MASSI Hexes and Units

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

thanks guys!
for now there is nothing difficult
... the difficult aftermath.
I have to solve some problems with rendering and exporting, then everything will will spin as machine gun bullets.

straw poll:
What is really needed:
chris10 said:
-Oil Fields" tile with shaft towers
-Coal Mine Complex (I have no idea how to do it, I need a reference photo)
-Submarine Port" with all these bunkers (good examples are Bordeaux and Brest) -> (I have no idea how to do it, I need a reference photo)
-------------------------
-russian house: that I am already working
other? (But really missing tile, not too extreme things like the field with the chickens, pink peach trees, or grazing of sheep, ok :D :D :D )
bye
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Re: new city hexes test

Post by El_Condoro »

Going back a while, requests for ruined bridges and/or historical bridges (Arnhem et al), villages. small and dispersed trees/forests (not as concentrated as they are now. A volcano? (I have Mt Vesuvius on the Salerno map) Ruins of Pompeii? (Same map) Nah, kidding - those last two are very specialised. :)
Chris10
Captain - Bf 110D
Captain - Bf 110D
Posts: 890
Joined: Tue Mar 27, 2012 1:06 am
Location: Spain

Re: new city hexes test

Post by Chris10 »

El_Condoro wrote:small and dispersed trees/forests (not as concentrated as they are now.
+1

Knowing that the production of graphical assets is a lot of work Iam not really sure if we should request to many specialised tiles which only worth for specific areas...its like wasting Massis time as they only get used one or twice
On the other hand if the tile set gets to big the scrolling in the editor to get to the desired tile gets very tedious...If somebody would ask me I would try to focus more on new tiles which cold be used in literally all scenarios and all areas
massi wrote: -Coal Mine Complex (I have no idea how to do it, I need a reference photo)
for people to realize its a coal mine I would try to make a mix between open pit mine with these huge machines and a coal mine building complex with loading station- It could be in the stations overlay but I would use it over a city hex for connect it to the rail net :)
I add some photos:
Image
Image
Image
Image
Image
massi wrote: -Submarine Port" with all these bunkers (good examples are Bordeaux and Brest) -> (I have no idea how to do it, I need a reference photo)
typical submarine bunkers in Brest
Image
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

ahaha no ruins of Pompeii complex and too detailed.. I do not think it is useful :D :D

-Volcano is a good idea we can use it not difficult. I do it in 10 minutes (even though I will end up putting 10 hours, ... ihihi).
-Historic bridges .. Good. they can do 2 or 3 (if you have better photos) integrate them into stationlayer ...
-scattered trees: no problem

chris10 thanks for the photos, I will do my best to recreate these places.
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

Image
volcano...
too bad? or it can go?
nikivdd
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 4542
Joined: Fri Jun 24, 2011 1:21 pm
Location: Belgium
Contact:

Re: new city hexes test

Post by nikivdd »

Molto bello Massi :)
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

grazie nikivdd!
tiè beccate 'u vesuvio
small correction to the volcano
Image
Chris10
Captain - Bf 110D
Captain - Bf 110D
Posts: 890
Joined: Tue Mar 27, 2012 1:06 am
Location: Spain

Re: new city hexes test

Post by Chris10 »

massi wrote:Image
volcano...
too bad? or it can go?
:wink: ...cool...I wonder..how many volcanos there are in Europe ?
There is 3 in Italy and 4 in Greece :lol:

I found some nice pics of oilfields around 1920-1945

The first is a Baku Oil Field during WWII
Image

Image
Image
Image
Image
Image
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

only 1 of the volcano is more than enough even to do battle for the ring :D
I think I'll end up having a heart attack :D
Chris10
Captain - Bf 110D
Captain - Bf 110D
Posts: 890
Joined: Tue Mar 27, 2012 1:06 am
Location: Spain

Re: new city hexes test

Post by Chris10 »

massi wrote:I think I'll end up having a heart attack :D
Massi...there is no need to do any of these tiles...only if you feel like it...this is all or the fun :wink:
in any way there is no hurry with anything
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

I love the strokes
no problem chris
I enjoy it
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

hexagons in production
-volcano 100% :D
-city ruins 100%
-9 new city hex added and modified and slightly improved 100%
-russian house: (in process) 50%
-small and dispersed trees/forests 90%
-historical bridges (in process)
-Oil Fields" tile with shaft towers (in process)
-Coal Mine Complex (in process)
-Submarine Port" with all these bunkers (in process)
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: new city hexes test

Post by VPaulus »

It seems your fabbrica is manufacturing tiles at full speed. :wink:
It must be a good business, the demanding is big. :mrgreen:
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

yeah haha :D
Image
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Re: new city hexes test

Post by flakfernrohr »

massi wrote:thanks guys!
for now there is nothing difficult
... the difficult aftermath.
I have to solve some problems with rendering and exporting, then everything will will spin as machine gun bullets.

straw poll:
What is really needed:
chris10 said:
-Oil Fields" tile with shaft towers
-Coal Mine Complex (I have no idea how to do it, I need a reference photo)
-Submarine Port" with all these bunkers (good examples are Bordeaux and Brest) -> (I have no idea how to do it, I need a reference photo)
-------------------------
-russian house: that I am already working
other? (But really missing tile, not too extreme things like the field with the chickens, pink peach trees, or grazing of sheep, ok :D :D :D )
bye

A variety of small Russian churches, some different factories (large, medium, small), oil fields proportionate to scale (not like DMP) and with old style wooden derrick structure, blown bridges, maybe some good trenches or Anti-Tank ditches (which were very deep and wide) and fortification works. Please be sure to make Russian/Ukraine houses and buildings with both wooded and plastered variety with thatched roofs also. Smaller villages had entirely thatched roof houses, barns, etc. Only the churches were different, sometimes wooden.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

yea yea :D
ok a shopping bag is full and heavy.
small and dispersed trees/forests are good?
Image
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Re: new city hexes test

Post by flakfernrohr »

El_Condoro wrote:This is why mods don't get finished! Just when you think you have the bases covered along comes some masterpiece that you just MUST have in the mod. :)

Great work, Massi.

Yes, I have been through it before and I will glady do it again with joy because the last time I did it with my maps, they became something totally different and I was truly truly thrilled with the result. This time, I know it will even be more so. This is the kind of stuff "dreams are made of" to coin a phrase and my head goes wild with imagination with these kinds of tiles. :shock:

This is almost as exciting as a new woman can be. I'm already running a little on adrenalin.

Massi Destruction: I have learned that ANYTHING you produce is not only good, it is exceptionally excellent. Splendido!!!!!!!!!!!!!!
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Re: new city hexes test

Post by massi »

thanks Flank
were also learning to speak Italian hehe
El_Condoro
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 2119
Joined: Tue Jun 03, 2008 9:32 am

Re: new city hexes test

Post by El_Condoro »

massi wrote:yea yea :D
ok a shopping bag is full and heavy.
small and dispersed trees/forests are good?
Image
Looking good! What do a few hexes of these look like? If we make a whole forest of them they may not look quite right. From what I can see they are what I envisaged.

You did a volcano! LOL, I was joking but you have come through. Mt Vesuvius, Etna or Mount Doom - covered.
flakfernrohr
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1572
Joined: Wed Aug 03, 2011 11:56 pm
Location: Texas

Re: new city hexes test

Post by flakfernrohr »

El Conduro, he had a number of different dense forest and other forest tiles of several seasons in the last mod. Check your tiles from it and I think combined with these you will be able to do some outstanding forests.
Last edited by flakfernrohr on Thu May 24, 2012 2:27 pm, edited 3 times in total.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Post Reply

Return to “Panzer Corps : Scenario Design”