Panzerpimp wrote:Finished the mongolian campaign. Enjoyed it, very nice overall.
Some thoughts:
- It's possible to amass a huge core in this campaign. However most units are useless, because you have keshiks;
and you need only keshiks to win scenarios.
- So keshiks are basically overpowered. They have superior spotting and range, so the AI units can't do much against them.
In some scenarios AI also has keshiks - those scenarios are much harder. So no worthy opponent for keshiks.
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There's about 20 million corpses strewn across Asia from the 13th century wishing that keshiks weren't so overpowered. To make the mod anything close to historically accurate, they simply have to be as such.
Panzerpimp wrote:
- No heroes. Why?
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Partly because I'm not smart enough to know how to code them in, and partly because they would probably break the game. If a unit has a 0 hard (wall) attack stat and gets a +3 attack hero or two, the unit can now smash walls down as if it were carrying cannons or something. Which quite obviously ruins the point of wall units in the first place.
Panzerpimp wrote:
- No reinforcements/overstrenghth/purchase, so prestige is also useless. No reinforce/overstrength is ok, but I think the player should be allowed to buy units - for example new useful siege equipment/powerful unique units for a huge price.
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Prestige is considered a measure of victory - the final planned scenario was going to involve "get 20k prestige" as a victory condition, so a less thorough conquest of Asia would make Europe more willing to resist you and it would be more difficult to call yourself Khan of everything. Because I lost that scenario and the campaign isn't finished its a bit pointless, but in the event that I do ever finish the mod (I'd like to at some point, but real life has gotten in the way and I've forgotten 70% of my modding skills anyway) then it would gain meaning.
As for the siege units - for the most part the Mongols grabbed these when they took over China and Persia, with very little new constructions happening afterwards. If anything it would be calling some engineers over, but they are represented by the units in your core (trebuchet &c units aren't strictly trebuchets unless actually attacking, but disassembled bits of them). Cannons weren't even built and got literally dragged across from wherever had metal forges to make them. Which wasn't all that many places. Unlike the Wehrmacht, Mongol armies couldn't call up Avraga (Mongol capital in Genghis' day) and say "oye, can we have some more stuff, the last trebuchet got set on fire". Not only is Avraga weeks or months away (the scenario would end before the messenger even got there), but there likely wouldn't be the equipment there anyway. Perhaps in the 1260s or so this was possible, but the first wave conquests (which is basically the entire mod) couldn't do that.
or, TLDR: Historical immersion
- BNC