guille1434 wrote: ↑Tue Jun 07, 2022 4:39 pm
No problem, I will add Typhoons and Cromwell tanks in the income line to the paint shop to be painted in desert camo!

I will be making those icons, and the other, older ones pending as soon as my work allows me to...
Thank you!
McGuba has provided the Cromwell with desert camo, so only the Typhoon remains on the todo list for the rest of the winning path Africa Corps scenarios.
Wasn't there another post here with a modified T-34? Was that one in another thread and I'm misremembering things?
Well, I watched the new playthrough by goose_2 for Afrika Korps, this time on Rommel difficulty without FM.
And we talked a bit about possible unit upgrades for the next scenario "Ras el Mdauuar", which he showed at the end of this first video:
https://www.youtube.com/watch?v=l2Y5U0L ... k1t2KkL4dD
Arty choices were one topics and since arty balancing was already a topic in this thread a few pages back, I took the opportunity to test some stats against bunkers (strength 20 units used, but extrapolated to 100 strength for the statistics below):
Unit purchase and upgrade thoughts for the next scenario "Ras el Mdauuar":
Ras is a scenario with lots of bunkers, and there is even a special mission for destroying 4 specific overstrength bunkers (for some very limited prestige on Rommel).
Therefore it might make sense to adjust the core force especially against bunkers for this scenario, and then cheaply adjust it back to a general purpose force after that.
The bunkers are heavily entrenched, so lowering that entrenchment is the first priority and suppressing the bunkers is the second priority. But in this specific scenario, no airforce is available, leaving only artillery for that task.
An auxiliary Obice 149/13 is provided in the South, and the player also receives two smaller core artillery in the first turn. An Obice 75/18 also in the South, as well as a Cannone 100/17 on the north-western road, just in front of the players main force.
From the previous scenario, a Cannone 105/28 and a 10.5cm leFH are brought over and can be deployed in the West or the South. This makes for a total of 4 smaller core artillery and one 149mm aux howitzer. Not much against so many heavily entrenched bunkers without airforce support.
So, what arty to buy/upgrade to?
These would be the results, if a theoretical 100 strength unit of the following type would fire on a 100 strength Strongpoint (bunker) with 3 entrenchment on fortification terrain (initiative cap 3):
Obice 75/18 (towed, rof 11, range 2) ~14 suppressed & ~1killed
Cannone 100/17 (towed, rof 10, range 2) ~ 17 suppressed & ~1 killed
Cannone 105/28 (towed, rof 10, range 3) ~ 17 suppressed & ~ 1 killed
10.5 cm leFH 18 (towed, rof 10, range 3) ~ 17 suppressed & ~ 1 killed
10.5 cm sK 18 (towed, rof 8, range 4) ~ 14 suppressed & 1 killed
Obice 149/13 (towed, rof 8, range 2) ~ 17 suppressed & 2 killed
15 cm sFH 18 (towed, rof 8, range 3, fortkiller trait) ~ 26 suppressed & ~ 6 killed
15 cm Nblwf 41 (towed, rof 12, range 2) ~ 22 suppressed & ~ 2 killed
Wurfrahmen 40 (half-track, rof 8, range 1, ammo 3!) ~ 26 suppressed & ~ 6 killed
StuG III B (tracked, rof 10, range 1) ~ 13 suppressed & ~ 1 killed
Bison I (tracked, rof 7, range 2, fortkiller trait) ~ 23 suppressed & 5 killed
1) Despite the 8 rate of fire, the italian Obice 149/13 is a bit better against protected hard targets, than those 100 - 105 mm towed artillery pieces with 10 rof.
2) The 15 cm sFH 18 is by far the strongest towed artillery against bunkers, mainly due to the "fortkiller" trait (which provides +5 attack against bunkers).
3) The 15 cm Nebelwerfer 41 is surprisingly effective for suppression even against those harder targets, due to the high rate of fire (12).
4) A Wurfrahmen 40 is as good against bunkers as the towed 15 cm sFH 18, but has to park right next to the target (range 1) and has very limited ammo (3). Situationally amazing, but requires careful use.
5) The StuG III B is the worst arty against bunkers and also has to get close (range 1). But at least it has some armor and can take some hits.
6) And last but not least, the Bison I (Sturmpanzer I) is the second best arty against bunkers (fortkiller trait again), even though it only has a rate of fire of 7 in arty mode. It is the only range 2 self propelled arty at this time.
Based on those findings, I recommend for arty:
A) Buying a new 15 cm Nebelwerfer 41 unit, and/or a Wurfrahmen 40 (they share the same upgrade group, so you can start with a cheaper 15 cm Nblwf and eg upgrade later). For 210 prestige + transport.
B) Upgrading the Panzerjäger I to a Bison I (Sturmpanzer I), since they are in the same upgrade family. It is the only range 2 self propelled arty unit for a while and the 15 cm caliber provides the fortkiller trait. For 106 prestige.
C) A new 15 cm sFH 18 unit could help a lot in the future and could train up during Ras. For 336 prestige + transport. The similar italian Obice 149/19 will only become available for Gazala Line (eg as an expensive upgrade to the Obice 75/18).
Direct fire units (100 strength) against bunkers (100 strength, 3 entrenchment on fortification terrain - inititative cap 3):
Wehrmacht Inf casualties: 36 vs Bunker casualties: ~ 21
Grenadiere casualties: ~ 28 vs Bunker casualties: ~ 26
Pioniere casualties: ~ 37 vs Bunker casualties: ~ 53
Jäger casualties: ~ 37 vs Bunker casualties: ~ 21
Fallschirmjäger casualties: ~ 27 vs Bunker casualties: 40
Flammpanzer II (rof 11) casualties: ~ 44 vs Bunker casualties: 34
Bison I in tank mode (rof 6) casualties: ~ 46 vs Bunker casualties: 44
8.8 cm BuFla (rof 9) casualties: ~ 43 vs Bunker casualties: 57
8.8 cm Flak 36 (towed, rof 10) casualties: ~ 35 vs Bunker casualties: 63
7) Infantry should only attack bunkers, if the bunker is suppressed. Attacking Grenadiere and Fallschirmjäger take the fewest casualties (28/27) against unsuppressed bunkers with 3 entrenchment.
8 ) Pioniere inflict far more casualties on unsuppressed 3 entrechment bunkers (53), but also suffer greater casualties (37), compared to Grenadiere. High bunker entrenchment makes Pioniere much more valuable.
9) Fallschirmjäger are very expensive, have low ammo (4) and ground defense (6), but they also have high initiative, attack stats, the fortkiller trait (like Pioniere, but no engineer trait to disregard entrenchment) and Jäger movement type.
10) Flammpanzer II, Bison I (in tank mode) and 8.8 cm BuFla can inflict many casualties on bunkers, but those bunkers certainly should be suppressed, to prevent them from shooting back.
11) The towed 8.8 cm Flak is considered a soft target, and thus takes less damage from bunkers (soft attack 8, hard attack 10) compared to eg the 8.8 cm BuFla.
Direct fire units, upgrade recommendations:
D) Wehrmacht Inf upgrade to Pioniere, same upgrade group, same desert movement range, for 72 prestige. The Italians can later on fulfill the role of light infantry without needing transports (Bersaglieri or even Sahariana with included transport).
E) Panzer II C upgrade to Flammpanzer II for 17 prestige. It is a good bunker buster, but only if the bunker is already suppressed. The mission provides enough aux recons for the scouting role.
F) The 8.8 cm BuFla for 422 prestige is the hardest hitting, self-propelled unit for quite some time. It is in the same upgrade group as the towed 8.8 cm Flak 36 (274 prestige + transport), when both are in anti-tank mode. But eventually the glass will outshine the cannon.
C and F might not fit both into the budget, since there are also some necessary direct upgrades (3.7 cm to 5 cm Pak), Bf 110 D to E and so on. But the L6 is rather useless, aside from being a flavor unit (ready to be sold?) and can provide some prestige.