CoolDTA wrote: ↑Sat Jan 12, 2019 10:43 am
Seems it does take a while to get the old engine running effectively.

Good going!
Well, it's easier on maps that are supposed to be conquered to those that are supposed to be defensive.
But I've always loved to wipe out the Soviets in the defensive missions of the WinterWar DLC, too.
Due to my overconfidence and the initial assumption, that the Allies would remain rather static than go on an all-out offensive in this scen, I've almost got overrun during the first turns. The early Allied offensive on Liege (again! Of course...

) caught me - more or less - by surprise, resulting in the loss of two airports and a huge supply hub, placing my land and air units into under-supply. Completely in compliance with the thread title: "Mistakes were made, mein Führer..."
Luckily, the real consequences of this raid were quite negligible; but my air units having low efficiency....

...doesn't happen very often either anymore
And I've still got to find out how to use the "Uhu" unit properly...

- Screenshot 862.jpg (915.74 KiB) Viewed 4058 times
I've noticed a rather strange behaviour of the AI many times, also apparent in the screenshot: moving its units into the FOW and not attacking an easy -high value- target. It's...as if the AI couldn't attack my units that it encounters in the FOW and that it didn't see before it moved.
This behaviour is especially exploitable with AI arty. I think some AI unit types should not move or be taken out of the computational cycle until the very last moment of AI calculations for the turn. So many vasted opportunities with idle AI arty positions when a valid target is seen only by some unit during the last cycle of a different AI team.

- Screenshot 863.jpg (945.26 KiB) Viewed 4058 times