That's a clever way to handle it... Also simulates history, where lots of scouts went in different directions... Should work!Amaris wrote:After redo the aerial part, I'll improve reco. I thought to increase the number of reco mission, rather than increasing the LOS. With separate reco of other air operations. So a CV will have X reco mission and Y squadron for attack or defense. May be add one or two reco mission for BB too.GottaLove88s wrote: Could you increase the scout LOS for recon 'planes? So that carriers aren't soooooo easy to hide (reduces an element of luck).
Naval Academy Mod
Moderators: Slitherine Core, BA Moderators
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Naval Academy Mod
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Naval Academy Mod
I believe you're exactly right... Submarines were solo hunters rather than attached to fleets... so your 'virtual submarine' is a perfect solution... That will totally work!... Don't limit their abilities to just killing merchantment tho... Remember, the USS Cavalla sank the IJN Shokaku (fleet carrier) with a single attack, and the USS Albacore took out the Taiho (another fleet carrier), despite a Japanese pilot deliberately crashing his aircraft into the path of one of a spread of six torps that he's seen in the water... US and Brit subs also sank a number of IJN light and heavy cruisers, and were occasionally used to land spies... (just hintingAmaris wrote:Unless I'm wrong, submarines have never fought in a direct confrontation between the two fleets during the Pacific war. Having said that they have effectively had an important role to detect enemy fleets.GottaLove88s wrote: Did you manage to figure out how to add hidden subs? That would be another very useful way to hunt carriers (again, adding more strategy, and reducing the luck factor)
So we need them.![]()
If I can't make invisible submarines during their dive (I need to check/investigate the sneak action), I'm thinking about 'virtual submarines' that will 'illuminate' a small portion of the map. And to be able to sunk a single transport. To force player to escort their transport.
http://www.combinedfleet.com/shoksink.htm
http://en.wikipedia.org/wiki/Japanese_a ... rier_Taihō
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Amaris
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Re: Naval Academy Mod
Problem solved via PM.leci wrote:Hi A - v2 downloaded fine, but v3 crashes the iPad2 app.
Gilles
For all other user be sure to copy this link: http://amaris-games.com/wp-content/uplo ... NAM-V3.LST to the user content box.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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Amaris
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Re: Naval Academy Mod
Well my virtual subs are for now just an idea.
Not sure that'll work!
For the detection, I'm pretty confident. By cons for combat...
Well anyway, next step is the aircrafts.
This leaves me a little time to mature the idea.
But I'm afraid that I have no time for NAM for the month of May
Hope that June is quieter for me ; my dream is to be able to make that game development throughout the day.
For the detection, I'm pretty confident. By cons for combat...
Well anyway, next step is the aircrafts.
This leaves me a little time to mature the idea.
But I'm afraid that I have no time for NAM for the month of May
Hope that June is quieter for me ; my dream is to be able to make that game development throughout the day.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Naval Academy Mod
Hehe, I know what you mean, Alex! Thanks for your help to get a workable version of Dieppe published (it's amazing how much you know!).
Have you noticed that our friendly Master Modeller, Richcat, has been looking at WW2 battleships and carriers... Interesting potential...
viewtopic.php?f=104&t=42529&p=402821#p402819
viewtopic.php?f=104&t=42674#p403253
Good luck for May monsieur... I'm grounded too, until mid-July, sigh...
Perhaps we shall have something interesting to work on over the summer?
Bon courage mon ami...

Have you noticed that our friendly Master Modeller, Richcat, has been looking at WW2 battleships and carriers... Interesting potential...
viewtopic.php?f=104&t=42529&p=402821#p402819
viewtopic.php?f=104&t=42674#p403253
Good luck for May monsieur... I'm grounded too, until mid-July, sigh...
Perhaps we shall have something interesting to work on over the summer?
Bon courage mon ami...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Amaris
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Re: Naval Academy Mod
I'll try to find time to test Dieppe. It's good anyway.GottaLove88s wrote:Hehe, I know what you mean, Alex! Thanks for your help to get a workable version of Dieppe published (it's amazing how much you know!).
Oh yeah I noticed that.GottaLove88s wrote: Have you noticed that our friendly Master Modeller, Richcat, has been looking at WW2 battleships and carriers... Interesting potential...
viewtopic.php?f=104&t=42529&p=402821#p402819
viewtopic.php?f=104&t=42674#p403253
I had seen beautiful 3D models made with google sketch but I didn't know you could change to the BA.
I also retrieve the junk2drive Pacific campaign 3, with lots of beautiful things.
Sure! I have six weeks of vacation from mid-July.GottaLove88s wrote:Good luck for May monsieur... I'm grounded too, until mid-July, sigh...
Perhaps we shall have something interesting to work on over the summer?
The problem is that I have too many things planned: NAM-V4, a new 'secret' mini-campaign for BA, learn to fly my RC helicopter, AMACII, <<SECRET PROJECT X26>>, ...
“Take care, my friend; watch your six, and do one more roll… just for me.”
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LandMarine47
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Re: Naval Academy Mod
Going back to submarines they are basically "naval scouts" and hunted Japanese convoys and isolated warships. So make sure that your Battleship/Aircraft Carrier have a destroyer around them or a sub might torpedo you to the bottom of the sea...
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Amaris
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Re: Naval Academy Mod
Here I think the trick: Japanese convoys and isolated warships. On paperLandMarine47 wrote:Going back to submarines they are basically "naval scouts" and hunted Japanese convoys and isolated warships. So make sure that your Battleship/Aircraft Carrier have a destroyer around them or a sub might torpedo you to the bottom of the sea...
“Take care, my friend; watch your six, and do one more roll… just for me.”
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LandMarine47
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Re: Naval Academy Mod
Easier said than done.....Amaris wrote:Here I think the trick: Japanese convoys and isolated warships. On paperLandMarine47 wrote:Going back to submarines they are basically "naval scouts" and hunted Japanese convoys and isolated warships. So make sure that your Battleship/Aircraft Carrier have a destroyer around them or a sub might torpedo you to the bottom of the sea...it should work.
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Naval Academy Mod
Looking good, Admiral!
Do we toggle the mission type in the same way (left/right)?
Or choosing different icons with a carrier selected?
Do we toggle the mission type in the same way (left/right)?
Or choosing different icons with a carrier selected?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Amaris
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Re: Naval Academy Mod
Just forgot them
Adding them to my no-end todolist
Adding them to my no-end todolist
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LandMarine47
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Re: Naval Academy Mod
How will dogfighting work out 
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Amaris
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Re: Naval Academy Mod
Amaris wrote:Just forgot them![]()
Adding them to my no-end todolist
Forget it right away.
Because there are only 2 or 3 perhaps type of mission (defense, attack and reco.)
So this is not a problem to have the left click to change the type of mission.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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Amaris
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Re: Naval Academy Mod
As coder I answer: with Rand(). A lot.LandMarine47 wrote:How will dogfighting work out
Honestly I don't know.
Not that I have (a lot of) ideas for it. But it will mainly depend on what I can do with the constraints of BA. Essentially in relation to MP game constraints.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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GottaLove88s
- Lieutenant-General - Do 217E

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Re: Naval Academy Mod
Hey Alex,
Have you seen this? -> viewtopic.php?f=104&t=42674&p=404219#p404133
No, I don't mean my very poor effort. I mean Richcat's unbelievable creation...!!

Have you seen this? -> viewtopic.php?f=104&t=42674&p=404219#p404133
No, I don't mean my very poor effort. I mean Richcat's unbelievable creation...!!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Amaris
- Captain - Heavy Cruiser

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Re: Naval Academy Mod
Oh yeah: pretty impressive!GottaLove88s wrote:Hey Alex,
Have you seen this? -> viewtopic.php?f=104&t=42674&p=404219#p404133
No, I don't mean my very poor effort. I mean Richcat's unbelievable creation...!!![]()
NAM in 3D will rocks! Really.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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Amaris
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Re: Naval Academy Mod
Well, well, well tests are clear: my custom ui carrier menu doesn't work with MP replay.
The problem is that during the replay of the opponent, the values selected with the menu (number of fighters/bombers) are always equal to 0...
So unless Pip, BA's guru has a brilliant idea,I'll go to 'plan B': forget the carrier's menu.
Each carrier has a number of aircraft: no more distinction between fighters and bombers. Each carrier will have a deck capacity. Which may decrease depending on the damage received.
We will always choose to place the squadrons in attack or defense.
But the loss of aircraft will be possible.
The problem is that during the replay of the opponent, the values selected with the menu (number of fighters/bombers) are always equal to 0...
So unless Pip, BA's guru has a brilliant idea,I'll go to 'plan B': forget the carrier's menu.
Each carrier has a number of aircraft: no more distinction between fighters and bombers. Each carrier will have a deck capacity. Which may decrease depending on the damage received.
We will always choose to place the squadrons in attack or defense.
But the loss of aircraft will be possible.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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pipfromslitherine
- Site Admin

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Re: Naval Academy Mod
Hmmmm - let me have a think. It might be possible to add a command to insert an generic order into the queue, so it would save the values from the UI panel.Amaris wrote:Well, well, well tests are clear: my custom ui carrier menu doesn't work with MP replay.![]()
The problem is that during the replay of the opponent, the values selected with the menu (number of fighters/bombers) are always equal to 0...
So unless Pip, BA's guru has a brilliant idea,I'll go to 'plan B': forget the carrier's menu.
Each carrier has a number of aircraft: no more distinction between fighters and bombers. Each carrier will have a deck capacity. Which may decrease depending on the damage received.
We will always choose to place the squadrons in attack or defense.
But the loss of aircraft will be possible.
Cheers
Pip
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pipfromslitherine
- Site Admin

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Re: Naval Academy Mod
Amaris, check your PM please for test EXE and details on how to try out the new script command. 
Cheers
Pip
Cheers
Pip
follow me on Twitter here
