Supply Rules Seriously Flawed

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NETSCAPE
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 127
Joined: Wed Apr 15, 2020 8:43 pm

Re: Supply Rules Seriously Flawed

Post by NETSCAPE »

I view PC1 and PC2 as a moderately complex game. If they implemented a more complex system of supply & logistics it would turn into a more complex game that would make it more of a niche game and in turn would be a different target audience (less customers if we're being realistic here).

In it's current state this game is really easy to just "hop in" and have some fun. But it can also take some critical thinking to fully master the game mechanics.

That being said... if anyone wants to go full autism with supply & logistics there are plenty of complex games with massive manuals that will make your head implode... take GGWITE for example.
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1542
Joined: Sun May 03, 2009 2:27 pm

Re: Supply Rules Seriously Flawed

Post by Horseman »

NETSCAPE wrote: Thu May 28, 2020 2:26 pm I view PC1 and PC2 as a moderately complex game. If they implemented a more complex system of supply & logistics it would turn into a more complex game that would make it more of a niche game and in turn would be a different target audience (less customers if we're being realistic here).

In it's current state this game is really easy to just "hop in" and have some fun. But it can also take some critical thinking to fully master the game mechanics.

That being said... if anyone wants to go full autism with supply & logistics there are plenty of complex games with massive manuals that will make your head implode... take GGWITE for example.
I tried GGWITE once.....I think my head almost exploded! Never try an play that one after a few drinks....

I think more complex supply rules would be something that could be switched on or off as an option. Gives players the choice on how to play and how comlpaex they want to make it.
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