Erik's Multiplayer scenarios

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Erik2
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1v1 Merrill's Marauders updated to v7.5

Post by Erik2 »

Restricted number of British deployment locations.
Moved a few Japanese units south at start.
Added Japanese airstrip construction group.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

The 2v2 as 1vs1 . Just to many darn units to keep track of. Maybe because we were playing both sides at the same time. I would lose track of what I was trying to do. Maybe if you cut the game in half, as it were, Northern and southern fronts?? :D :D
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1v1 Empress Augusta Bay 1943 updated to v1.2

Post by Erik2 »

Changed the objective details (goals still the same).
The number of US transports the Japanese must sink is still not decided, a couple of 1v1 playtests need to be run first.
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Re: 1v1 Empress Augusta Bay 1943 updated to v1.2

Post by Brenmusik »

Erik wrote:Changed the objective details (goals still the same).
The number of US transports the Japanese must sink is still not decided, a couple of 1v1 playtests need to be run first.
Needs a little tweeking :wink: , end of the first turn.
E Augusta Bay.jpg
E Augusta Bay.jpg (57.97 KiB) Viewed 3179 times
:?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

I do have a flair for creating the odd quick-played scenario.
Changed the transports sunk from human US (which have none to start with...) to AI-US, that should help...

uploaded new version and challenges
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

Erik wrote: uploaded new version and challenges
D/loaded and turn sent.
Erik2
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1v1 Santa Cruz 1942 updated to v6.7

Post by Erik2 »

Added faction New Zealand to accommodate its lone Blenheim squadron.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

where to find Empress Augusta Bay scenario?
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Re: Erik's Multiplayer Scenarios

Post by Brenmusik »

skyrider wrote:where to find Empress Augusta Bay scenario?
Custom Multiplayer Scenarios, second page.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Thanks. Picked it up. Now to find opponent. Brenmusik, Erik you interested in game?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Bren & I have a game going with me as US.
I'd like a game with me as Japanese as well. Put up a challenge with password Erik and I'll grab it.
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1v1 Guam updated to v 6.5

Post by Erik2 »

Added scenario end triggers to all primary objectives to prevent auto-victory syndrome.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

I hate to add to your plate , but Guam needs to be looked at for this auto victory syndrome also.
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

Just did, look at the post above yours
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Sorry just didn't look
Erik2
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1v1 Empress Augusta Bay updated to v2.0

Post by Erik2 »

Complete overhaul of objectives.

Primary
Both the Japanese and the US must now sink at least 2 carriers and 2 battleships to win.
They also can't lose more than 1 carrier and 1 battleship.


Secondary
The Japanese must sink at least 6 US transports and can't lose more than 3 cruisers
The US must sink at least 4 cruisers and not lose more than 5 transports.
(The secondary objections are kind of mirrored).

This means the battle for the transports is just a prelude to the big battle later on (I hope).
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2v2 War In The Pacific updated to v2.3

Post by Erik2 »

Halved income for all factions. It was too easy to just buy new hardware whenever a ship was sunk.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.
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Re: Erik's Multiplayer Scenarios

Post by bruce1944 »

Can we try War in the Pacific 2.3 as a 1vs1 game?
Erik2
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Re: Erik's Multiplayer Scenarios

Post by Erik2 »

skyrider wrote:Can we try War in the Pacific 2.3 as a 1vs1 game?
We can, give me a bit of time to transform it.
Erik2
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1v1 War in the Pacific updated to v1.2

Post by Erik2 »

Halved income for both factions. It was too easy to just buy new hardware whenever a ship was sunk.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.
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