goose_2 wrote:
It has come to my attention that cheating has occurred in matches.
Players that repeatedly download their rounds without saving can be monitored and will not be tolerated. The powers that be at Slitherine can and have been keeping track of this.
I don't feel adressed in the least since it only happened on occasion and I got footage of all the instances, but that problem with replays freezing while the sound is still playing... or not getting the replay basically force you to end the game over task manager and reload it.
I personally didn't have that issue in Poland, where I used the same setup, but there you could do without replays. Fighting a seabattle without a replay that shows you where the enemy ship went out of vision is impossible.
A simple solution would be to send every move instantly to the server so nobody can move a unit to scout the area, make up their mind, reload and avoid an ambush, stuff like that. Probably that was mentioned dozens of times in the section for PC2. We use this mechanic for another simple hex game... because that cheap sort of cheating is unworthy of an otherwise good game. At least in Panzer General you knew you got cheated when you couldn't load the replay, although that was a bug, not a feature.
[Edit] How about showing the number of times your opponent loaded a particular turn directly in the challenge list? This could even be implemented in the old PC fairly easy. That way a player can prejudge if he feels cheated and opt to report it to the service team. Gives the players the tools and therefore less work for the service-team to look for themselves or over an Algorithm, contact the player, listen to his excuses, maybe even analyze the context of the match (did he make unlikely moves, etc?). Win/Win
For example: If I see in advance my opponent loaded a turn 4 times and the replay starts with him killing off 2 stacks of units I thought were well hidden... yeah, I could at least ask him in a polite way "Do you feel lucky, ... Punk?"[/Edit]
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@ Sealion // Greece
I have a great idea that literally everybody will endorse.
Players that won both sides (how often doesn't matter to me

) have to follow through with Sealion, all the mortal players go to Greece and have a good time there. See it as in the campaign: It's your reward for performing so good... and if you get frustrated in Sealion, it's okay: You can vent that frustration on all the other players after the first bunch drop out of the Tournament.
You are welcome
