Never got a chance to preperly test this module?bru888 wrote: ↑Thu Jul 15, 2021 12:05 am [...] The bad news is, you never got a chance to properly test this module. I believe you would have told me that it is too tough. The Dutch partisans go charging off immediately, heedless of the enemy, and repeatedly stumble into trouble. One runs afoul of the garrison in Assen or Groningen, I forget which.
Even if I told the player to "Remember, these partisans are vulnerable. Protect and escort them to their destination," the player probably only has one paratrooper unit nearby to go chasing after the partisan unit. That's not enough to destroy every obstacle that could be in their way.
Back to the drawing board.
On the opposite, during an entire playthrough, I've had.
1. The player can very well wait a few turns before sending one unit to the rendezvous points, the time to gather some forces or do some clearing nearby...
2. The player won't probably have only one unit... 48 paratroopers available in total, plus recon vehicles... and they have to push forward anyway...
It spices things up.
The problem with controlling them ourselves is that we'll know in advance WHERE they're going - and thus lose that element of surprise, which requires some adaptability, observation and anticipation on the part of the player.

