I don't disagree with you. I have not put all of these changes into one mod, and I am not trying to create any sort of overhaul or panacea here. Vanilla FOG2 is my favorite game by far. I've just recently thrown out a few single purpose mods for people to test out some ideas they had, even if I don't necessarily understand their appeal in all cases. I did not understand this mod at first, but stockwellpete has convinced me it is at least worth trying out. It is not that hard of a change to make, so why not give it a whirl? I'm not motivated by the desire to change the vanilla game, but just to experiment, and have fun and help people try out their ideas.Athos1660 wrote: ↑Fri May 08, 2020 7:58 am And I am not sure that over-downgrading each 'effect' in the game (the effect of terrains, the effects of MF on HF, the effects of LF, the effects of Infantry on non-light cavalry, the effect of rear/flank charges etc.) would be a great move for the Vanilla game. But it is a matter of taste and it would certainly make a great mod.
I would argue though that the changes in the cav mod to increase the rate at which cavalry combat is resolved, and the changes to the pike mod (which are numerous, see the thread) are actually increasing the variety in unit behavior and adding more flavor to the game. In particular, the behavior of pikes in vanilla is one area that seemed to be not quite right either historically or in terms of game balance, single or multiplayer, and it seems there is fairly broad community support behind doing something different with pikes, even if I haven't gotten that something right.
The medium foot rebalance though you could argue might be removing unit variety, like for example if we reduced the rough terrain affect between them and heavy infantry. However, it could also be increasing it if say medium foot were made weaker to cavalry in the open (increasing the difference between them and heavies). But, I haven't committed to anything there like with pikes and the cav mod. We've just been discussing and testing out ideas, many of which, like increasing base cost or medium foot cost, would not affect unit variety or homogenize anything.
And I agree with you and RBS that homogenizing for balance is not a desirable goal, and not something I would seek to do.
Speaking of this mod in particular, removing auto drop for infantry 90 degree flanks, but keeping it for cavalry, would arguably be increasing unit variety as well, as explained by stockewellpete (now cav are more important for flanking, rather than just being able to use cheap mediums to do it instead).
cheers, and let me know if there are any mod ideas you want to try out! I'm always up for it.





