03Bengtskar
Finnish core:
Inf x5, hvy inf x2
Hanko (several places) should probably be spelled Hankö (at least that is what we mountain-apes call it).
'jaegars' could probably be 'Jägers', similar to the German spelling.
The 'take off the ski' message is a good one. Nice, good old Kandahar ski fittings as well.
This is a tricky one. There is not much the player can do to protect the coastal guns. If the Soviets decide to go for them, at least one gun will be destroyed in 2-3 turns.
The Finnish ships on the east side must run the gauntlet of the Soviet guard ships to get at the transports. This is most likely a suicide mission. I found that the only way to save avoid losing the Finnish ships was to keep them out of harm's way.
Turn 4 landings felt a bit premature as the sea battle was still very much on.
Maybe my play of the initial scenarios were not optimal, but I generally felt that the Soviet units should not have more experience (=2) than the Finns (=0). I think even the naval inf should be restricted to exp = 1.
The battle on the rock went better for the Finns as wore the Soviets down.
Landing the 2nd Naval infnatry wafe on rough desert was a novelty. But I think it was too easy to bottle the enemy up since there is a single land hex connecting to the main island. A better landing site might be north of the dock or east of the western coastal gun. To prevent the player from too easily block this landing, maybe use random triggers based on number of Finnish units nearby. Yes, I know. Fairly substantial work...
I wonder if the Gebirgsjäger would have made a better substitute for the Jäger unit than the current Fallschirmjäger. Feels like a better choice.
The second landing was a disappointment for the Finns (only kidding...). I assumed the original premise about sinking naval transports hold true here as well. Not that there was opportunity to follow this with all the Soviet naval vessels roaming the seas.
Overall, a nice change of pace from the pure land battles.

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