Erik's campaigns, mods and multiplayer scenarios

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Erik2
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SquadMod 1.4

Post by Erik2 »

SquadMod 1.4
Link updated in first post.

22Eastern:
22Sand:
35Papua1:
Fixed objective
conboy
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Re: Erik's campaigns & mods

Post by conboy »

Erik,
If I download and install MicroMod 4.3 to play Prokhorovka 1.2, will it invalidate the games (prevent me from continuing) the games we have going on Prokhorovka 1.1?

thanks, these are fun!

conboy
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

No. Updates of the mod itself is additions that a new scenario may depend on. The old scenarios do not care. Thanks.

I have a couple of new 2v2 east front 1941 scenarios ready, but I'm not sure if my trusted Beta Brigade can take anymore at the moment :D
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

Think I've room for one or two more :)
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Hi Erik,

currently i play the US Forces 1943-1944 Campaign and in some of the missions there should be air commanders as reward but i don't got them.
i play the missions several times.
Screenshot 2022-03-22 012324.jpg
Screenshot 2022-03-22 012324.jpg (400.15 KiB) Viewed 2032 times
thanks.
Antoinettarner
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Re: Erik's campaigns & mods

Post by Antoinettarner »

Brenmusik wrote: Mon Mar 21, 2022 10:48 am Think I've room for one or two more :)
I think so, too
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

i need to to know which specific scenarios you are missing rewards.
Acer6920
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Re: Erik's campaigns & mods

Post by Acer6920 »

Sorry mate i forget to wrote it and i forgot some more starting with Palermo till Anzio Breakout

Missing Rewards:

Palermo:
reward Land Comander for Killing all German Forces

Etna Line:
reward Land Commander for killing 2 Tank Units

Messina:
reward for 8 objectives 1 Land Commander
reward for destroying Tiger 1 Land Commander

Salerno Landing:
capture 7 objectives 1 Land Commander

Salerno Counter Attack:
Capture/hold at least 5 objectives 1 Land Commander
Destroy all Luftwaffe bombers 1 Air Commander

Naples:
Capture all 9 Objectives 1 Land Commander

Anzio Landing:
Destroy the supply trains 1 Air Commander

Anzio Defence:
Destroy the Supply trains 1 Air Commander

Anzio Breakout:
Capture all 5 objectives 1 Air Commander
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Thanks.
PawelS
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Re: Erik's campaigns & mods

Post by PawelS »

In the Sea Lion campaign, before the last mission (Reykjavik), the specialization screen doesn't work correctly (only the earliest specializations are available), it seems like there's a problem with the timeline.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I'll check the campaign dates, maybe something iffy there.
Thanks for reporting.
Erik2
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MicroMod 4.4

Post by Erik2 »

MicroMod 4.4
Link updated in first post.

2v2 Prokhorovka 1943 1.3:
Increased number of air units for all factions.
Increased all Soviet unit foprtification by 1.
Reduced both German factions' resource income.

Added early east front multiplayer scenarios.
2v2 Kalinin 1941 1.0
2v2 Kashira 1941 1.0
2v2 Kaluga 1941 1.0
There are a few challenges with free slots if you would like to participate in the beta-tests.
Brenmusik
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Re: Erik's campaigns & mods

Post by Brenmusik »

More! :wink:
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I'm working on yet another early east front Soviet offensive scenario where Chukov used paratroops to trap German units.
PawelS
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Re: Erik's campaigns & mods

Post by PawelS »

Where is the US Navy campaign? I downloaded the MicroMod, but it's not there.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

I'm moving the US Naval campaign to a NavalMod.
The plas is to update it, maybe a complete rewrite as there are AI issues with the current version.
Also, I have finished a Royal Navy campaign, but there is some scenario/campaign bug that crashes this campaign after the first scenario is finished.
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

Kalinin gives the Soviets too much strength, once Germany gets cut off their forces are pretty much helpless. And the Soviets still need at least one fighter unit for the two air commanders.

I've been playing the very cool Norway scenario, I think it's 2.0. Has a couple minor glitches so far though. Firstly a German coastal fortress spawned in the ocean when I'm pretty sure it was supposed to be on the island formerly hosting a Norweigan cannon immediately adjacent. Also when I buy a capital ship and deploy it in port, it gets automatically undeployed. I think it's because the port is shallow water, didn't happen when I deployed to deep water.

Japan / China 1937 gives both sides far too many resources. In practice this makes a stalemate (in other words a loss for Japan) inevitiable. Equivalent units, massive resources and terrain advantage make it effectively impossible to overcome the defending side.
Erik2
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Re: Erik's campaigns & mods

Post by Erik2 »

Kalinin:
I'll give the Germans enough supplies for each pocket.
Soviet fighter commanders will be removed.

Japan/China:
Good points.
I'll reduce Chinese resource income and add any Japanese land commanders missing. Maybe increase the Jap unit experience as well

Aha, the Norway multiplier is a really old one. Maybe I'll take another look at it.
KarisFraMauro
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Re: Erik's campaigns & mods

Post by KarisFraMauro »

My opponent was complaining about lag in a couple of norway turns but it went away, might not be an issue related to the scenario. I wish Germany could deploy more in the North but since you were so generous with turns it's still pretty balanced I feel. Like even being wiped out in the north I think I can still push with the southern forces, so it's fair.
Jaydent97
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Re: Erik's campaigns & mods

Post by Jaydent97 »

Yeah, for some reason i had some lag issues in turn 2, 4 and 6 on the allied side. I had the same issue on the German side but it only happend in turn 5 i believe. In both cases it was in the Norway scenario.

Anyway i feel like 60 turns should still be enough for the Germans to win the scenario. I managed to finish it on turn 58, though it didnt tricker the ''win conditions''.
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