When I play FoG2 or P&S, I do play their Vanilla version with their Vanilla units and their Vanilla mechanisms. No mod (except the FoG2 Rear/Flank mod for P&S Cronos made), no customised units. If you see what I mean.rbodleyscott wrote: ↑Thu Apr 23, 2020 10:42 pmJunior officers don't move from unit to unit. The game already has Superior missile units where we think it is justified.
Allocating Generals
Re: Allocating Generals
Last edited by Athos1660 on Fri Apr 24, 2020 5:10 am, edited 1 time in total.
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Re: Allocating Generals
My latest game involves me with an entirely foot army, no cavalry at all, and just a handful of skirmishers. The ai decided to place no sub-generals, I just had the CinC, leaving all subs for me to place, meaning no large command radius sub.
Could we get a change so that it always places an infantry sub if possible? Alternatively, always make the first sub placed have a large command radius, as it can always be switched out to cavalry anyway when it does appear. Otherwise you can get the situation in MP where one player has it and the other doesn't.
Could we get a change so that it always places an infantry sub if possible? Alternatively, always make the first sub placed have a large command radius, as it can always be switched out to cavalry anyway when it does appear. Otherwise you can get the situation in MP where one player has it and the other doesn't.
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- Field of Glory 2
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Re: Allocating Generals
We are not going to add officers to boost missile unit shooting.Athos1660 wrote: ↑Thu Apr 23, 2020 11:48 pmWhen I play FoG2 or P&S, I do play their Vanilla version with their Vanilla units and their Vanilla mechanisms. No mod (except the FoG2 Rear/Flank mod for P&S Cronos made), no customised units. If you see what I mean.rbodleyscott wrote: ↑Thu Apr 23, 2020 10:42 pmJunior officers don't move from unit to unit. The game already has Superior missile units where we think it is justified.
Richard Bodley Scott


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- Field of Glory 2
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Re: Allocating Generals
We will think about it.Mairtin wrote: ↑Fri Apr 24, 2020 1:28 am My latest game involves me with an entirely foot army, no cavalry at all, and just a handful of skirmishers. The ai decided to place no sub-generals, I just had the CinC, leaving all subs for me to place, meaning no large command radius sub.
Could we get a change so that it always places an infantry sub if possible? Alternatively, always make the first sub placed have a large command radius, as it can always be switched out to cavalry anyway when it does appear. Otherwise you can get the situation in MP where one player has it and the other doesn't.
Richard Bodley Scott

