Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
SquadMod 1.4
SquadMod 1.4
Link updated in first post.
22Eastern:
22Sand:
35Papua1:
Fixed objective
Link updated in first post.
22Eastern:
22Sand:
35Papua1:
Fixed objective
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- Lieutenant Colonel - Fw 190A
- Posts: 1167
- Joined: Sun Apr 09, 2017 4:18 pm
- Location: Lower Alabama
Re: Erik's campaigns & mods
Erik,
If I download and install MicroMod 4.3 to play Prokhorovka 1.2, will it invalidate the games (prevent me from continuing) the games we have going on Prokhorovka 1.1?
thanks, these are fun!
conboy
If I download and install MicroMod 4.3 to play Prokhorovka 1.2, will it invalidate the games (prevent me from continuing) the games we have going on Prokhorovka 1.1?
thanks, these are fun!
conboy
Re: Erik's campaigns & mods
No. Updates of the mod itself is additions that a new scenario may depend on. The old scenarios do not care. Thanks.
I have a couple of new 2v2 east front 1941 scenarios ready, but I'm not sure if my trusted Beta Brigade can take anymore at the moment
I have a couple of new 2v2 east front 1941 scenarios ready, but I'm not sure if my trusted Beta Brigade can take anymore at the moment

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- Lieutenant Colonel - Elite Panther D
- Posts: 1360
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's campaigns & mods
Think I've room for one or two more 

Re: Erik's campaigns & mods
Hi Erik,
currently i play the US Forces 1943-1944 Campaign and in some of the missions there should be air commanders as reward but i don't got them.
i play the missions several times.
thanks.
currently i play the US Forces 1943-1944 Campaign and in some of the missions there should be air commanders as reward but i don't got them.
i play the missions several times.
thanks.
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- Private First Class - Opel Blitz
- Posts: 1
- Joined: Tue Mar 22, 2022 8:45 am
Re: Erik's campaigns & mods
i need to to know which specific scenarios you are missing rewards.
Re: Erik's campaigns & mods
Sorry mate i forget to wrote it and i forgot some more starting with Palermo till Anzio Breakout
Missing Rewards:
Palermo:
reward Land Comander for Killing all German Forces
Etna Line:
reward Land Commander for killing 2 Tank Units
Messina:
reward for 8 objectives 1 Land Commander
reward for destroying Tiger 1 Land Commander
Salerno Landing:
capture 7 objectives 1 Land Commander
Salerno Counter Attack:
Capture/hold at least 5 objectives 1 Land Commander
Destroy all Luftwaffe bombers 1 Air Commander
Naples:
Capture all 9 Objectives 1 Land Commander
Anzio Landing:
Destroy the supply trains 1 Air Commander
Anzio Defence:
Destroy the Supply trains 1 Air Commander
Anzio Breakout:
Capture all 5 objectives 1 Air Commander
Missing Rewards:
Palermo:
reward Land Comander for Killing all German Forces
Etna Line:
reward Land Commander for killing 2 Tank Units
Messina:
reward for 8 objectives 1 Land Commander
reward for destroying Tiger 1 Land Commander
Salerno Landing:
capture 7 objectives 1 Land Commander
Salerno Counter Attack:
Capture/hold at least 5 objectives 1 Land Commander
Destroy all Luftwaffe bombers 1 Air Commander
Naples:
Capture all 9 Objectives 1 Land Commander
Anzio Landing:
Destroy the supply trains 1 Air Commander
Anzio Defence:
Destroy the Supply trains 1 Air Commander
Anzio Breakout:
Capture all 5 objectives 1 Air Commander
Re: Erik's campaigns & mods
Thanks.
Re: Erik's campaigns & mods
In the Sea Lion campaign, before the last mission (Reykjavik), the specialization screen doesn't work correctly (only the earliest specializations are available), it seems like there's a problem with the timeline.
Re: Erik's campaigns & mods
I'll check the campaign dates, maybe something iffy there.
Thanks for reporting.
Thanks for reporting.
MicroMod 4.4
MicroMod 4.4
Link updated in first post.
2v2 Prokhorovka 1943 1.3:
Increased number of air units for all factions.
Increased all Soviet unit foprtification by 1.
Reduced both German factions' resource income.
Added early east front multiplayer scenarios.
2v2 Kalinin 1941 1.0
2v2 Kashira 1941 1.0
2v2 Kaluga 1941 1.0
There are a few challenges with free slots if you would like to participate in the beta-tests.
Link updated in first post.
2v2 Prokhorovka 1943 1.3:
Increased number of air units for all factions.
Increased all Soviet unit foprtification by 1.
Reduced both German factions' resource income.
Added early east front multiplayer scenarios.
2v2 Kalinin 1941 1.0
2v2 Kashira 1941 1.0
2v2 Kaluga 1941 1.0
There are a few challenges with free slots if you would like to participate in the beta-tests.
Re: Erik's campaigns & mods
I'm working on yet another early east front Soviet offensive scenario where Chukov used paratroops to trap German units.
Re: Erik's campaigns & mods
Where is the US Navy campaign? I downloaded the MicroMod, but it's not there.
Re: Erik's campaigns & mods
I'm moving the US Naval campaign to a NavalMod.
The plas is to update it, maybe a complete rewrite as there are AI issues with the current version.
Also, I have finished a Royal Navy campaign, but there is some scenario/campaign bug that crashes this campaign after the first scenario is finished.
The plas is to update it, maybe a complete rewrite as there are AI issues with the current version.
Also, I have finished a Royal Navy campaign, but there is some scenario/campaign bug that crashes this campaign after the first scenario is finished.
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- Master Sergeant - Bf 109E
- Posts: 481
- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns & mods
Kalinin gives the Soviets too much strength, once Germany gets cut off their forces are pretty much helpless. And the Soviets still need at least one fighter unit for the two air commanders.
I've been playing the very cool Norway scenario, I think it's 2.0. Has a couple minor glitches so far though. Firstly a German coastal fortress spawned in the ocean when I'm pretty sure it was supposed to be on the island formerly hosting a Norweigan cannon immediately adjacent. Also when I buy a capital ship and deploy it in port, it gets automatically undeployed. I think it's because the port is shallow water, didn't happen when I deployed to deep water.
Japan / China 1937 gives both sides far too many resources. In practice this makes a stalemate (in other words a loss for Japan) inevitiable. Equivalent units, massive resources and terrain advantage make it effectively impossible to overcome the defending side.
I've been playing the very cool Norway scenario, I think it's 2.0. Has a couple minor glitches so far though. Firstly a German coastal fortress spawned in the ocean when I'm pretty sure it was supposed to be on the island formerly hosting a Norweigan cannon immediately adjacent. Also when I buy a capital ship and deploy it in port, it gets automatically undeployed. I think it's because the port is shallow water, didn't happen when I deployed to deep water.
Japan / China 1937 gives both sides far too many resources. In practice this makes a stalemate (in other words a loss for Japan) inevitiable. Equivalent units, massive resources and terrain advantage make it effectively impossible to overcome the defending side.
Re: Erik's campaigns & mods
Kalinin:
I'll give the Germans enough supplies for each pocket.
Soviet fighter commanders will be removed.
Japan/China:
Good points.
I'll reduce Chinese resource income and add any Japanese land commanders missing. Maybe increase the Jap unit experience as well
Aha, the Norway multiplier is a really old one. Maybe I'll take another look at it.
I'll give the Germans enough supplies for each pocket.
Soviet fighter commanders will be removed.
Japan/China:
Good points.
I'll reduce Chinese resource income and add any Japanese land commanders missing. Maybe increase the Jap unit experience as well
Aha, the Norway multiplier is a really old one. Maybe I'll take another look at it.
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- Master Sergeant - Bf 109E
- Posts: 481
- Joined: Sat Jun 08, 2019 10:49 pm
Re: Erik's campaigns & mods
My opponent was complaining about lag in a couple of norway turns but it went away, might not be an issue related to the scenario. I wish Germany could deploy more in the North but since you were so generous with turns it's still pretty balanced I feel. Like even being wiped out in the north I think I can still push with the southern forces, so it's fair.
Re: Erik's campaigns & mods
Yeah, for some reason i had some lag issues in turn 2, 4 and 6 on the allied side. I had the same issue on the German side but it only happend in turn 5 i believe. In both cases it was in the Norway scenario.
Anyway i feel like 60 turns should still be enough for the Germans to win the scenario. I managed to finish it on turn 58, though it didnt tricker the ''win conditions''.
Anyway i feel like 60 turns should still be enough for the Germans to win the scenario. I managed to finish it on turn 58, though it didnt tricker the ''win conditions''.