USMC Campaign v0.9, released 25 Mar 2012
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: USMC Campaign v0.9, released 25 Mar 2012
Why this mod single-player only?
Re: USMC Campaign v0.9, released 25 Mar 2012
I would start with: thank you very much Bebro for this brilliant modEdward75 wrote:Why this mod single-player only?
single player= (gamebalance+(unit+terrain modding) x AI stupidity) = weeks of work
This mod is a human vs AI campaign. What else you want it to be?
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Re: USMC Campaign v0.9, released 25 Mar 2012
99% of the mods in PzC are SP.nikivdd wrote:I would start with: thank you very much Bebro for this brilliant mod
Personally I'm not interested in MP, so I hardly, would do anything related with MP. I wouldn't have the self drive to do it.
Re: USMC Campaign v0.9, released 25 Mar 2012
Edward75, there are two reasons:
1. I don't know much about multiplayer, and hardly play MP myself.
2. It would be quite hard to make one and the same campaign for MP - how would you proceed after a loss in MP?
If you rather meant why the mod is playable from one side only (USMC), the answer is similar. The campaign is geared towards use with the USMC, and would IMO not work so well without changes for the Japanese side.
1. I don't know much about multiplayer, and hardly play MP myself.
2. It would be quite hard to make one and the same campaign for MP - how would you proceed after a loss in MP?
If you rather meant why the mod is playable from one side only (USMC), the answer is similar. The campaign is geared towards use with the USMC, and would IMO not work so well without changes for the Japanese side.
Re: USMC Campaign v0.9, released 25 Mar 2012
Outstanding work! Much appreciated!
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airbornemongo101
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Re: USMC Campaign v0.9, released 25 Mar 2012
bebro wrote:Edward75, there are two reasons:
1. I don't know much about multiplayer, and hardly play MP myself.
2. It would be quite hard to make one and the same campaign for MP - how would you proceed after a loss in MP?
If you rather meant why the mod is playable from one side only (USMC), the answer is similar. The campaign is geared towards use with the USMC, and would IMO not work so well without changes for the Japanese side.
UUUUUUUUU--RAAAAAAAAAA.....SEMPER FI...DO OR DIE!!!!!
It just want to say even typing in the Marine Battle Cry made me hurt very deeply....
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
Always remember, Never Forget:
Box 8087
5 - 5 - 5 - 5
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El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012
Scenario 1: 10/12 DV, no losses.
I am really enjoying the smaller scale so far - who knows what the future scenarios hold.
The first one was a nice immersion scenario with no real threat but a great way to get 'acclimatized' to the new enemy - Japan. I read the briefing for Henderson Field, which sounds good.
Looked through the whole Library - excellent work and very informative.
Only two minor things: 1. an opening screen (like you did for Maelstrom - Allied Corps) would help with immersion, 2. there is a really minor problem on the save game screen where there is an IDS_ message. I think that is either a strings.pzdat fix or something in the pzloc of the scenario. Not sure.
Otherwise, awesome start!
I am really enjoying the smaller scale so far - who knows what the future scenarios hold.
Looked through the whole Library - excellent work and very informative.
Only two minor things: 1. an opening screen (like you did for Maelstrom - Allied Corps) would help with immersion, 2. there is a really minor problem on the save game screen where there is an IDS_ message. I think that is either a strings.pzdat fix or something in the pzloc of the scenario. Not sure.
Otherwise, awesome start!
Re: USMC Campaign v0.9, released 25 Mar 2012
Thx 
Yeah, it starts out small, but esp. in the second half of the campaign it gets larger. The last one on Okinawa really stands out, since it has both a significantly larger map and lotsa units, and more turns than any previous scn. At first I even thought to split in into two scns, but then left it in one. By that time people should be clear if they like the mod so much that they want to deal with this beast to the end or not
The msg prob was mentioned by wino too, though so far I had not fixed it since I thought there as no other negative impact. I'm also not sure what the cause is. I certainly will check strings file and pzloc again.
Start screen: good idea, though this will take a while.
Yeah, it starts out small, but esp. in the second half of the campaign it gets larger. The last one on Okinawa really stands out, since it has both a significantly larger map and lotsa units, and more turns than any previous scn. At first I even thought to split in into two scns, but then left it in one. By that time people should be clear if they like the mod so much that they want to deal with this beast to the end or not
The msg prob was mentioned by wino too, though so far I had not fixed it since I thought there as no other negative impact. I'm also not sure what the cause is. I certainly will check strings file and pzloc again.
Start screen: good idea, though this will take a while.
Re: USMC Campaign v0.9, released 25 Mar 2012
Bebro, a little off, but...
I realised, that P-39's were a common fighter for the Soviets and I tried to make from your USMC version a Soviet one. My queastions are:
- Is it a accurate modell or only copy from an another type of aircraft? I ask only, because Chris10 already draw a P-39 and it looks total different. Now, which is the more historical one?
- Are you allowing it to be used in IC 2.0, or in GTPG?
Thank you!

I realised, that P-39's were a common fighter for the Soviets and I tried to make from your USMC version a Soviet one. My queastions are:
- Is it a accurate modell or only copy from an another type of aircraft? I ask only, because Chris10 already draw a P-39 and it looks total different. Now, which is the more historical one?
- Are you allowing it to be used in IC 2.0, or in GTPG?
Thank you!
Re: USMC Campaign v0.9, released 25 Mar 2012
Both resembles lie P-39. Only the style is different.
The difference is more related with wings angle. bebro uses the same angle as vanilla game.
The difference is more related with wings angle. bebro uses the same angle as vanilla game.
Re: USMC Campaign v0.9, released 25 Mar 2012
Thanks for the information. That's a good news, than both version can be used. 
VPaulus wrote:Both resembles lie P-39. Only the style is different.
Re: USMC Campaign v0.9, released 25 Mar 2012
Nice touchUhu wrote:Bebro, a little off, but...
I realised, that P-39's were a common fighter for the Soviets and I tried to make from your USMC version a Soviet one. My queastions are:
- Is it a accurate modell or only copy from an another type of aircraft? I ask only, because Chris10 already draw a P-39 and it looks total different. Now, which is the more historical one?
- Are you allowing it to be used in IC 2.0, or in GTPG?
Thank you!
The model this is based on is quite accurate in its proportions. An of course you can use this, would be a pity to waste
Re: USMC Campaign v0.9, released 25 Mar 2012
Thank you!
As it turned out (VPaulus wrote it in the other thread), both icons are accurate, only the angle of view is other.
As it turned out (VPaulus wrote it in the other thread), both icons are accurate, only the angle of view is other.
bebro wrote: Nice touch
The model this is based on is quite accurate in its proportions. An of course you can use this, would be a pity to waste
Re: USMC Campaign v0.9, released 25 Mar 2012
I will release a hotfix on the weekend with cleaned equipment file and a modified strings file that should get rid of the IDS_ message when saving. Overall none of those are critical things, but nice to have fixed nonetheless.
Meanwhile kerloc was so nice to provide me with two additional 3d models for Japanese units I can add in another update.
I'm also playing with the idea of creating a Japanese campaign based on the USMC mod, but haven't decided yet. In any case this would take a good deal of time, so it will not be out anytime soon.
Meanwhile kerloc was so nice to provide me with two additional 3d models for Japanese units I can add in another update.
I'm also playing with the idea of creating a Japanese campaign based on the USMC mod, but haven't decided yet. In any case this would take a good deal of time, so it will not be out anytime soon.
Re: USMC Campaign v0.9, released 25 Mar 2012
bebro wrote:I will release a hotfix on the weekend with cleaned equipment file and a modified strings file that should get rid of the IDS_ message when saving. Overall none of those are critical things, but nice to have fixed nonetheless.
Meanwhile kerloc was so nice to provide me with two additional 3d models for Japanese units I can add in another update.
I'm also playing with the idea of creating a Japanese campaign based on the USMC mod, but haven't decided yet. In any case this would take a good deal of time, so it will not be out anytime soon.
I know the feeling. Once you begin, you cannot stop
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El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012
Scenario 2: Henderson's.
9/12 DV
I suspect this is meant to be fairly easy with the Japanese doing the usual AI thing of leading with their artillery (mortars) and lining up to be killed on the river! They never stood a chance but the briefing for the next scenario indicates they will be much better prepared when they attack again.
The graphics are great! I am loving the immersion that comes from seeing tents and store piles around the airfield. In a jungle setting like this it doesn't matter about PzC's 1 hex range on a tactical map. The units are beautiful and the terrain works great.
I notice that you have set your scenarios up the same way I did - the Japanese are Side 1 and the USMC is Side 2. That means there will not be any bonus units available for the player. If you want to go to the trouble of swapping them over, I have modified the strings.pzdat and the relevant editor htm files to do so. It's a fair amount of work and bonus units may not be an issue for you. LMK if you want the modded files.
9/12 DV
I suspect this is meant to be fairly easy with the Japanese doing the usual AI thing of leading with their artillery (mortars) and lining up to be killed on the river! They never stood a chance but the briefing for the next scenario indicates they will be much better prepared when they attack again.
The graphics are great! I am loving the immersion that comes from seeing tents and store piles around the airfield. In a jungle setting like this it doesn't matter about PzC's 1 hex range on a tactical map. The units are beautiful and the terrain works great.
I notice that you have set your scenarios up the same way I did - the Japanese are Side 1 and the USMC is Side 2. That means there will not be any bonus units available for the player. If you want to go to the trouble of swapping them over, I have modified the strings.pzdat and the relevant editor htm files to do so. It's a fair amount of work and bonus units may not be an issue for you. LMK if you want the modded files.
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El_Condoro
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Re: USMC Campaign v0.9, released 25 Mar 2012
With the label problem in the save process:
In the strings.pzdat, change the label IDS_LABEL_DESCRIPTION to IDS_LABEL_DESCRIPTION_OPTIONAL to correct it.
In the strings.pzdat, change the label IDS_LABEL_DESCRIPTION to IDS_LABEL_DESCRIPTION_OPTIONAL to correct it.
Re: USMC Campaign v0.9, released 25 Mar 2012
Thx for the feedback
Found the strings problem, should be gone now. I post the hotfix tommorrow.
As for the scn, yes, that's still rather easy. That Japanese attack was absurdly ill-prepared in reality and ended in a total fiasco, so I found this shouldn't be much of a problem. The next one should not be that easy anymore
Re those bonus units, I wondered about that myself, but never had the idea to change sides. I don't want to rework all right now, it's simply a time issue. There is only one bonus unit coming in after Tarawa via trigger, and I had overall planned for 2 or max. 3 in the whole campaign initially, so I think I'll save me that work. But I come back to that offer if I make another non-axis campaign.
As for the scn, yes, that's still rather easy. That Japanese attack was absurdly ill-prepared in reality and ended in a total fiasco, so I found this shouldn't be much of a problem. The next one should not be that easy anymore
Re those bonus units, I wondered about that myself, but never had the idea to change sides. I don't want to rework all right now, it's simply a time issue. There is only one bonus unit coming in after Tarawa via trigger, and I had overall planned for 2 or max. 3 in the whole campaign initially, so I think I'll save me that work. But I come back to that offer if I make another non-axis campaign.
Re: USMC Campaign v0.9, released 25 Mar 2012
Sometimes I feel that units get distorted slightly..this is most probably due to the way they are displayed by the engine...and the angle matters also.I used a real photo for my second P-39 and shrinked it down only replacing the american star with the soviet red star and yes the proportions are slightly different , in this case however it seems the difference is really of the different angles the plane is displayedbebro wrote:Nice touchUhu wrote:Bebro, a little off, but...
I realised, that P-39's were a common fighter for the Soviets and I tried to make from your USMC version a Soviet one. My queastions are:
- Is it a accurate modell or only copy from an another type of aircraft? I ask only, because Chris10 already draw a P-39 and it looks total different. Now, which is the more historical one?
- Are you allowing it to be used in IC 2.0, or in GTPG?
Thank you!
The model this is based on is quite accurate in its proportions. An of course you can use this, would be a pity to waste







