boredatwork
Thanks guys, and please don't be afraid to criticize any points you don't like about the game. We like it very much, especially when criticism is constructive.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design


You're paying too much attention to Deducter's complaint about not being challenged enough - the proposed change would NOT make the game ANY harder for the average player, nor would it prevent you from taking a core composed entirely of the best, which is why I can't understand your concerns.The game IS balanced as it sits for most players and sales do play a huge part of the design. The sales from this game will fund the (hopefully) Desert game and the Allied version of the game. Most people do not regularly crush FM or Manstein levels with Pz VI's. So without any big re-design the better players can already do what they want.
QFTI think we are going in circles here.

Rudankort wrote:El_Condoro
boredatwork
Thanks guys, and please don't be afraid to criticize any points you don't like about the game. We like it very much, especially when criticism is constructive.





Let me just say that there is nothing wrong with the points you mention, on the contrary, they were our design goals in the past and they will remain so in the future. I will be the first to admit that we are not quite there yet, especially in SP. The good news is, we have learnt a lot from stock campaign and grand campaign, and we are continuing to learn. Next time we go back to the drawing board, we should do better.deducter wrote:You could argue that MP and SP are different, so different things are to be expected. Okay, I can accept that to an extent. But what's wrong about having strategic choices in single player? What's wrong with having all units have strengths and weaknesses in single player too? What's wrong with having a Tiger II in SP be a rare and expensive weapon, just like it is MP?
I accept that the current game engine has limitations, and I don't expect patch 1.06 to change this. I don't even expect the next expansion to change this. As I said, I think the DLCs are very good, and they are an experiment, or otherwise I wouldn't buy them. What we are debating is a fundamental design principle for any future games.
Nothing is wrong with that. If it is just you and the AI you can play that way now and no one else need knowdeducter wrote:You could argue that MP and SP are different, so different things are to be expected. Okay, I can accept that to an extent. But what's wrong about having strategic choices in single player? What's wrong with having all units have strengths and weaknesses in single player too? What's wrong with having a Tiger II in SP be a rare and expensive weapon, just like it is MP?
I like that idea and the Kampfgruppe idea too, no unit is totally wiped out so you can keep your heroes and stars if you want. It's kind of tough breaking in a new unit in 44.ivanov wrote:Rudankort - taking an advantage of your presence here, can you make motorized infantry dismout after being attacked ( in some future expansion ) ?
We had some nice discussion and pool here:
viewtopic.php?f=121&t=31985
I anticipate Afrika Korps even more.Rudankort wrote: The good news is, we have learnt a lot from stock campaign and grand campaign, and we are continuing to learn. Next time we go back to the drawing board, we should do better.

The DLCs have been designed to play as a campaign - a series of scenarios - rather than as stand-alone scenarios. That said, you can play them stand-alone if you follow the instructions here from the Common Questions thread.Blackie616 wrote:Hi there,
I purchased this DLC and was expecting to be able to select individual scenarios, is this not possible? All I can select is the GC.
Regards,
Blackie

Food for thought:Bonners wrote:Again, sorry to go against the general discussion on cores and balancing above, I enjoy having a fair amount of freedom as to what I want in my core. I do have plenty of Tiger IIs, but only three of them came out for this scenario, just because I thought it was more suited to Panthers as I wanted speed getting to and from the fronts and my airforce and AA stuff came out in full after reading the briefing (wisely so!). I would still like the possibility of playing the scenarios with 37 Tiger IIs if the mood so took me, rather than say 20odd top tanks if there was a prestige cap. But that is a personal view form a not very experienced player. Still loving this DLC and its feeling of impending doom.

MartyWard wrote:http://www.youtube.com/watch?v=flM0bTc3xyk&t=0m59s
The bottom line is that your proposal should just be an OPTION, not a standard default element of the game.boredatwork wrote:Food for thought:Bonners wrote:Again, sorry to go against the general discussion on cores and balancing above, I enjoy having a fair amount of freedom as to what I want in my core. I do have plenty of Tiger IIs, but only three of them came out for this scenario, just because I thought it was more suited to Panthers as I wanted speed getting to and from the fronts and my airforce and AA stuff came out in full after reading the briefing (wisely so!). I would still like the possibility of playing the scenarios with 37 Tiger IIs if the mood so took me, rather than say 20odd top tanks if there was a prestige cap. But that is a personal view form a not very experienced player. Still loving this DLC and its feeling of impending doom.
If the developers had released the scenario with a 35 unit limit would you have known any better to complain that 35 Tiger IIs isn't enough, and that not having the possibility of choosing 37 Tiger IIs was severely affecting your enjoyment of the game? For that matter why are you satisfied with the possibility of only 37 Tiger II and not 40? Or 50? Or 100 for that scenario?
I'm sure you realise to keep it challenging for you, means the developers have to impose some form of limit to the size of your core appropriate to the scenario they designed or you would find it too easy - hence the reason you said ***FAIR*** amount of freedom, as opposed to ***total*** freedom.
Now forget PzC for a moment:
Imagine two kids at christmas - Bonners who really likes $60 Xbox games, while his brother Boredatwork likes $15 action figures. Both are given $240 by their grandparents. There is no reason why you can't get 4x$60 games if that is your desire, it's your money after all.
However you may not realise that what you are effectively arguing for is, in your opinion, it's not fair that I, who likes cheaper toys, should be allowed to buy more toys than you, despite the fact my action figures cost 1/4 of what your games cost - if you can only have 4 xbox games then I should only have 4 action figures.
All we're arguing for with the prestige cap as opposed to a unit cap is what the developers originally intended - IF you're allowed to spend YOUR money how you see fit and buy 4x$60 games then *FAIR* freedom to choose means we should be allowed to spend OUR money how we see fit to buy 16x$15 figures for the same money.
Again this does NOT increase the difficulty of the game for you OR reduce your freedom of choice - If you need 37 King Tigers to beat a scenario at your chosen difficulty level the prestige cap will be balanced around allowing you to deploy those same 37 king tigers.
The difference is before, if it took 37 King Tigers (37x1000=37000 prestige) just to beat a scenario then that is the ONLY choice you have because 37 PzIVs (37x500=18500 prestige) would be much harder, if not impossible to achieve similar results. However if a player had the opportunity to buy 74 PzIVs (74x500=37000) then all of a sudden he has *REAL FREEDOM* to choose because 37 Tiger IIs or 74 PzIVs or any mix of the two totalling 37000 prestige and all should be approximately equally challenging to play ***without having to change difficulty levels or cheat or self handicap***.
It won't make all possible combinations equally viable (an all recon force for example, or PzIs in 1945) nor should it - but it should still greatly expand the number of viable equipment choices beyond the current 1 or 2 no brainer optimal choices we have now thus improving game replayability.

No, again the bottom line is if under the new system, without requiring cheats you can still build YOUR core EXACTLY THE SAME WAY AS YOU CAN NOW and NOT CHANGE THE DIFFICULTY for yourself - how does it impact YOUR enjoyment of the game if the new system will SIMULTANEOUSLY allow me to build MY CORE using greater numbers of cheaper units than I can currently so that both our cores are equally competitive without requiring cheats?Zhivago wrote:
The bottom line is that your proposal should just be an OPTION, not a standard default element of the game.