is installed and where the campaign is installed (documents/my games/panzer corps/mods). If two different files with the same name at the same place exist in both, those that are where the campaign is installed is a priority and used instead of the file from base game.
It's only for the duration of the launched campaign, so don't worry about base game : MC will continue to work as usual. I checked to be 100% sure : Akkula's musics are not replaced when his missions are launched, while your track can be launched in your campaign
That's why I'm pretty confident about flags, it should work like for the music
Just mimic the same structure than base game in the "mods" folder that contain your campaign, then replace the files (including the flags) that you want to change.
I'm sure you can make the soviet flag appear in your campaign
You should have 0 problem with this method. From what I understand, when panzer corps start a custom campaign, it check two places : where the base game is installed and where the campaign is installed (documents/my games/panzer corps/mods). If two different files with the same name at the same place exist in both, those that are where the campaign is installed is a priority and used instead of the file from base game.
It's only for the duration of the launched campaign, so don't worry about base game : MC will continue to work as usual. I checked to be 100% sure : Akkula's musics are not replaced when his missions are launched, while your track can be launched in your campaign

That's why I'm pretty confident about flags, it should work like for the music

Just mimic the same structure than base game in the "mods" folder that contain your campaign, then replace the files (including the flags) that you want to change.
I'm sure you can make the soviet flag appear in your campaign

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
I tried it with the flags. I have integrated all folders with flag files into the campaign. It doesn't work for me without changing anything in the main game. Maybe one day I'll find out how to solve the problem, but until then I'll probably keep my hands off such projects.
Here with changes to the main game
Here without changing the main game
Here with changes to the main game
Here without changing the main game
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
I intend to look at it in a few days/weeks for my own next campaign; so like for the music if I manage to change it without touching the main game in a simple way, I'll let you know again 
It's a detail anyway, don't feel bad at all for leaving it like that. It's obvious that the russian flag represent the soviet one and that the ISIL one represent here the taliban one. It's just a graphical detail.
My troops continue to advance.
Replay for mission 4 : https://www.mediafire.com/file/kojl3sva ... 2.rar/file
Doing 15 missions with infantry combat with tactical deployment from helicopters, like the ones played until now? Yes, send more!
Game mechanics are very good : Akkula's infantry combat system in MC is really well done, and your maps and units allow to create very interesting tactical situations using this base. I was lucky enough to unlock one KGB and one GRU unit early, they allow a huge flexibility.
It is easy (until now, at least; I'm still in the early days of the operation), but very pleasant.
I also check with more attention the Sukhoi stats, and I indeed have overlooked it
I still count on the big 8 SA of the Hind, but the Su-17 will be nearly as good for a longer range support. So, one of them has joined my core.
Some feedbacks and suggestions to improve your campaign (imho) :
- Be confident for your musics choice. Having a different musical background gives a different feeling when we play in your own historical setting. It feels a little weird when Akkula's musics for desert campaign begin again, since you have put his after yours in your track. Replace his part by one or two of your choice. It may sound to be a detail (well, objectively it is
), but having your own track from the beginning to the end really gives a different identity to your campaign.
- For maximum immersion, you could replace current images of russian soldiers and equipments by pictures of soviet ones in the unit screen. Once again it's a detail, but it could add something for the immersion. I'm sure that Uzbek would gladly send you hundreds of pictures if you ask him
I could also do it and resize then rename them for you, so that they would be ready to be put in your campaign. You just have to ask if you are interested, I'll gladly do it too 
Gameplay is already perfect (I'm just at mission 4, but I don't see why it should be less good in the following missions), the only last little things to do if you want to improve it would be those kind of aesthetic details, in my opinion.

It's a detail anyway, don't feel bad at all for leaving it like that. It's obvious that the russian flag represent the soviet one and that the ISIL one represent here the taliban one. It's just a graphical detail.
My troops continue to advance.
Replay for mission 4 : https://www.mediafire.com/file/kojl3sva ... 2.rar/file
Doing 15 missions with infantry combat with tactical deployment from helicopters, like the ones played until now? Yes, send more!

Game mechanics are very good : Akkula's infantry combat system in MC is really well done, and your maps and units allow to create very interesting tactical situations using this base. I was lucky enough to unlock one KGB and one GRU unit early, they allow a huge flexibility.
It is easy (until now, at least; I'm still in the early days of the operation), but very pleasant.
I also check with more attention the Sukhoi stats, and I indeed have overlooked it

I still count on the big 8 SA of the Hind, but the Su-17 will be nearly as good for a longer range support. So, one of them has joined my core.
Some feedbacks and suggestions to improve your campaign (imho) :
- Be confident for your musics choice. Having a different musical background gives a different feeling when we play in your own historical setting. It feels a little weird when Akkula's musics for desert campaign begin again, since you have put his after yours in your track. Replace his part by one or two of your choice. It may sound to be a detail (well, objectively it is

- For maximum immersion, you could replace current images of russian soldiers and equipments by pictures of soviet ones in the unit screen. Once again it's a detail, but it could add something for the immersion. I'm sure that Uzbek would gladly send you hundreds of pictures if you ask him


Gameplay is already perfect (I'm just at mission 4, but I don't see why it should be less good in the following missions), the only last little things to do if you want to improve it would be those kind of aesthetic details, in my opinion.

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
I watched the replay and realized that this mission was too easy. It was a waste of potential. But what the heck, there have to be easy, relaxed and predictable missions. I'm just wondering how you can save up so much prestige. I should hire you as my financial advisor.
If you agree, I'll send you a link to my campaign flag attempt in the next few days. You can take a look at it if you have the time and inclination, maybe you'll find the crucial detail.
Thank you for the offer of the pictures, but as it gives me a lot of pleasure to choose the right ones myself and I'm still at home this week, I'll take it into my own hands. But you're right, it should be documents from the period in which the campaign is set. I've only added the ones that were missing - I didn't think about the others, which were mostly Soviet. I'll catch up on that.

If you agree, I'll send you a link to my campaign flag attempt in the next few days. You can take a look at it if you have the time and inclination, maybe you'll find the crucial detail.

Thank you for the offer of the pictures, but as it gives me a lot of pleasure to choose the right ones myself and I'm still at home this week, I'll take it into my own hands. But you're right, it should be documents from the period in which the campaign is set. I've only added the ones that were missing - I didn't think about the others, which were mostly Soviet. I'll catch up on that.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Of course. I begin to understand how the game work, so I have some ideas that I could try to make the flags appear. I can't promise to succeed, but I will try

I understand about the pictures, I had the same feeling when I tried to replace classical MC pictures for my european campaign. Unfortunately, since it take much time and pictures shows what it is expected to show, I've dropped the idea

Mission 5... how dirty

Replay: https://www.mediafire.com/file/mlhdayb7 ... 1.rar/file
I think that my sudden retreat when the first real ambush happen illustrates well the panic

I even lost a 6HP T-54 at the very last turn! I didn't expected an RPG unit attacking from that direction

But d**n, lossing a unit considered safe by a non detected ennemy while I had clicked on the end turn button; that was really frustrating

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
- Brigadier-General - Elite Grenadier
- Posts: 2017
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Campaigns for Modern Conflicts
It's nice when someone to test offers to fix, and then you will play without technical issues )))) And so I give Imeror a head start that he would grow up to be a real smart and brave Soviet commander, but instead of the Soviet flag we still have Vlasovsky )))) You've already managed in tandem even to screw in the music ))))
https://mynickname.com/id73473


Re: Campaigns for Modern Conflicts
No matter the flag, just obey the dude with a nice hat and plenty of shiny decorations on the shoulders when he tell you to charge the guys that fire at you; hi is always right and scream too loudly to say to him "no" anywaybondjamesbond wrote: ↑Sun Mar 09, 2025 8:18 pm but instead of the Soviet flag we still have Vlasovsky

More seriously, just to tell to Tobi that one of my core unit dissapeared. It was a BRDM that I keep in my reserve during mission 4. In mission 5, I can't find him.
Apparently, my russian campaign has the same problem according to Uzbek; one of his Hind dissapeared. I have no idea why it happen

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
I have written something about this on your site.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729