Guille's PzCorps Support Base - Multipurpose Icons and more.

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 818
Joined: Sun Dec 04, 2016 6:47 am
Location: Behind your backs

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Yrfin »

guille1434 wrote: Could you explain what will be the differences you thought for both roles of the Fi-156? The Recon switch is fairly obvious, but what attributes will have this unit when switched to tactical bomber? I am always interested in learning about clever ways to use this feature of this game... Long live Panzer Corps! 8)

Thanks!
Hi, Guille !
Thanks for quick respond and icon desinging for me. I will be thinking about cross hairs sign, though I imagined a sign of the falling bomb (maybe angle 45 degrees ?).

Maybe Fi-156 not bright sample about 7/8, but mostly i planned made switchable class "Jabo", for example Bf 109E-4/B, 110C-4/B and so.
In fighter stance (high altitude) - ordinary stats but without SA/HA, in t.bomber stance (low altitude) - SA/HA, minus ini, minus move, minus GD (and minus Spot for Recon).
When im died - I must be a killed.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Yrfin:

I have not thought about a falling bomb... Here is my try, I hope it fits your needs... About the switch, yes, that would be the best we can do... But I don't like the concept that one bomb-laden fighter, configured to a ground attack mission can be "switched" to a pure air superiority fighter (gaining in Air Attack, initiative, etc...) and then, magically get the bombs back on board when switched again and be ready to bomb a surface target... The solution would be to implement a "Switch on base only" button for aircraft, where you can change the air unit configuration (bombs, rockets, torpedoes, AA guns) but only when they are stationed on base but not when they are flying. May be we can try to lobby the game developers? Will they bother to further develop this game engine? :-(

Here is the new version of the icon with the "falling bomb" marker...
Attachments
ger_bomb_Fi_156.png
ger_bomb_Fi_156.png (18.89 KiB) Viewed 4232 times
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Another (better looking?) version...
Attachments
ger_bomb2_Fi_156.png
ger_bomb2_Fi_156.png (17.44 KiB) Viewed 4185 times
Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 818
Joined: Sun Dec 04, 2016 6:47 am
Location: Behind your backs

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Yrfin »

Thanks twice, Guille ! Good work. Now, i have 2 version and must make a choice :)

And about my conception Jabo airplanes (fighter/bomber). Maybe i was not clear enough (sorry for my poor english).

Im agreed, what "Switch on air-base" looking more clear.
But its also not solve main problem: one ammo pool for both stance. I cant make different ammo for different stance (say 8 ammo for fighter stance and 1 ammo for bomber stance). And im very doubt an opportunity game developers at solve this problem.
...one bomb-laden fighter, configured to a ground attack mission can be "switched" to a pure air superiority fighter (gaining in Air Attack, initiative, etc...)
No, not at all.
1. Jabo at fighter stance (high-level flight) have less Ini (-1 ? -2), Fuel, Move, Ammo then pure fighter, and dont have SA/HA (0/0).
2. Jabo at bomber stance (low-level flight) have less GD (-7 ?), Ini (-2 from fighter stance), but have SA/HA. And only passive AA.
So fighter/bomber looking like "weak" fighter, very vulnerable in bomber stance and cost much more.
So you can choice: have 1 pure fighter and 1 pure t.bomber or have 1 fighter/bomber.

Its like in real life: Fighter/bomber flying at high-level with bombs ("heavy loaded" fighter), then lowered altitude, drop few of bombs, then the increased flight altitude, fighting like "heavy loaded" fighter, then lowered altitude and bombing again...

Of couse, its far away from ideal solution, but it add more flexibility for play. Anyway it just idea and need to be tested. IMHO.
When im died - I must be a killed.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Thanks for the nice words! About the switch modes, I think this is the best we can get with the actual game rules... But in fact, in real air combat, is very doubtful that any fighter bomber pilot would engage in air combat against enemy aircraft without jettisoning all the bombs, external tanks, etc... that his plane has hanging in its hard points... and then, after finishing the air skirmish, go on bombing ground targets... But as I said, this is the best we can get... One of the purposes of air interception is not only to destroy/damage any aircraft, but also to force them to abort its bombing mission by making them drop the bombload before getting to the target zone... :-(
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Ok, changig the focus of this thread... Here are some big units portraits that I had been uploading lately, and they were in the wrong size (296x296 pixels instead of 256x256 pixels). So, here they are, in the correct size and format 8)
Attachments
Leopard-big.png
Leopard-big.png (33.51 KiB) Viewed 4105 times
7.5cm_GebG36-big.png
7.5cm_GebG36-big.png (24.9 KiB) Viewed 4105 times
Do-17P_Recon-big.png
Do-17P_Recon-big.png (24.27 KiB) Viewed 4105 times
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

And here is the last one pending:
Attachments
Yug_Do-17Ka-3-big.png
Yug_Do-17Ka-3-big.png (37.85 KiB) Viewed 4105 times
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Back to an old warhorse... A reworked Bf-109 pack, with all the customary camo schemes, including a very special, what if, one: The Red Baron's 109!
Enjoy!
Attachments
SE_Bf-109E-3-desert.png
SE_Bf-109E-3-desert.png (17.01 KiB) Viewed 4052 times
Bf-109E-3-green.png
Bf-109E-3-green.png (18.55 KiB) Viewed 4052 times
Bf-109 Pack.rar
(132.83 KiB) Downloaded 210 times
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

And here is a suitable big unit portrait...
Attachments
Bf-109E-3-big.png
Bf-109E-3-big.png (31.82 KiB) Viewed 4050 times
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1899
Joined: Sat Apr 05, 2014 12:14 am

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Akkula »

Nice work there Guille!.
I just hope you keep producing more icons, they are inspiration to add more features to any WW2 mod (like mine :) )

Thanks a lot friend.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Hi Akkula! As always, thanks for your kind words... I always try to share some stuff, as available time allows me to... Now I'm working in some new Soviet units asked by Intenso, a Railway Engineers and a High Command Unit... May be you will find some use for them, also, as the "asking season" is on, you can ask some unit(s) you wish... I will try to deliver :-)

Thanks again, pal!
Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 818
Joined: Sun Dec 04, 2016 6:47 am
Location: Behind your backs

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Yrfin »

Hi, Guille !
As i can see, youre expert in icon designing.

I have ideas about modding PzC, and i have few icons for it. But I need this kind of units for Soviet Corp (based on Zis-5/6).
Can you make it (if its intresting for you, of coz )?
Ger_tr_Fuel_truck.png
Ger_tr_Fuel_truck.png (29.51 KiB) Viewed 3992 times
ger_tr_supply_truck_MB.png
ger_tr_supply_truck_MB.png (28.52 KiB) Viewed 3992 times
Last edited by Yrfin on Sat Feb 18, 2017 12:16 am, edited 2 times in total.
When im died - I must be a killed.
Yrfin
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 818
Joined: Sun Dec 04, 2016 6:47 am
Location: Behind your backs

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Yrfin »

guille1434 wrote:Now I'm working in some new Soviet units asked by Intenso, a Railway Engineers and a High Command Unit...!
Iv seen Soviet HQ in PHCAS mod (project dead :( ).
Sov_tr_HQ_x.png
Sov_tr_HQ_x.png (17.11 KiB) Viewed 3991 times
When im died - I must be a killed.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Hello Yrfin... Thanks for you nice words, but I think you are over stressing things... I am no expert, I just do what I can and what is fun to me... 8)

Here are some Zis-5 based auxiliary units: a supply truck, and a fuel tanker... Enjoy!
Attachments
Zis-5_Fuel_Tanker.png
Zis-5_Fuel_Tanker.png (18.58 KiB) Viewed 3967 times
Zis-5_Supply_Truck.png
Zis-5_Supply_Truck.png (21.24 KiB) Viewed 3979 times
Last edited by guille1434 on Sat Feb 18, 2017 5:01 am, edited 2 times in total.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Some civilian icons, asked by Intenso82. They are from various sources, the DMP Ostfront mod, one icon uploaded by Maguro (a user that is absent from a long time). I hope the can be used...
Attachments
Fra_Civilians.png
Fra_Civilians.png (46.13 KiB) Viewed 3973 times
Sov_Civilians.png
Sov_Civilians.png (18.15 KiB) Viewed 3974 times
Sov_Civilians_Horsecart.png
Sov_Civilians_Horsecart.png (28.6 KiB) Viewed 3974 times
Intenso82
Most Successful Mod 2017
Most Successful Mod 2017
Posts: 1179
Joined: Mon May 04, 2015 8:48 am

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Intenso82 »

guille1434 wrote:Some civilian icons, asked by Intenso82. They are from various sources, the DMP Ostfront mod, one icon uploaded by Maguro (a user that is absent from a long time). I hope the can be used...
Thanks, guille1434.
DMP Ostfront mod in its own graphics style.
I use some of them.

Icon by Moguro good too, can be in the future will to make the woman in the foreground more contrast :)
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

"Icon by Maguro good too, can be in the future will to make the woman in the foreground more contrast"

Done... :D
Attachments
Fra_Civilians.png
Fra_Civilians.png (46.05 KiB) Viewed 3939 times
Intenso82
Most Successful Mod 2017
Most Successful Mod 2017
Posts: 1179
Joined: Mon May 04, 2015 8:48 am

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Intenso82 »

guille1434 wrote:"Icon by Maguro good too, can be in the future will to make the woman in the foreground more contrast"

Done... :D
Now, in game looks better :)
It does not merge with the terrain.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Now I get it... That woman's shirt was almost the exact tone than the grass on the ground... I made a new version, and changed that shirt's colour to a more contrasting one...
Attachments
Fra_Civilians.png
Fra_Civilians.png (45.18 KiB) Viewed 3922 times
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

A distinctive looking icon for an existing unit, the Soviet Bridge Engineers (in the 1939 and 1943 upgraded variants), also included a new icon in the pack: a dedicated transport unit. May be they can be used to add more eye-candy to the several Soviet-themed mods present here... 8)
Attachments
Sov_Bridge_Eng_ZiS-5.png
Sov_Bridge_Eng_ZiS-5.png (26.64 KiB) Viewed 3885 times
Sov_Bridge_Eng43.png
Sov_Bridge_Eng43.png (22.98 KiB) Viewed 3885 times
Sov_Bridge_Eng39.png
Sov_Bridge_Eng39.png (21.35 KiB) Viewed 3885 times
Post Reply

Return to “Panzer Corps : Scenario Design”