After 300 h: Issues and hints on Empires

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Horseman
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Re: After 300 h: Issues and hints on Empires

Post by Horseman »

Hmmmm - according to wikki (yes not the most reliable of sources so I'm erring on the side of you're probably right) about 2/3 of military casualties were combat related.
Kaede11
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Re: After 300 h: Issues and hints on Empires

Post by Kaede11 »

Asking here... is the decadence mechanic as broken as the OP says? Im playing macedon atm and my decadence is really hard to manage.
Surt
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Re: After 300 h: Issues and hints on Empires

Post by Surt »

Kaede11 wrote: Thu May 28, 2020 11:15 pm Asking here... is the decadence mechanic as broken as the OP says? Im playing macedon atm and my decadence is really hard to manage.
Depends on if your playing to paint the map your colour or keeping expansion slow, your build choices, difficulty level etc.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
MarkShot
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Re: After 300 h: Issues and hints on Empires

Post by MarkShot »

Few games are exploit free.

* The more complex a game, the more the opportunity for exploits.

* The longer a game, the more the opportunity for exploits.

Many grand strategy games attempt some form of snow balling prevention:

TW - everyone declares war on you at some threshold.

EU4 - coalitions form against you.

FOGE - decadence destroys you from within

I think Empires deserves a great deal of credit for pioneering a very different anti-snowballing strategy. Is it perfect?; no there are going to be exploits.

Also, in real life, it does happen: Alexander, Rome, Mongols, Great Britain, etc... (You could say in the vernacular of EU4; all kind of started as OPMs)

Empires allow winning without painting the map; but as someone astutely pointed out when I raised this issue, you must make sure that your main rival is not in a position to paint the map too.
Surt
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Re: After 300 h: Issues and hints on Empires

Post by Surt »

MarkShot wrote: Fri May 29, 2020 3:21 am Few games are exploit free.

* The more complex a game, the more the opportunity for exploits.

* The longer a game, the more the opportunity for exploits.

Many grand strategy games attempt some form of snow balling prevention:

TW - everyone declares war on you at some threshold.

EU4 - coalitions form against you.

FOGE - decadence destroys you from within

I think Empires deserves a great deal of credit for pioneering a very different anti-snowballing strategy. Is it perfect?; no there are going to be exploits.

Also, in real life, it does happen: Alexander, Rome, Mongols, Great Britain, etc... (You could say in the vernacular of EU4; all kind of started as OPMs)

Empires allow winning without painting the map; but as someone astutely pointed out when I raised this issue, you must make sure that your main rival is not in a position to paint the map too.
That was very well said and I can feel I am improving on managing all these things for each turn :)
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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