Welcome!Burgot wrote:Hi everyone, i ll do my best.
I just download the campaign, so i wat for pm to join.
See you
2nd FGH'40 Tournament
Moderators: Slitherine Core, BA Moderators
Re: 2nd FGH'40 Tournament
- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group B
Jandrenouille
Glenghiscan (German - friendly) 4 flags vs Wegeberg (French - enemy) 0 flags

			
			
									
						
										
						Jandrenouille
Glenghiscan (German - friendly) 4 flags vs Wegeberg (French - enemy) 0 flags

- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group B
Jandrenouille
Glenghiscan (French - friendly) 4 flags vs Wegeberg (German - enemy) 0 flags

			
			
									
						
										
						Jandrenouille
Glenghiscan (French - friendly) 4 flags vs Wegeberg (German - enemy) 0 flags

- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group B table updated: viewtopic.php?f=115&t=52290#p489384
At the moment it's a very close race between Glenghiscan and Peterjfrigate, 12 flags each, but Glenghiscan have killed just 1 tank more than Peterjfrigate! Keep on like this and group B will be a very exciting affair
			
			
									
						
										
						At the moment it's a very close race between Glenghiscan and Peterjfrigate, 12 flags each, but Glenghiscan have killed just 1 tank more than Peterjfrigate! Keep on like this and group B will be a very exciting affair
- 
				glenghiscan
 - Sergeant First Class - Panzer IIIL

 - Posts: 393
 - Joined: Sat Sep 07, 2013 11:43 am
 
Re: 2nd FGH'40 Tournament
And the casualty list will grow the games between myself and pjfrigate tend to be bloodbaths and the next 2 maps are looking no different could the unknown Burgot make the difference and I'm sure wegeberg will have a say in the outcome as well
			
			
									
						
										
						Re: 2nd FGH'40 Tournament
Games posted for dickesKind on Orp Le Petit
Pw WORLD
			
			
									
						
										
						Pw WORLD
- 
				dickesKind
 - Sergeant - 7.5 cm FK 16 nA

 - Posts: 217
 - Joined: Thu Jan 20, 2011 7:21 pm
 
Re: 2nd FGH'40 Tournament
I just picked them up.
			
			
									
						
										
						- 
				Brummbar44
 - 2nd Lieutenant - Panzer IVF/2

 - Posts: 689
 - Joined: Sun Oct 16, 2011 3:53 pm
 - Location: Canada
 - Contact:
 
Re: 2nd FGH'40 Tournament
Battle report from Group 'C'
My games versus Best75 are quickly coming to a conclusion. I have to say, Group C is one tough organization! Best75 put up a spectacular fight! Though I won at Orp-le-Petit he managed (like Zarevic) to hold one of the flags in the end. Here are the results with me as the Germans (win - 3:1)
			
			
									
						
										
						My games versus Best75 are quickly coming to a conclusion. I have to say, Group C is one tough organization! Best75 put up a spectacular fight! Though I won at Orp-le-Petit he managed (like Zarevic) to hold one of the flags in the end. Here are the results with me as the Germans (win - 3:1)
- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group C table updated: viewtopic.php?f=115&t=52290#p489384
			
			
									
						
										
						- 
				dickesKind
 - Sergeant - 7.5 cm FK 16 nA

 - Posts: 217
 - Joined: Thu Jan 20, 2011 7:21 pm
 
Re: 2nd FGH'40 Tournament
Hello everybody,
maybe before the next tourney the intentional usage of unarmed vehicles to trigger reaction fire should be discussed.
To be honest I am a bit dissappointed how often it is used
I thought it is considered "bad manner" by most of the gamers and now I have trucks cruising around in front of my Somuas so that they can be killed afterwards by infantry.
This spoils the whole experience a bit.
Regards...
			
			
									
						
										
						maybe before the next tourney the intentional usage of unarmed vehicles to trigger reaction fire should be discussed.
To be honest I am a bit dissappointed how often it is used
I thought it is considered "bad manner" by most of the gamers and now I have trucks cruising around in front of my Somuas so that they can be killed afterwards by infantry.
This spoils the whole experience a bit.
Regards...
- 
				Brummbar44
 - 2nd Lieutenant - Panzer IVF/2

 - Posts: 689
 - Joined: Sun Oct 16, 2011 3:53 pm
 - Location: Canada
 - Contact:
 
Re: 2nd FGH'40 Tournament
Trucks being used as bait has always been a down point in BA imo, I've voiced my concerns on that issue before.  Ideally, transports should only trigger op fire if they are loaded.  However, that is a programming solution beyond the scope of what we are doing here.
Perhaps the suggestion to use fewer transports in the battles? Making them a little more scarce might make someone think twice about throwing them away.
			
			
									
						
										
						Perhaps the suggestion to use fewer transports in the battles? Making them a little more scarce might make someone think twice about throwing them away.
- 
				avisnigra67
 - Senior Corporal - Destroyer

 - Posts: 118
 - Joined: Tue Dec 11, 2012 7:53 pm
 - Location: Madrid Spain
 
Re: 2nd FGH'40 Tournament
About this issue, this is my point of view: First of all, let me say that in general terms I agree with both of you... Meanwhile, I think we must take into account in our games, treat that as an inevitable imperfection of the game (as some others) and deal with the use of that tactics: sometimes it would work in our favour, other times against our interests.Brummbar44 wrote:Trucks being used as bait has always been a down point in BA imo, I've voiced my concerns on that issue before. Ideally, transports should only trigger op fire if they are loaded. However, that is a programming solution beyond the scope of what we are doing here.
Perhaps the suggestion to use fewer transports in the battles? Making them a little more scarce might make someone think twice about throwing them away.
By the other hand, honestly, I'm not sure it would be very realistic to ignore unarmed vehicles by the enemy. Even more; following this logic, trucks must not be considered for achieving flags tiles, or winning promotions and improve experience by the combat units that destroy them...
An interesting debate!
Re: 2nd FGH'40 Tournament
Hi glenghiscan, i did'nt see the games, but now it s ok and i m in.glenghiscan wrote:Welcome Burgot I'll put 4 games up password glen won't be playing much next few days I'm on 12 hrs days at work ! And my thoughts are with GUARDSMAN hope all turns out good
Let s go at the rate you want/can.
Thx
- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Not sure what to do about this. In general I agree with you. But as this problem in built into the code, there's not much we can do unless some script wizard rewrite some of the code.dickesKind wrote:Hello everybody,
maybe before the next tourney the intentional usage of unarmed vehicles to trigger reaction fire should be discussed.
To be honest I am a bit dissappointed how often it is used
I thought it is considered "bad manner" by most of the gamers and now I have trucks cruising around in front of my Somuas so that they can be killed afterwards by infantry.
This spoils the whole experience a bit.
Regards...
Using fewer transports would be much easier than rewrite the code. But personally I think that some scenarios need more transports than others. Especially on maps like these where you have the possibility to find new ways and tactics because of the large maps.
Well, it's great to hear all your opinions
Re: 2nd FGH'40 Tournament
Report on latest battle.
Cavehobbit victory with 4 flags. None for the Axis side.
I cannot get my Toshiba to PRT SC for the casualty list. When pushing the keys for the PRT SC command I get a screen shot in memory of what's on my browser and not the casualty list which is actually on the screen at the time. Anyone that has seen this issue in the past please let me know.
FRENCH (HOBBIT) GERMAN
INF 4 16
ARMOR 2 22
HT 0 0
SUPPORT 2 2
WHEELED 3 10
			
			
									
						
										
						Cavehobbit victory with 4 flags. None for the Axis side.
I cannot get my Toshiba to PRT SC for the casualty list. When pushing the keys for the PRT SC command I get a screen shot in memory of what's on my browser and not the casualty list which is actually on the screen at the time. Anyone that has seen this issue in the past please let me know.
FRENCH (HOBBIT) GERMAN
INF 4 16
ARMOR 2 22
HT 0 0
SUPPORT 2 2
WHEELED 3 10
Re: 2nd FGH'40 Tournament
I've bought this issue up on another thread and the Slitherine folks also said not much they can do. I do believe in a tournament there is a lot that can be done. Heavily weigh the VP points for destroyed wheeled transport. You have done a fine job in researching a historical campaign to the best of the BA game engine's abilities. We are playing a historical action and for the sake of argument let's say the Germans win a decisive victory in the first scenario, they take all the flags but at the cost of the majority of their wheeled transport. In real life their offensive would grind down to a halt very quickly.cavehobbit wrote:Not sure what to do about this. In general I agree with you. But as this problem in built into the code, there's not much we can do unless some script wizard rewrite some of the code.dickesKind wrote:Hello everybody,
maybe before the next tourney the intentional usage of unarmed vehicles to trigger reaction fire should be discussed.
To be honest I am a bit dissappointed how often it is used
I thought it is considered "bad manner" by most of the gamers and now I have trucks cruising around in front of my Somuas so that they can be killed afterwards by infantry.
This spoils the whole experience a bit.
Regards...
Using fewer transports would be much easier than rewrite the code. But personally I think that some scenarios need more transports than others. Especially on maps like these where you have the possibility to find new ways and tactics because of the large maps.
Well, it's great to hear all your opinions
Suggestion would be something along the lines of lose a flag for every 4 - 6 trucks lost. You will quickly see the truck drivers thinking twice about giving their lives for their country in future tournaments.
- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group D
Orp-le-Petit
Cavehobbit (German - friendly) 4 flags vs Scole (French - enemy) 0 flags

			
			
									
						
										
						Orp-le-Petit
Cavehobbit (German - friendly) 4 flags vs Scole (French - enemy) 0 flags

- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
Group D table updated: viewtopic.php?f=115&t=52290#p489384
			
			
									
						
										
						- 
				cavehobbit
 - Brigadier-General - Elite Grenadier

 - Posts: 2010
 - Joined: Tue Dec 07, 2010 2:31 pm
 - Location: Sweden
 
Re: 2nd FGH'40 Tournament
It would be really interesting having the attacking side in the campaign (in this case the Germans) having some special rules like not being allowed you have X % of their panzers and transport killed, unless you'd have a flag penalty. Downside to this would be to find a good balance in the scenarios for this kind of victory option. But I like the idea.scole wrote:I've bought this issue up on another thread and the Slitherine folks also said not much they can do. I do believe in a tournament there is a lot that can be done. Heavily weigh the VP points for destroyed wheeled transport. You have done a fine job in researching a historical campaign to the best of the BA game engine's abilities. We are playing a historical action and for the sake of argument let's say the Germans win a decisive victory in the first scenario, they take all the flags but at the cost of the majority of their wheeled transport. In real life their offensive would grind down to a halt very quickly.cavehobbit wrote:Not sure what to do about this. In general I agree with you. But as this problem in built into the code, there's not much we can do unless some script wizard rewrite some of the code.dickesKind wrote:Hello everybody,
maybe before the next tourney the intentional usage of unarmed vehicles to trigger reaction fire should be discussed.
To be honest I am a bit dissappointed how often it is used
I thought it is considered "bad manner" by most of the gamers and now I have trucks cruising around in front of my Somuas so that they can be killed afterwards by infantry.
This spoils the whole experience a bit.
Regards...
Using fewer transports would be much easier than rewrite the code. But personally I think that some scenarios need more transports than others. Especially on maps like these where you have the possibility to find new ways and tactics because of the large maps.
Well, it's great to hear all your opinions
Suggestion would be something along the lines of lose a flag for every 4 - 6 trucks lost. You will quickly see the truck drivers thinking twice about giving their lives for their country in future tournaments.
For you who don't know, these maps were planned to be used in a GJS style campaign (those of you not familiar with GJS, read more here (lots of posts to read
Re: 2nd FGH'40 Tournament
Orp-le-Petit 
Best75 (German) vs Brummbar44 (French) 1-3
While I captured a flag the defense by Brummbar44 had destroyed many of my units and made me unable to advance further. If the game had lasted a turn longer then Brummbar44 would have likely taken that flag back form me.
			
							Best75 (German) vs Brummbar44 (French) 1-3
While I captured a flag the defense by Brummbar44 had destroyed many of my units and made me unable to advance further. If the game had lasted a turn longer then Brummbar44 would have likely taken that flag back form me.
- Attachments
 - 
			
		
				
- image.jpg (232.83 KiB) Viewed 4093 times
 
 
					
					

