God, yes. Something, anything to represent a building other than a concrete bunker!
"Official" Community Content
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bru888
- Order of Battle Moderator

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Re: "Official" Community Content
- Bru
Re: "Official" Community Content
Is that the building that the Axis bombers never actually ever bother to bomb in BoB? 
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: "Official" Community Content
Agree. It's bit off topic in this thread, but I also think that some more (destructible) generic decorations really wouldn't hurt... 
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terminator
- Field Marshal - Elefant

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Re: "Official" Community Content
FactoriesGabeKnight wrote: ↑Thu Jul 09, 2020 11:16 am Agree. It's bit off topic in this thread, but I also think that some more (destructible) generic decorations really wouldn't hurt...![]()
Re: "Official" Community Content
Defiant and City center are taken over, but the bulk of the rest seems to be either present (airplanes), just variation (invasion barge = naval TP) or not fitting for a couple reasons.
The He-59 seems to be in main game (the green one) - is there any use for the white SAR variant in the main game?
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bru888
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Re: "Official" Community Content
I am mentally salivating over the City Center. A unit that can serve as a target building without a) fighting back, or b) requiring a "Massive Ordnance Penetrator" to destroy it!
Someday, perhaps, a building that looks like a warehouse would be nice but this will do for now. The Defiant is a nice addition, too. Thanks in advance.
Aside from it being a) distinctive and beautiful, and b) there for the taking, yes, I can think of "special missions" involving this plane. Maybe unhistorical, but rescue missions come to mind. Even for other factions; the markings on this plane do not necessarily stamp it as German.
- Bru
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bru888
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Re: "Official" Community Content
Yikes, I can think of something that I am working on right now in which I could use this plane, and it ain't for Germany!
- Bru
Re: "Official" Community Content
The He-59 is there for the taking. Bring it over, sir.
Bru has already adopted it for Free French use (?)
Bru has already adopted it for Free French use (?)
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bru888
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Re: "Official" Community Content
Well, I would if it were in the official game. For general applicability, we don't do mods in the studio. But there could be a rescue mission off the coast of Gabon . . .
And if I wanted to get silly, perhaps a vignette like this, altering an episode that is already in the FF campaign as a popup between scenarios:
"De Gaulle heads for Chad, flying in an ancient French Potez 540 rather than accepting a British offer of a new aircraft. Engine trouble forces a landing in marshes by Lake Chad. The general and his party spend the night in the aircraft. In the morning, [snip: a rescue party arrives with two small horses. De Gaulle's feet touch the ground. substitute: a rescue plane arrives and lands on the nearby lake. Unfortunately, a flight of Vichy Dewoitine D.520 fighter planes appears in the distance . . . [New objective.]"
But in this case, the story about the small horses and de Gaulle's feet touching the ground is better because it's true. And, of course, Lake Chad is at least 1,250km from Gabon . . . I'd have to work around that.
- Bru
Re: "Official" Community Content
Turns out getting units from BoB into main is somewhat of an endeavour due to the mod's specifics. We'll end up re-implementing the airplanes as quasi-new units for the upcoming beta, which is less problematic, and then see what to do with the city center, as this is a bit different.
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bru888
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Re: "Official" Community Content
Thanks for your efforts, whatever they produce. The rescue plane would be nice but a generic building or two (government center / headquarters / factory / warehouse) would be the best addition, in my opinion.
- Bru
Re: "Official" Community Content
Going to update Market Garden and add Tunis Erik.Erik2 wrote: ↑Mon Jul 06, 2020 6:38 pm New patch, nice.
2vAI Market-Garden 1.3 update
https://www.dropbox.com/s/weu5177yep1li ... 3.zip?dl=0
Crate candidate: 2v2 Race For Tunis 1.3
Quite an interesting scenario if I may toot my own horn.
https://www.dropbox.com/s/ho7tlztuwxr5s ... 3.zip?dl=0
If I've got too many scenarios in the crate, you can remove Coral Sea.
I think it has been there since the game originally published...
GabeKnight whispered to me that we may see the Zündapp unit as part of the official oob. Welcome it.
There are also a couple of interesting unit types in the BoB-campaign; the British Defiant, the German He59 and the City Center (yes, may come in handy for designers, just ask Bru).
Also, thinking to add Bru's River Plate too
Re: "Official" Community Content
Found a few issues in River Plate. Bru, I could add the Raid on Turku instead?
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bru888
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Re: "Official" Community Content
You fan my pride of authorship!
- Bru
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bru888
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Re: "Official" Community Content
Well, as you saw in the Bru's Scenarios thread (thanks for hanging in there through all that), it's not the River Plate scenario, which works fine in 8.3.0; it's how version 8.4.x/8.5.4 is processing the Dialog Popup effect, out of sequence with any popup messages that occur in the same turn.
So here's the deal; if time is of the essence, and if Raid on Turku is working to your satisfaction, go with that. If the fellows can fix the Dialog Popup effect in 8.5.4 in a timely manner, go with River Plate. As I said in the other thread, I must have been hallucinating when I designed that opus but, since it is all working properly, all that storytelling is impressive. [Said impersonally, as one looking at it for the first time in a couple of years.]
- Bru
Re: "Official" Community Content
Hi Bru,
I'll whack Raid on Turku in there, it's different and interesting, and I'll get that issue with the Event Popups logged and fixed
I'll whack Raid on Turku in there, it's different and interesting, and I'll get that issue with the Event Popups logged and fixed
Re: "Official" Community Content
Working to get Turku and Tunis up today.
