Erik's Multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
1v1 Merrill's Marauders updated to v7.5
Restricted number of British deployment locations.
Moved a few Japanese units south at start.
Added Japanese airstrip construction group.
Moved a few Japanese units south at start.
Added Japanese airstrip construction group.
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
The 2v2 as 1vs1 . Just to many darn units to keep track of. Maybe because we were playing both sides at the same time. I would lose track of what I was trying to do. Maybe if you cut the game in half, as it were, Northern and southern fronts??



1v1 Empress Augusta Bay 1943 updated to v1.2
Changed the objective details (goals still the same).
The number of US transports the Japanese must sink is still not decided, a couple of 1v1 playtests need to be run first.
The number of US transports the Japanese must sink is still not decided, a couple of 1v1 playtests need to be run first.
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- Lieutenant Colonel - Elite Panther D
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Re: 1v1 Empress Augusta Bay 1943 updated to v1.2
Needs a little tweekingErik wrote:Changed the objective details (goals still the same).
The number of US transports the Japanese must sink is still not decided, a couple of 1v1 playtests need to be run first.


Re: Erik's Multiplayer Scenarios
I do have a flair for creating the odd quick-played scenario.
Changed the transports sunk from human US (which have none to start with...) to AI-US, that should help...
uploaded new version and challenges
Changed the transports sunk from human US (which have none to start with...) to AI-US, that should help...
uploaded new version and challenges
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- Lieutenant Colonel - Elite Panther D
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Re: Erik's Multiplayer Scenarios
D/loaded and turn sent.Erik wrote: uploaded new version and challenges
1v1 Santa Cruz 1942 updated to v6.7
Added faction New Zealand to accommodate its lone Blenheim squadron.
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
where to find Empress Augusta Bay scenario?
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- Lieutenant Colonel - Elite Panther D
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Re: Erik's Multiplayer Scenarios
Custom Multiplayer Scenarios, second page.skyrider wrote:where to find Empress Augusta Bay scenario?
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
Thanks. Picked it up. Now to find opponent. Brenmusik, Erik you interested in game?
Re: Erik's Multiplayer Scenarios
Bren & I have a game going with me as US.
I'd like a game with me as Japanese as well. Put up a challenge with password Erik and I'll grab it.
I'd like a game with me as Japanese as well. Put up a challenge with password Erik and I'll grab it.
1v1 Guam updated to v 6.5
Added scenario end triggers to all primary objectives to prevent auto-victory syndrome.
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
I hate to add to your plate , but Guam needs to be looked at for this auto victory syndrome also.
Re: Erik's Multiplayer Scenarios
Just did, look at the post above yours
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
Sorry just didn't look
1v1 Empress Augusta Bay updated to v2.0
Complete overhaul of objectives.
Primary
Both the Japanese and the US must now sink at least 2 carriers and 2 battleships to win.
They also can't lose more than 1 carrier and 1 battleship.
Secondary
The Japanese must sink at least 6 US transports and can't lose more than 3 cruisers
The US must sink at least 4 cruisers and not lose more than 5 transports.
(The secondary objections are kind of mirrored).
This means the battle for the transports is just a prelude to the big battle later on (I hope).
Primary
Both the Japanese and the US must now sink at least 2 carriers and 2 battleships to win.
They also can't lose more than 1 carrier and 1 battleship.
Secondary
The Japanese must sink at least 6 US transports and can't lose more than 3 cruisers
The US must sink at least 4 cruisers and not lose more than 5 transports.
(The secondary objections are kind of mirrored).
This means the battle for the transports is just a prelude to the big battle later on (I hope).
2v2 War In The Pacific updated to v2.3
Halved income for all factions. It was too easy to just buy new hardware whenever a ship was sunk.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.
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- Sergeant Major - Armoured Train
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Re: Erik's Multiplayer Scenarios
Can we try War in the Pacific 2.3 as a 1vs1 game?
Re: Erik's Multiplayer Scenarios
We can, give me a bit of time to transform it.skyrider wrote:Can we try War in the Pacific 2.3 as a 1vs1 game?
1v1 War in the Pacific updated to v1.2
Halved income for both factions. It was too easy to just buy new hardware whenever a ship was sunk.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.
Restricted deployable ports to the objectives ones. You now want to keep your naval assets ship shape as there may be a long way to the nearest port repair facilities.
Removed all unneccesary flags. No purchasing/deploying land units anywhere.