Soviet Corps - new units suggestions

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Brazenman
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Re: Soviet Corps - new units suggestions

Post by Brazenman »

uran21 wrote:Thanks to all for the feedback. It helped refine the list. Here goes the list and below it some comments will follow.

Infantry

Soviet Ski

Tank

T-28
IS-3
T-34-57
OT-34 flame thrower
PT-34 mine roller

Recon

M3 Stuart
M3A1 Scout Car
GAZ-67B
T-38
Polikarpov U2 (recon plane)

Anti-Tank

AT-1
ZIS-30

Artilllery

203 mm M1931
BM-8-24
SU-5-2
SP-T-18
KV-2 (switcher)

Anti-Aircraft

SU-6
SU-11
YaG-10

Transport

Gribovski G-11 (glider)
Horse transport
Voroshilovets
Autocar Halftrack
Studebaker US6

Fighter

P-40M
P-39N

Tactical Bomber

Tupolev SB
Tupolev Tu-2
A-20B
B-25D
Hurricane IIC

Strategic Bomber

Yer-2


Finland

Infantry

Finish Inf
Finish Ski

Anti-Tank

37 PstK/36 (37mm Bofors)

Artillery

76 K/02 (76mm M1902)

Anti-Aircraft

40mm Bofors

Tank

Vickers 6 ton


Germany

Volkssturm (Infantry)


Some variants as Guards Cavalry can be added later if there is a need for them and their statistics aproved them or they could be a part of SE units for example. Divisions from Siberia are regular infantry and Naval infantry would be for flavour mostly so not high priority, both are not included. I was undecided for Maxim MG infantry as counterpart for other heavy weapons infantries but Guards are playing that role already. Later variant more than early one but early one has alternative choice in SMG infantry while in the same time they differentiate enough so by adding one more it would be hard keeping them equally appealing.

T-28 has good date of appereance for early war, IS-3 for hypothetical battle and T-34-57 fills gap for better tank in 1943.

Recon class is underrepresented at the moment, couple of tank scouts and soft target scouts come handy to fill it.

Anti-Tanks in their self propelled mode for early war. Same goes for artillery with adition of heavy gun, switcher and rather cool rocket-tank. Switchable 76mm is a good idea but for now undecided about it because of balance impact on previous scenarios.

Anti-Aircraft palette filled with self propelled variants.

Transport units consists of diferent movement types variants, air, horse, tracked, halftracked, wheeled.

For fighters addition of land lease equipment. La5FN is a possibility but it depends on statistics distribution between it and other fighters preceding and succeeding it. Bombers are mix of soviet and land lease variants.

Finish troops would contain basic weapons from most important defensive classes if airplanes are added they will be reused from available models like M.S. 406 and Blenheim.

It's too poor set of units
I am disappointed
Blitz1945
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Re: Soviet Corps - new units suggestions

Post by Blitz1945 »

Brazenman, they have not started beta on this and are catching breath after Sea Lion I am guessing. But, boy I hope it's soon!!
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Re: Soviet Corps - new units suggestions

Post by goose_2 »

Before Christmas?
That would make a sweet gift. ;-)
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uzbek2012
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Re: Soviet Corps - new units suggestions

Post by uzbek2012 »

Image
Against the backdrop of current policies and various local armed conflicts it's time to make DLC for modern subjects ) Russia in Crimea and Syria , not some utopian additions to the theme on Sea lions and perversions with the Siberian infantry )
Image

PS. The Soviet hope the company will be released before the end of the year !?
Image
На фоне современной политики и различных локальных вооруженых конфликтов пора делать DLC на современную тематику ) Россия в Крыму и Сирии , а не какие то утопические дополнения на тему не состоявшихся Морских Львов и извращений с Сибирской пехотой )
Image

P.s. Надеюсь советская компания все же выйдет до конца года !?
Brenmusik
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Re: Soviet Corps - new units suggestions

Post by Brenmusik »

Careful now :wink: I hear the sound of a thread locking :shock:
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

uzbek2012 wrote: and perversions with the Siberian infantry
Uzbek, you seem to suffer from perversions with posting too many images. Maybe calm down a little?
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Re: Soviet Corps - new units suggestions

Post by IainMcNeil »

Soviet Corps is about WW2 and so any games set in a different time period would not be covered here. If someone wants to create mods that's fine and they should be discussed in their own threads, but its nothing to do with Soviet Corps.

Soviet Corps will be entering beta soon but release will be early next year.
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

IainMcNeil wrote: Soviet Corps will be entering beta soon but release will be early next year.
I hope there'll be a chance to apply for beta tests? I bought the Steam version only in late August but already clocked in 230h :D So you can count on my dedication! :mrgreen:
Blitz1945
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Re: Soviet Corps - new units suggestions

Post by Blitz1945 »

I am ready as well! I tested all of them but Sea Lion... :(
I am very hopeful to be in on this one!!
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Re: Soviet Corps - new units suggestions

Post by goose_2 »

tenshin111 wrote:
already clocked in 230h :D
Amateur :lol:
Just kidding :D
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Stephen1024
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Re: Soviet Corps - new units suggestions

Post by Stephen1024 »

Think goose trying get his goose cooked haha :lol:

I got 677 hours on current install had nearly 1000 hours on install before the game to addictive, nearest other game is order of battle pacific which I got about 300 hours on.

Wait till you start mod your own army and play some mods from here to.

I think its the ease at which you can play game but it is also technical to, then there mixed parts the game and the modding add so many great sides to it.

Look at what there is

Panzer corps
Grand campaign which branches east and west, now there new sealion branch
Allied corps
Afrika korps
Ability mod your own army
Other peoples mods

So guess welcome to family and think slitherine need start clinic for us Panzer addicts :lol:
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

goose_2 wrote:
tenshin111 wrote:
already clocked in 230h :D
Amateur :lol:
Just kidding :D

Hehe, my personal record so far is 278h in Skyrim. But I'm sure I will break it soon with Panzer Corps :mrgreen:
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

Stephen1024 wrote:Think goose trying get his goose cooked haha :lol:

So guess welcome to family and think slitherine need start clinic for us Panzer addicts :lol:
Yeah, my girlfriend sometimes needs to pull me from the screen...guess it's time for some therapy :P
Stephen1024
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Re: Soviet Corps - new units suggestions

Post by Stephen1024 »

tenshin How often do we use the just one more mission line with GF haha

Us guys worse then kids but its just so much fun
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

Stephen1024 wrote:tenshin How often do we use the just one more mission line with GF haha

Us guys worse then kids but its just so much fun
"Honey, I just need to capture one last strategic objective and victory will be mine! Then we can go shopping" haha :mrgreen:

But let's not derail the topic too much :P
tenshin111
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Re: Soviet Corps - new units suggestions

Post by tenshin111 »

Back on the topic - I'm glad to see proper heavy artillery in the units lists (203mm, assuming range 4 in that case). Switchable KV-2 is also nice.

Now I wonder, if we're gonna get some "what-if" possibilities in this campaign, for example pushing the western allies out from the continental Europe in 1945 or maybe invading Finland and then a follow-up invasion on Sweden to capture the iron mine in Kiruna and thus denying the Germans vital resources.
Blitz1945
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Re: Soviet Corps - new units suggestions

Post by Blitz1945 »

There are an abundant amount of Soviet what if's I think!
Also, attacks in the east in Manchuria and Korea.
Blitz1945
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Re: Soviet Corps - new units suggestions

Post by Blitz1945 »

They could be pre Barbarossa too like the attack on the Japanese forces in 39.
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Re: Soviet Corps - new units suggestions

Post by goose_2 »

I think we will all be disappointed if there is not a Finland scenario.
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Blitz1945
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Re: Soviet Corps - new units suggestions

Post by Blitz1945 »

I agree. You need some time to build a few core troops before the big show starts. Troops should be limited and exp. capped though.
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